Phoenix Point

Phoenix Point

52 ratings
Configurable Phoenix Weapon Stats
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72.162 KB
24 Oct, 2023 @ 8:25pm
9 Jan @ 11:38pm
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Configurable Phoenix Weapon Stats

In 1 collection by theasl
Configurable Weapon Stats
8 items
Description
Allows some stats of the 18 Phoenix Point weapons (Ares AR-1, Mercy SG3, Slamstrike, Vidar Grenade Launcher, Firebird SR, Hawk-41K, Gungnir SR-2, Cypher HG, Tyr-1 Autocannon, Hel II Cannon, Jormungandr Cannon, Goliath GL2, Destiny III, Ragnarok, Gorgon Eye-A, Scorcher AT, Phoenix Shock Lance, Neurazer) to be customized via the mod settings menu:
- Damage (limited to the types innate to the weapon, including shred, pierce, blast, fire, shock)
- Ammo capacity
- Clip charges (for the Ragnarok)
- Burst
- Projectiles per shot
- Effective range (value may not show up as changed, but will take effect when using the weapon)
- AoE radius (for the explodey weapons)
- AP cost
- Hands to use
- Weight
- Stop on first hit (if disabled: hit multiple enemies, through cover, etc. with one shot)

Heavy, turret, and melee weapons may have limited configurability.
Promotional versions of weapons are not affected.
Probably does not work with any other mods that in any way modify the included weapons.
27 Comments
guardian1368 3 Aug @ 3:53am 
can you add phoenix vehicle weapons and make a mod for promotional versions of weapons and armor
asia 15 May @ 2:28am 
thanks bro,can you make a new mod for promotional versions of weapons and armor
Leto 15 Nov, 2024 @ 4:20am 
thanks for the mods, but what would be really great would be a mod that does the same for armor and implants too
theasl  [author] 25 Oct, 2024 @ 6:44pm 
Some people do say that the range is affected even if the display number is not changed (which iirc they use two different values to calculate, dumb I know). I didn't really test every weapon so idk
jay 17 Oct, 2024 @ 2:12pm 
Great mod. Modding effective range on some weapons does not appear to work however. Neither Tyr or Mercy show an updated range when changed by the mod.
Michael 14 Sep, 2024 @ 6:29pm 
amazing, have an award
Russel From Up 12 Jul, 2024 @ 6:16pm 
Ayy, thanks for clarifying that chief
theasl  [author] 12 Jul, 2024 @ 5:54pm 
I believe it affects all instances of the weapon regardless of who is using it, yes
Russel From Up 12 Jul, 2024 @ 4:58pm 
I know that enemy pandorans and the other factions also use the same weaponry, does changing the stats for any of the weapons also reflect when the ai use the modded weapons?
leandro.lenchinski 31 May, 2024 @ 1:05pm 
Muito bom, obrigado pelo serviço.:steamthumbsup: