Kenshi
MEGA All-In-One Compatibility Pack
431 Comments
Anrhaa  [author] 4 hours ago 
@Zamio. Well I did add support in the fence that they can use the files of all supported animation mods, but if the mod itself changes something in the skeleton or make other mods unstable, that's outside of what this patch can do
Zamio 11 hours ago 
Found the solution to my issue, the Yellow Loong mod was causing my problem but its supported by this mod? Not sure what was up with it but I removed it and everything works normally now.
LuminousClarity 20 hours ago 
Awesome, I appreciate it very much. I've made my own patches in the past and since this exist, it will save me so much time for any additional races and animals I decide to add to my playthrough. I've had things work for the most part the last time, but I was just wondering how the load would work atp. I had the same issue as the Zamio person in the past, so I was just wondering what I could/would be missing. Thanks again!
Anrhaa  [author] 20 hours ago 
@LuminousClarity. Well, Genesis isn't compatible with pretty much everything, so... hehe

Now my friend, about your questions.

1. Regardless of load order of other mods, this mod (Animation - Collection Pack.mod) goes always first/up at your load order. Being the only exception the one stated at the description.

2. The same as 1. This patch make the animal backpacks from genesis compatible with all modded animals from other mods :D
LuminousClarity 22 hours ago 
Okay so this is a bit of unique question from what I can tell.

Genesis includes alot of mods that are in this mega patch, so my question is

1. Load order? MCA is in Genesis, but it should generally be loaded last, so what is the load order?

2. Being that genesis has the backpacks and other armor mods for race's, would it still effect the load order that you gave?

(Yeah the questions relate, but i thought I'd be specific).

I appreciate the time doing this!
Anrhaa  [author] 12 Oct @ 7:50am 
@Zamio. More than an particular animation, it may be an issue with the skeleton (not the playable race). You could test it without More Combat Stance, More Combat Stance MIA+ or More Combat Stance MIABC+.
Anrhaa  [author] 12 Oct @ 7:49am 
@PinkyTheConfusedScreamingBlob. And that makes no sense since this patch only adds an empty husk for the original mod to fill in. I'm not adding or editing animation. The guy very likely didn't follow the load order instructions.
Zamio 12 Oct @ 7:24am 
Having a similar issue with the animations doing a weird arms by the side pause and damage happening. I cant see where the bug could be because if this mod is above the other animation mods where it should be, it should override the animation file mesh location with the ones from the animation mod, like your comment says. And yet the issues persist...

I might try removing this mod, making a manual patch and seeing if i have issues.
repost of my comment from the Grounded 2 page with only the important bit quoted:

"PSA, require someone else having a similar case to confirm, but the animation file for grounded in the animation mega pack is an error and I had to reassign the female/male meshes in FCS with the ones from this mod....."

I figured I might just jump the gun and bring this up before seeing if someone else suffered similarly just to make sure I somehow didn't fuck something up magically. The fix was simple at the very least.
ILUVGAMES28 7 Oct @ 9:03am 
oh ok
Anrhaa  [author] 7 Oct @ 8:47am 
@ILUVGAMES28. I'll try to explain better with an example.

Let's say you have these mods:
- Dark Hive
- More Combat Animation
- Military Craft
- Great Animation.

You normally would need these patches:
- Dark Hive MC patch
- Dark Hive MCA patch
- Dark Hive - Great Animations patch

If you use this mod, you don't need those 3 patches.
ILUVGAMES28 7 Oct @ 7:45am 
so your saying i dont have to remove them
Anrhaa  [author] 7 Oct @ 7:42am 
@ILUVGAMES28. If your modded race and animation are on the supported lists, you can use them alright without needing additional animation patches and so
ILUVGAMES28 7 Oct @ 7:35am 
im confused should or should i not remove the compatible mods that i used
湮灭 17 Sep @ 7:23am 
I don't know which module has the bug, but after adding your integration pack, the bug is fixed. Thank you.
Emperatrix 17 Sep @ 1:06am 
В модах "Assaultron Race" и "Hayde Grande" есть субрасы на которые ваш мод не работает
Rury 14 Sep @ 8:11pm 
I just realized it's an animation patch and not a pose patch, my fault. Sorry
Since the JOJO mod adds a new race (which is the only one that can use the poses), maybe it's not possible to use those poses with the other mod, right?
Rury 14 Sep @ 8:05pm 
Helloo !
I have a question
Can this mood make the poses in "JOJO立/JOJO's Idle Poses" usable by the "(JRPG race)"?
Or maybe that's not what this mod does?
Anrhaa  [author] 11 Sep @ 4:20pm 
@Anonymouse. Animation - Collection Pack
Anonymouse 8 Sep @ 11:08pm 
What does this mod come up as in mod list? I want to put it first in load order but I can't seem to locate it.
Anrhaa  [author] 7 Sep @ 7:04pm 
@Hemiptera. Not really, something else may be causing that weird behavior with the Dustcoat
Hemiptera 7 Sep @ 4:52pm 
Thanks for the info! Would an unsupported mod cause the dustcoat issue though?
I'm not sure but it seems something is causing the dustcoat, which overlaps the legs, to completely take the place of whatever's in the pants slot. If I disable this mod, the issue goes away, so something clearly isn't "meshing" (if you'll excuse the pun).

