Phoenix Point

Phoenix Point

Configurable Phoenix Weapon Stats
27 Comments
guardian1368 3 Aug @ 3:53am 
can you add phoenix vehicle weapons and make a mod for promotional versions of weapons and armor
asia 15 May @ 2:28am 
thanks bro,can you make a new mod for promotional versions of weapons and armor
Leto 15 Nov, 2024 @ 4:20am 
thanks for the mods, but what would be really great would be a mod that does the same for armor and implants too
theasl  [author] 25 Oct, 2024 @ 6:44pm 
Some people do say that the range is affected even if the display number is not changed (which iirc they use two different values to calculate, dumb I know). I didn't really test every weapon so idk
jay 17 Oct, 2024 @ 2:12pm 
Great mod. Modding effective range on some weapons does not appear to work however. Neither Tyr or Mercy show an updated range when changed by the mod.
Michael 14 Sep, 2024 @ 6:29pm 
amazing, have an award
Russel From Up 12 Jul, 2024 @ 6:16pm 
Ayy, thanks for clarifying that chief
theasl  [author] 12 Jul, 2024 @ 5:54pm 
I believe it affects all instances of the weapon regardless of who is using it, yes
Russel From Up 12 Jul, 2024 @ 4:58pm 
I know that enemy pandorans and the other factions also use the same weaponry, does changing the stats for any of the weapons also reflect when the ai use the modded weapons?
leandro.lenchinski 31 May, 2024 @ 1:05pm 
Muito bom, obrigado pelo serviço.:steamthumbsup:
MikeWazowski 24 May, 2024 @ 2:34pm 
Works for me with TFTV. i did 3 missions so far and i can notice the changes so. as of this post its working .
Skooma Dealer 7 May, 2024 @ 7:19pm 
This mod and most of the other stat mods were just rendered incompatible with TFTV after today's update.
ARK Redeemer 30 Apr, 2024 @ 12:32pm 
This works a treat with Terror From the Void!

I was wondering, is it possible to edit the capacity of the magazines themselves? As editing the capacity of the weapon doesn't seem to alter the mags.
lectrofly 4 Feb, 2024 @ 2:10pm 
Thank you for creating this mod. I have found it extremely useful. There are those asking for an "armor mod" and I would agree that it would be nice, but could easily be used as a "GOD mode" mod making your team impervious to damage. Though, who are we to say that is wrong?
on a comet 7 Jan, 2024 @ 6:01pm 
not work, 2 times start playing
theasl  [author] 22 Dec, 2023 @ 7:34pm 
@guardian - maybe eventually if I start playing the game again
vazqez 21 Dec, 2023 @ 3:44pm 
not work
guardian1368 15 Dec, 2023 @ 9:03pm 
just wondering are you planning on doing this with armour?
theasl  [author] 27 Nov, 2023 @ 10:54pm 
yeah, effective range is really wonky, since there are at least 2 ways to calculate it for different types of weapons but they all map to the same display value. I'm pretty sure the value you enter will be reflected in-game in tactical (I didn't test every single weapon to be sure), but it may not always show properly.
Gallahad 27 Nov, 2023 @ 12:07pm 
@tALAZIz It does not change in the weapon's statistics but in the tactical game it is noticeable when aiming
tALAZIz 26 Nov, 2023 @ 9:27am 
Is it just me or is not affecting the range?
guardian1368 16 Nov, 2023 @ 2:54am 
can someone do the same with armour please
guardian1368 15 Nov, 2023 @ 9:50pm 
i am using custom campaign but i cant reload now
Gallahad 11 Nov, 2023 @ 2:37pm 
You could do the same with the phoenix point armors
ralfsolo 6 Nov, 2023 @ 2:22pm 
thanx
soppyamoeba8402 4 Nov, 2023 @ 12:03pm 
HOW DO YOU EVEN DO THAT!?
theasl  [author] 24 Oct, 2023 @ 8:28pm 
I, uh, may have forgotten to upload the actual mod data for a few days, oops heh