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哦,感谢云佬回复。
是这样的,像雷莫拉那样的挺有叠工程必要的船我就在plus版里把钳值放到了0.6。
不过其实本身把钳值放宽些也不会有太严重的后果,只是钳上更稳定一些,像KB那个堆就完全没做钳值,其实也就那样。
以及用延时器滤波效果反而不见得好,因为温度和功率都是会取整的,波动几乎是必然,反倒是实时解算能弥合一点容差问题。
不知道露卡你之前是否尝试过这种设计在实战中的效果如何
T1:
儒艮级(Dugong): 1.7、1.3
逆戟鲸级(Orca): 1.5、1.1
野獾级(Barsuk): 1.2、0.9
骆驼级(Camel): 1、0.8
T2:
座头鲸级(Humpback): 1.7、1.3
方位角级(Azimuth): 1.5、1.1
逆戟鲸级Ⅱ型(Orca2): 1.3、1
提丰级(Typhon): 1.2、0.9
女武神级(Herja): 1.1、0.8
R-29 “大块头”(R-29): 1、0.8
T3:
卡斯特罗级(Kastrull): 1、0.8
鲫鱼级(Remora): 1、0.8
提丰级Ⅱ型(Typhon2): 1、0.8
海鞘级(Berilia): 0.8、0.6
御冬级(Winterhalter): 0.6、0.4
这个其实主要原因是积分器的问题,因为用的减法器精度只有0.1(本来该是8.3333的只能填8.3),所以会导致升温上不来(当然可以填8.4,这样又容易烧)。实际上可以先放大再缩小来获得更精准的效果,但这样会加多四个组件,我就懒得搞了。
毕竟如我所说,这玩意就是个玩具,真打战役无脑温控常态就行了。我自己的船真得用双模式的像仿星器那也都是参数手调。
开自动控制的话电压低于1/涡轮比裂变就会被强制飙高拉都拉不下来,所以会显得这个问题解决了,具体可以看我阿b的某动态
如果开着原版 自动控制 就不会出现这个问题(难绷)
具体是怎么搞的忘了,好像双模式设钳制会有点怪怪的还是咋样?毕竟那玩意主要是我自己做着玩,实际游戏里实用性其实不咋高
;/
Em…so may you suggest which may be a better way?
1.Move all English texts down below.
2.Make all English texts italics/bolds or even spoil them.
3.The Current Russian version is well enough,just delete the English texts.
1.Just time the voltage value you need with the Load you put*in.
2.Oh I knew that,the Russian texts only are only demonstrated on Russian language page.Is that certain sort of against your reading habit?
Sorry for any inconvenience of you!But as I am not capable of Russian,nor am I very sure about the quality of AI-translation,Thus I could only put both texts on(and you may see even the first comment of this mod is about prasing for 'at least AI translation').
And not offensive,but it seems that it requires more texts to convey same information in Russian,making it quite hard to typeset,as it may break the text-limit of page casually.
If you may provide certain more accurate Russian text,I would be happy to replace the current one.
That's it bruh.
It SHALL be:'5000/4500,4170/4500',rather than the reverse :/
Er...Well,that's unusual.That is not suppose to happen as long as:
1.you installed it correctly(you pulled it out directly form item assemble,or you copied one without any missing for every component,and you set the clamp value correctly)
2.you are not running it with mods like performancefix without giving priority list to components.
3.Auto-Control is off.
4.your reactor is not way too irregular(like have a maxoutput of 999999kw).
For your question:
If none of above 1-3 tip went wrong,I guess you may got a high power reactor and a very high load engine,which caused problem for maxpower-calculator.
To solve this,you may try to delete the devide component which you should need to set clamp value,calculate it(formula:5000/(maxoutput*upgrades)on your own and fill that directly to that RAM(which now become a ROM).
To solve it will need a lot sting key effort,which I'm not into it.
Or you may support this proposal on github.Thx.
Uh,I hate this.
I hope this alter can be canceled,for it's fixing an uncommon trouble by causing trouble for more players.OR at least make that no happen when the 'auto-control' has been turned off.
We just do not need it.
After the update of 0.19,a new method to contorl the reactors has been developed:
Fix the 'turbine' value to 100,and use 'fission' to control the output by adjust temperature,By which the reactor can reach a adjustment speed of 20%/s.
This method has been long developed,widely used,and relatively balanced(as it will cost much more fuel to maintain unfunctioning turbine.)
BUT the new alter of reactor——
“- Reactors attempt to rapidly adjust to the load in the first 5 seconds of a round, during which time junction boxes don't take damage from overvoltage. Intended to address overvoltage in cases where the reactor is outputting a lot of power, and the load suddenly drops when a new round starts (e.g. due to the engines powering down).”
