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Just not into IEE till I can afford a better rig than the steam deck lol.
Did this get introduced with the newest update of the game or is it working fine for you, with a smaller list of mods?
Anything new on your end?
BTW Before I forget to mention that: in regards to this large Compatibility list it's kind of unfortunate that he already integrated an UPG system (the one with a golden arrow upwards on the unit cards).
I did see upgrade options from your mod, using arnaments and in German, plus English ones from Bardathe's collection, so it looks like they might not interfere in a bad way. "Better armour" e.g. will be doubled, but at least using different resources, which kinda works.... No?
But if you ever think about outsourcing another one of your main features into an optional submod, I'd suggest that (there must be a small handful of these mods on the Workshop).
https://gtm.steamproxy.vip/workshop/filedetails/?id=3064155789
The power of that jumps at you on the Lord Selection screen for Cathay. You don't need to load a campaign. To see the difference, run the same large list without the tiny mod "!!!!CathayCompatiblity" by Bardathe and look at the minor/modded factions now (rows 2 to 6) in the Lord Selection screen....
Feedback on this mod:
- I can run it fine with the required items (but sans Cathay Camps), no "new_camp" mod either, of course
- I can run it fine together with the "Cathay Big Compatibility" mod by Bardathe + all its around 25, mostly Cathay-specific required mods. That's already a pretty large Cathay collection (to find: 1 of Bardathe's mods is always rotating on WH3 Workshop's home page the last few days)
But if I add your optional "CathayEternal_CampSystem" mod, then I get a notifcation from WH3 during startup that the camp mod made the database crash with the following info:
"1st invalid DB record is ce_cth_fieldcamp_relocation_authority_5ce_cth_global_labour_gain in table building_effects_junction_tables"
This ofc could have smth 2 do with the just-released 4.0.7 hotfix... Anyway: it pops up for me now and might pop up for others trying to add your mod + its requirements to their CTH modlist.
Will it be super easy to find the text bits in the pack file? I have RFPM and know how to open a pack file - everything from there onwards is Chinese to me though (is that expression still used in English? Apologies if not - doesn't sound particularly PC in 2023, now does it....)
It looked like there were maybe 30 building descriptions, 1-2 longer sentences each.... Roundabout? I'm German (you too?) so unlike the RFPM side, I actually bring smth akin to "skills" to the table.
Back to your mod: Somehow, the building descriptions of the Labour-related buildings are showing up in German for me, the rest in English. I am German but have my game set to English - other features from your mod show up with English texts. What could this be related to?
Anyway, I'll try again with less mods. <3
On your screens, the color of yuan bo is changed from green to white.
Can you tell me which mod you are using?
I love yuan bo but green is the color I hate the most.
Have a nice day !