Garry's Mod

Garry's Mod

Delta Brony
56 kommentarer
Monsi 2. juli 2019 kl. 17:35 
OH MY GOD, IT'S KINGSPARTAX37!
Nick's Nickel 15. okt. 2017 kl. 9:53 
Listen Up here, GMOD is dying because of people like you ( no offense ) Furry, Bronys, French Invasion, "cool Players", and furry servers... Our god Garry has abandoned us beause of people like you.
Aka 9. juli 2017 kl. 11:09 
Listen Up here, GMOD is dying because of people like you ( no offense ) Furry, Bronys, French Invasion, "cool Players", and furry servers... Our god Garry has abandoned us beause of people like you.
MegaMedley 3. juli 2017 kl. 20:32 
make npc
💛Ashley💛 11. juli 2016 kl. 9:21 
ALICORN MAKE A BOUNCE HOUSE AS A PONY AND MAKE IT A
FEMALE PLEASE
rcmero  [ophavsmand] 17. sep. 2014 kl. 11:20 
That is one command. After you type that, you press Enter.
The studiomdl execution is another command.
Ms.Angeline V A L V E 17. sep. 2014 kl. 11:19 
Okay, so type in that, then studiomdl along with the rest of the path to it?
rcmero  [ophavsmand] 17. sep. 2014 kl. 11:17 
No.

cd C:\Program Files\Steam\steamapps\common\team fortress 2\bin

Then you can run studiomdl.
Ms.Angeline V A L V E 17. sep. 2014 kl. 11:17 
okay so I type in cd studiomdl.exe -game "<path>C:\Program Files (x86)\steamapps\common\team fortress 2" <path>/tf/materials/models/oc/thunderbird/thunderbird.qc?
rcmero  [ophavsmand] 17. sep. 2014 kl. 11:14 
On the prompt. Type cd followed by the location where studiomdl.exe is located.

Make sure this appears before you start studiomdl.

C:\Program Files\Steam\steamapps\common\team fortress 2\bin>

Ms.Angeline V A L V E 17. sep. 2014 kl. 11:11 
Yes, I did, unless the cd directory has to point to the same direction where my oc's qc is
rcmero  [ophavsmand] 17. sep. 2014 kl. 11:10 
Are you sure you are running studiomdl from the right folder?

Did you do cd to the correct directory? You probably forgot to do that.
Ms.Angeline V A L V E 17. sep. 2014 kl. 11:08 
yes
rcmero  [ophavsmand] 17. sep. 2014 kl. 11:07 
Yes, that is what I meant. The error that appears in the prompt, is it the default "is not recognizable" error?
Ms.Angeline V A L V E 17. sep. 2014 kl. 11:05 
It doesn't appear in a box, it appears in the command prompt. which is like I said, sorry, I am a newb at this stuff.
rcmero  [ophavsmand] 17. sep. 2014 kl. 11:04 
So let me get this straight, to see if I understand.

The error that appears is the default Windows error. The "is not recognizable" error.