Thanks for ur appreciation(*´∀`*)♡
1.我不知道你说的“并联”是什么意思,我就当你安了两个堆了
2.不建议安装多个反应堆,不建议将反应堆输出设置过大
3.假设你非要搞,你有以下选项:当做一个100k的堆去设置,并保证两堆里的燃料永远是一样的;弄两个分别的控制器,然后把给各自的负载值除2;让一个堆倾向负担一半负载,让另一个尝试补足第一个堆和负载的差……
4.总之我不推荐这样干
Er...You knew that different reactors have different maxoutput and that it can change in the campaign when u upgrade it right?
For example: bursuk's reactor has a max output of 4200 kw,while winterhelter's is 8500kw.
SO,for bursuk u'll calculate:4200/5000=0.84,4200/4170=1.007,so fill 1.1/0.8
while for WH, 8500/5000=1.7,8500/4170=2.04,so fill 2.1/1.7
"clamp max=5000/basic maxoutput
clamp min=4170/basic maxoutput
Both values are only accurate to 0.1,so make the maximum bigger and make the minimum smaller.For example,if you calculated and got 1.343/1.12 as your result,then fill in 1.4/1.1 ."
1-I edited the top left component with 500 output and 4170 min output.
2-What does the calculation of 1.343/1.12 come from? Do I have to do some math I'm not aware of?
大佬请收下我的膝盖
鸽了一个月之后总算抽了半个晚上更了。
这个是向i数妥协了的实用版。
改天再更个多组件的脑残版。
是,也不是。说是是因为这玩意就是一个物品集,要直接用只能在编辑器里拿。说不是是因为这东西本质是一个蓝图,有材料你在战役里随时可以现搓
>免得停船撈沉船之類的時候狂暴乾燒
期待這個更新
将“请在启动后手动把涡轮(即右条)输出拉满”(当然,in 英文)写物品描述里了。
之前没加这个标语,老有人问我启动的时候烧电网的问题。
并不是啥实质更新。
不过过两天打算做一个可兼容最优燃耗公式的堆。免得停船捞沉船之类的时候狂暴干烧
大佬, 想請問4/26的更新是什麼?
我的船有使用第一個版本 , 好像沒什麼變化
I have just add the new one into this mod.
And,I started to wonder which kind of "5 component" you were talking about.
If you were talking about temperature-controlled ones with the formula "fission=(5000+load/maxpower*2500)/fuel",clearly it do not even have a component for turbine,which would be unfair to be compared with,and it doesn't match the description of "never overheated"
If you're talking about old fashion formula: "fission=load/maxpower*7500/fuel=75*turbine/fuel,turbine=load/maxpower*100",THEN,that would not be "slightly faster",but WAY FASTER (4 times,to be precise).
I fell into some kind of trap thinking that there have exist some kind of controller needing just 5 components,having no issue when initializing,and just little slower than 20%/s.
Well,as far as I know,there's just nothing like that after version 0.19.
如:一个10000功反应堆,
负载5000涡轮50,功率5000
负载5000涡轮49.2,功率还是5000
负载5000涡轮43.2,功率4420
负载5000涡轮100,功率9900
功率5000涡轮99,功率9800
而这个反应堆的涡轮输出是钳在99的(可以稍微省一点点燃料),这样在功率不足的时候仍然以100%功率输出,主动超载的时候则是会被容差强行压到98%。如果直接钳在100的话当然就是只被压到99%。
通常来讲影响不大。
SO,the LOGIC is:
"faster" made it having(needing) more components.
more components made it able to have some more incidental functions.
one incidental function(adopter) have certain side effect.
And,your "frying" talk is annoying me,so I'll make a version 2 in the same mod.
I can change the program from "no overheat" to "no overload" ,which is quite simple,at the cost of er… slightly larger oscillation?idk,whatever.I am just gonna to make it,and let us see if it satisfy you better.
FACTOR 1:Controller always considers turbine value as 100(or 85),which is not always 100(or 85),so over load happens,which clearly happens for 5 component ones as well.
FACTOR 2:THE MAXPOWERADOPTOR(or say autocalibration,whatever).It do behave bad when initializing,especially for big reactors like Winterhelter's. But you can simply avoid that by not let the reactor shut down:
MAKING IT SIGHTLY "FASTER" IS THE MAIN POINT,I did all other functions(such as adjust for single U rod)incidentally,JUST because I think a memory component keeping sending a fixed number is silly,so I did it.
As for "WORTH",I once designed a integrator to detect the difference between this one and 5 ones(every 1/60 second add one point to the one with less error),which turned to be:Yes,it is slightly better.As for "is it worth adding 9 more components?"(Frying junction boxes is another thing),it is hard to tell,to me,it is worth,so I made it.
Also happens with just one rod, seems to be too aggresive during launch