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Copy and patch the biome text files (add dot and patch to the name of the file like this: jungle.biome.patch) and put only this code:
[
{ "op" : "add", "path" : "/spawnProfile/groups/-", "value" : {
"select" : 1,
"pool" : [
[ 1.0000, "yourmonsterspawntype" ]
]
}
}
]
Create a text file named uniques.spawntypes.patch in the spawntypes folder of your mod and put this code:
[
{ "op" : "add", "path" : "/-", "value" : {
"name" : "yourmonsterspawntype",
"spawnParameters" : {
"area" : "surface",
"region" : "all",
"time" : "all"
},
"groupSize" : [1, 2],
"spawnChance" : 0.15,
"monsterType" : [
[1.00, "yourcustommonster"]
],
"monsterParameters" : {
"aggressive" : true
}
}
}
]
Change "yourmonsterspawntype" with the name you want for your monster group
Replace "yourcustommonster" with the name of your modded monster. Hope it help
@The Guardian, glad you like it. Yeah, I imagine it's difficult. I'm trying to make another mod, replacing The Ruin mission (I don't have time to make a whole separate mission, but the result is the same) turning it into a Clone Wars planet!
@Everyone, does anyone want to play an online game with the Clone Wars mod?
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also by Clainkers, can you maybe make a Species for the Droids. it would be good if you would be able.