Right?
Ms.Angeline V A L V E 17. sep. 2014 kl. 11:02 
yup. Something like that. :/
rcmero  [ophavsmand] 17. sep. 2014 kl. 11:02 
So the program doesn't even run, is what you're saying?
Ms.Angeline V A L V E 17. sep. 2014 kl. 10:59 
Doesn't say. It just say's it can't find the file specified It says nothing about not finding the studiomdl.exe or my qc file for my oc....It's like with every step forward, theirs five thousand different issues that keep me from it....
rcmero  [ophavsmand] 17. sep. 2014 kl. 10:57 
What file does it say it can't find?
Ms.Angeline V A L V E 17. sep. 2014 kl. 10:55 
What do you mean?
rcmero  [ophavsmand] 17. sep. 2014 kl. 10:54 
What is the output of studiomdl?
Ms.Angeline V A L V E 17. sep. 2014 kl. 10:52 
Okay, I did that again, and the command prompt still won't locate it....
rcmero  [ophavsmand] 17. sep. 2014 kl. 10:51 
Yes.
Ms.Angeline V A L V E 17. sep. 2014 kl. 10:50 
I moved the pony source files to my desk top and should I write it like this?
"C:\Users\Will24Blight\Desktop\ponies_source"
rcmero  [ophavsmand] 17. sep. 2014 kl. 10:48 
That is in the command prompt. In the .qc you write where the source files are located.
Ms.Angeline V A L V E 17. sep. 2014 kl. 10:47 
So to set up the paths I type in steamapps\common\team fortress 2" <path>\tf\materials\models\oc\thunderbird
rcmero  [ophavsmand] 17. sep. 2014 kl. 10:45 
It should work, yes.
Ms.Angeline V A L V E 17. sep. 2014 kl. 10:44 
That? No I didn't set it up. So I should set up the paths and it should work?
rcmero  [ophavsmand] 17. sep. 2014 kl. 10:41 
First line. Check the examples I posted way back.
Ms.Angeline V A L V E 17. sep. 2014 kl. 10:41 
Is that in the qc itself?
rcmero  [ophavsmand] 17. sep. 2014 kl. 10:36 
Does the $cd line in the .qc point to the right location?
Ms.Angeline V A L V E 17. sep. 2014 kl. 10:34 
I can go to the start meu and locate it easily. and I did look at where I placed it.
rcmero  [ophavsmand] 17. sep. 2014 kl. 10:32 
Does the .qc file exist?
Can any of the files mentioned on the .qc be found on their respective locations?
Ms.Angeline V A L V E 17. sep. 2014 kl. 10:30 
It isn't any of the errors on the page. it just says The system cannot find the file specified
rcmero  [ophavsmand] 17. sep. 2014 kl. 10:26 
https://developer.valvesoftware.com/wiki/Compiling_a_model#Common_errors

Check this first. If you still have problems, let me know.
Ms.Angeline V A L V E 17. sep. 2014 kl. 10:24 
Okay, I put it into commant prompt and it's giving me a error that it can't be found....
rcmero  [ophavsmand] 17. sep. 2014 kl. 10:22 
No.
It's more like this:

studiomdl.exe -game "<path>\steamapps\common\team fortress 2" <path>\tf\materials\models\oc\thunderbird\thunderbird.qc
Ms.Angeline V A L V E 17. sep. 2014 kl. 10:20 
okay so I type it like studiomdl.exe -teamfortress2 <steamapps_common_teamfortress2_bin><tf_materials_models_oc_thunderbird_thunderbird.qc> ?
rcmero  [ophavsmand] 17. sep. 2014 kl. 10:17 
studiomdl.exe -game <path_to_game_folder> <path_to_qc_file>
Ms.Angeline V A L V E 17. sep. 2014 kl. 10:16 
Hmm, okay, what do I type in command prompt? Sorry, I am kinda a newb at this. XD
rcmero  [ophavsmand] 17. sep. 2014 kl. 10:15 
Run it from the command prompt. It needs parameters.
Ms.Angeline V A L V E 17. sep. 2014 kl. 10:15 
Okie, but when I try double clicking on Studiomdl it keeps flashing for a second onscreen and exiting out.
rcmero  [ophavsmand] 17. sep. 2014 kl. 10:13 
StudioMDL automatically creates the .mdl file.

And yes, you can view it in the Model Viewer. Much easier than starting the game.
Ms.Angeline V A L V E 17. sep. 2014 kl. 10:12 
Okay, how do I make it a MDL file to view in model viewer. and btw, is Model Viewer apart of the process as well?
rcmero  [ophavsmand] 17. sep. 2014 kl. 10:09 
Not necessarily.

https://developer.valvesoftware.com/wiki/Studiomdl

You need to indicate which game you are compiling for with the -game parameter. You can compile for TF2, the models work in Garry's Mod no problem.
Ms.Angeline V A L V E 17. sep. 2014 kl. 10:09 
okay, I dragged and dropped it into the studiomdl and it fashed in screen with the command prompt and exited out, is that suppose to happen?
Ms.Angeline V A L V E 17. sep. 2014 kl. 10:03 
Alright and to compile, I just drag the .qc into the studiomdl? Correct?
rcmero  [ophavsmand] 17. sep. 2014 kl. 10:01 
<path_to_steam>\steamapps\common\team fortress 2\bin\studiomdl.exe
Ms.Angeline V A L V E 17. sep. 2014 kl. 9:59 
Okay, where is the path to the tf2 one?