I'll have to go over my mod list at some point to see if something not supported, but otherwise it's not a huge deal, I'm mainly curious as to what could be causing it.

Thanks anyways!
Anrhaa  [author] 7 Sep @ 4:47pm 
@Hemiptera. I don't know which mod you use, but you can check at the pinned posts if the race and animation mod are supported.

Supported races:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3066628535/3881599865339982563/

Supported animation mods:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3066628535/3881599865339983227/

In the chance your race and animation mod isn't on these lists, you could ask me to add support to them
Hemiptera 7 Sep @ 3:12pm 
would mods that add any sort of animation, such as custom cages, be considered an "animation mod"? if so, I'm pretty sure I had them in the right order, but I can double-check.
Anrhaa  [author] 7 Sep @ 2:57pm 
@Hemiptera. Not sure what's happening at your end, try checking if the Load order is right. Check the description for further instructions about load orders
Hemiptera 7 Sep @ 2:23pm 
I should specify the armor in question was the black "dustcoat". A character wearing rags top and bottom like what starving bandits wear was unaffected.
Hemiptera 7 Sep @ 2:21pm 
Hello! I'm having an issue where my characters pants all seem to disappear while weareing armor? If I remove armor, pants show up fine. Put on armor, and the pants are gone. Anyone have any thoughts?
M3 Devastator 4 Sep @ 12:19pm 
Oh my God thank you. I thought it wasn't working but then I read your description and then I loaded it Under Genesis and it works appreciate it.
Anrhaa  [author] 4 Sep @ 11:55am 
@M3DEV. Man you can see that I updated this patch like less than a week.

Now, about your question... You could try my MEGA - Cute and Shredded Hivers Patch. It basically does what you're asking.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3530054318
M3 Devastator 4 Sep @ 11:42am 
@Anrhaa I don't know if you're still working on this mod? Could you make Princess Of Cute Hive - EXPAND, Compatible with Genesis The problem is if you use a female hiver and then use armor from Hives Expanded The armor glitches out or eclipse into the body.
Celia 3 Sep @ 2:39pm 
THE most GOATed mod on the workshop. Thanks for all you do.
CeasarCheeser 27 Aug @ 3:26pm 
Yeah you goated for making this stuff work well together :Gifting:
Laughing Forest 23 Aug @ 3:33pm 
Thanks Anrhaa - and thanks for your great work on many mods
Anrhaa  [author] 23 Aug @ 3:21pm 
@Laughing Forest. No longer needed. A long time ago I manually added support to all the armor mods that JackJack used to support with his 'Armor - Collection Pack'
Laughing Forest 23 Aug @ 12:59pm 
Hey mate - is Armor - Collection Pack still needed as an additional mod to your mod?
Anrhaa  [author] 10 Aug @ 6:21am 
@黑虎阿芙洛狄忒. Not this one
黑虎阿芙洛狄忒 10 Aug @ 5:28am 
Does this mod affect some of the animals' movements? I noticed that beak things are lying on the ground sleeping. I don't quite remember if this was the case in the vanilla version. The key thing is that now, even if I place them on the bed, they will occasionally get off the bed by themselves. This happened after I added a batch of mods, and I don't know if it's a problem with this mod.
This is a machine translation.
Laughing Forest 21 Jul @ 8:18am 
Thought so, just checking mate. Thanks for all the work on so much Kenshi stuff
Anrhaa  [author] 21 Jul @ 7:50am 
@Laughing Forest. Nothing here that fixed that bro.

I do set overlap items for mods that have those modified meshes, but I don't directly do edits to the meshes itself.

In those cases, it's better to ask the author for a fix
Laughing Forest 21 Jul @ 6:20am 
Mate do you ever do adjustments for say when a piece or armor clips through a model?

For example in Holy Order Redux by Cat (now NPC) the faceplate clips through the nose and chin on occasion of the Holy Deacon helm. Is that anything this or your Armor mod would fix?
Anrhaa  [author] 17 Jul @ 2:41pm 
@Jango. That's Mogwai. They change names constantly.
Jango 17 Jul @ 2:30pm 
Anrhaa  [author] 17 Jul @ 1:35pm 
@Gabzter. Exactly
Gabzter 17 Jul @ 1:33pm 
I'll assume out of respect for Mogwai you won't be adding any sort of patches to the Nexus workshop-only races and characters? if that's even possible ofc.
Anrhaa  [author] 11 Jul @ 4:52pm 
Animation - Collection Pack
Knuckle farmer 11 Jul @ 2:22pm 
whats the file name
Anrhaa  [author] 10 Jul @ 10:35am 
@corza_offc. Yep. Supported.
corza_offc 10 Jul @ 9:37am 
working with great animations mod?
Anrhaa  [author] 7 Jul @ 10:06am 
@Sinicero. I didn't touch the race itself so very likely a load order issue
Sinicero 7 Jul @ 8:57am 
this collection seem to fk up the jrpg race mod.

Seem like the race is merged but the face texture is fked.