安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Copy and patch the biome text files (add dot and patch to the name of the file like this: jungle.biome.patch) and put only this code:
[
{ "op" : "add", "path" : "/spawnProfile/groups/-", "value" : {
"select" : 1,
"pool" : [
[ 1.0000, "yourmonsterspawntype" ]
]
}
}
]
Create a text file named uniques.spawntypes.patch in the spawntypes folder of your mod and put this code:
[
{ "op" : "add", "path" : "/-", "value" : {
"name" : "yourmonsterspawntype",
"spawnParameters" : {
"area" : "surface",
"region" : "all",
"time" : "all"
},
"groupSize" : [1, 2],
"spawnChance" : 0.15,
"monsterType" : [
[1.00, "yourcustommonster"]
],
"monsterParameters" : {
"aggressive" : true
}
}
}
]
Change "yourmonsterspawntype" with the name you want for your monster group
Replace "yourcustommonster" with the name of your modded monster. Hope it help
@The Guardian, glad you like it. Yeah, I imagine it's difficult. I'm trying to make another mod, replacing The Ruin mission (I don't have time to make a whole separate mission, but the result is the same) turning it into a Clone Wars planet!
@Everyone, does anyone want to play an online game with the Clone Wars mod?
----------------------------------------
also by Clainkers, can you maybe make a Species for the Droids. it would be good if you would be able.