Battlezone: Combat Commander

Battlezone: Combat Commander

The Uler
15 Comments
Progressor 15 Oct, 2024 @ 5:58am 
Some of the missions are completely unbalanced. The Grand Slam is almost impossible to play, it is like a Fleshstorm, just fire with no strategy, unlike the original mod. Yes, the picture is fine, but it is simply not interesting to play. The original Uler mod by Coxxon is my favorite one because it is cleverly balanced. This new one was made by just adding new enemy invasion streams without any planning or testing. I am truly disappionted.
! Pulse 21 Jun, 2024 @ 1:05am 
Never had a chance to play the original. I'm enjoying it so far with no problems. Thank you Samuel for posting this to steam. for the love of god would somebody please do forgotten enemies too ?
F9bomber 29 Mar, 2024 @ 11:33pm 
@JLivingston did you make a new pilot?
JLivingston 28 Mar, 2024 @ 1:14pm 
I subscribed but it dosent show up in the mods dashboard. Tried relaunching the game. No luck. Hmm...
alex.Nuak 23 Mar, 2024 @ 5:35pm 
The only negative things i noticed where that the pathing somtimes is bugged, where units get stuck stop moving whatsoever - especially the constructer - and you kind of have to without full refund stop the building process, i think besides that thats my biggest hang up was not beeing able to modify my units in the forge / recycler / factory. But i guess thats just the work in progress. keep up the great work!:steamthis:
alex.Nuak 23 Mar, 2024 @ 5:18pm 
I really enjoy this mod! Thx for creating it and bringing it to this platform. I imidiatly tried my hand playing it through. It was set at 105% (does it round up or down regarding the difficulty?) so I just used that - and I have to say the missions are either reasonably hard or borderline impossible (for me at least) wich is nice - I like the challange - but means i did progress in some missions to a stalemate and was only able the beat the mission via the armory and that "9-6" option. I also really apreciated the voice acting btw ;). But all in all i had some long evenings of fun trying to beat those missions and that was pelnty of fun (though i do have the ambition to play some of the missions again because when in a stalemate i didnt wanna grind for hours on end with so little progress that i used the armory trick)

I hope you keep up the great work id be happy if IA would be accessible soon!
F9bomber 11 Feb, 2024 @ 1:11pm 
I am glad that this mod got ported over to BZCC. I never got to play it way back when but I am thankful to get the chance now.
Samuel  [author] 26 Jan, 2024 @ 7:33pm 
Yes, in fact each race of Uler, ISDF and Scion has two sets of weapons, vehicles and buildings. One is used for campaign missions and is based around fast gameplay with everything being cheaper with less health, longer range and can cause more damage. The other is a strongly balanced style that conforms to the stock mechanics (40 scrap recycler, slow building) and was used for IA, ST, MPI. I have yet to reconcile which to use for IA, ST and MPI as I find the stock mechanics very plain and not providing the classic Uler feel. Ideally both would be available but is a little tricky to implement
Lamper 26 Jan, 2024 @ 2:28pm 
Didn't the uler have it's own set of weapons other than the ISDF ones?
DarkslayerDSX 14 Jan, 2024 @ 2:59pm 
The new login method worked, thanks!
Imperator RAD-X 13 Jan, 2024 @ 4:54am 
Appearances can be deceiving, just check the mission archives. They'll be there.
Samuel  [author] 12 Jan, 2024 @ 9:48pm 
You may need to create a new login to reset the single player mission progress to the first mission
DarkslayerDSX 12 Jan, 2024 @ 8:22pm 
Like Lamps, I don't have Single Player missions either.
Lamper 30 Dec, 2023 @ 9:10pm 
there are no missions
Imperator RAD-X 26 Dec, 2023 @ 3:00pm 
Very good to see Uler reach the workshop. So many mods out there missing, but at least this one returns.