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That said, I believe Antistasi Ultimate has already added Northern Front factions as an official part of their mod, and while they don't include things like Finnish comms and other small details found here, I would still recommend checking them out!
The source code itself is not encrypted even at this moment though, just packed into a .pbo file that you can open with a program called PBO Manager if you need to be able to get access to the code right now, here's a link to it: https://github.com/winseros/pboman3/releases
The AI spawning to the trenches is handled by the function 'functions\CREATE\fn_milBuildings.sqf' where I have basically just declared the names of the new buildings and where I want the AI to spawn in relation to the middlepoint of the said building.
There's a good guide made by the Antistasi devs for those who want to convert new maps for the scenario, a very detailed and useful tool to get started with the process: http://store.steampowered.com
Hope this was useful, I'll be happy to answer with other stuff too if I happen to know anything about it :)
The culprit was an old overwrite of a server init file that I used to remove unnecessary UAV bags from the Antistasi loot pool, updating the said file to correspond to latest Antistasi version resolved the issue immediately. The update is already on Steam Workshop, if it doesn't show right away you can manually update it by right-clicking the mod on Arma 3 Launcher and selecting the option "Repair" from there.
If neither of those will fix the problem, I'll try to dig deeper with my testing, so let me know if you are able to see the Estonians with either of the mentioned methods.
That said, if anyone happens to be interested in converting this extension to Ultimate themselves, all of my work found here can be used as a basis if necessary, the files are not encrypted in any way, just give me a mention somewhere if you happen to use my files/code :)
I'm guessing you could also make a private variable that has the "NORTH_namesMenFIN" inside it and try calling with both fnc_saveNames and fnc_saveToTemplate, Arma scripting is sometimes very janky and unpredictable :D
I hope this helps!
I have question about the usage of NF names for rebels. I tried to use the call_fnc_saveNames in Antistasi Ultimate without results. Do you know is it something that is has been added to another version of Antistasi at some point or why doesn't it work in Ultimate?
Always nice to hear that people are liking playing the mod, this project was my first Arma mod ever so I'm quite happy that I mostly did not fuck it up in many ways :D
"private _name = worldName;
_name;"
on the command line you see when you press Esc key while playing, just without the quotation marks. You should then see the name of the map you are playing on the output field.
There is also a sever setup guide on the Antistasi community version's webpage, that might also be helpful if the problem persists.
Hope this helps!
Thank you again @Patrack for the suggestion, otherwise this would have been gone completely under my radar!
Also thanks for suggesting the CSA38, I had not even though about that one yet myself! I will check it out and see if it could be implemented as an optional mod like Flying Legends and Secret Weapons Reloaded.