Starbound

Starbound

Limako
44 Comments
Lemon Drops 15 Jul @ 7:47pm 
the canopy being a force field that melts open and closed would be cool
AgentKirin  [author] 15 Jul @ 7:19pm 
@Lemon Drops Good to know; I think what happened was I wasn't sure how I wanted to go about it, went and did something else, and forgot about it. Def something I'll keep in mind whenever I come back to this mod.
Lemon Drops 14 Jul @ 11:18pm 
You missed making the light on the front of the mech glow, only the canopy and the antenna do.

Also it would be really cool if you would make it so the canopy can "open" and "close", but I know animation's a pain.
AgentKirin  [author] 18 Mar @ 8:50pm 
@Lemon Drops Try it now; I found a step I'd missed before.
Lemon Drops 18 Mar @ 8:40pm 
I'm just gonna live with it until you update since it's just a bit of logspam
AgentKirin  [author] 18 Mar @ 8:22pm 
@Lemon Drops I did add Armor Adapt support, but iirc AA support is designed to not break without AA installed. I'll look into how to fix it, but rn the only solution I can suggest is to install AA if you haven't already. (If you have... that makes the issue even more confusing.)
Lemon Drops 18 Mar @ 7:09pm 
It's logspamming right now, something about armorAdaptBuilder
AgentKirin  [author] 26 Feb @ 9:20pm 
@Emerald Not yet, although it is planned, once I actually figure out how to use Tiled without wanting to throw something lol. In the meantime, though, they do occasionally appear in Apex rebel camps, helping out the resistance.
Emerald 24 Feb @ 11:12pm 
Does your mod have Towns/Villages?
AgentKirin  [author] 14 Feb @ 11:35am 
@Naii Starwing Good to hear!

I try to make sure I test things on my local install before uploading the changes to the Workshop, so fewer issues crop up. So far the only things that have gotten past that were shiplocker refrigeration and a case of terminal dialogue failure, both of which have since been fixed.
Naii Starwing 14 Feb @ 8:03am 
I saw the notice about the resprite and was concerned I'd have broken colors. You kept the colors consistent and only used existing defined colors. My characters are no worse for it. That can't be said about all race makers doing this. Well done. Granted, we have StarExtensions to fix this kind of problem now, but we didn't always have that luxury.
AgentKirin  [author] 1 Oct, 2024 @ 9:17pm 
@Naii Starwing good catch. I don't plan for this to come up in-game, I just needed something for the UI in the drawing lol
Naii Starwing 29 Sep, 2024 @ 8:12pm 
I just noticed. Their font is Wingdings?
AgentKirin  [author] 26 Sep, 2024 @ 8:06pm 
Apparently I forgot to put "converse" in the path I was patching. Why that didn't affect anything during testing is anyone's guess. Should be fixed now :3
AgentKirin  [author] 26 Sep, 2024 @ 7:13pm 
Okay, so - I had tested with the files installed locally, where they worked fine. I talked to one of the rebels after subbing to this mod on the Workshop, and they died. Still gotta nail down the exact cause, though.
AgentKirin  [author] 26 Sep, 2024 @ 7:00pm 
Strange. I have M32 and the rebels were just fine when I was testing. I can give those files another once-over, though.
Lemon Drops 26 Sep, 2024 @ 12:40am 
This may be on my part with M32 I'll look into it further
Lemon Drops 26 Sep, 2024 @ 12:39am 
The limako rebels are dying when I speak to them because of some dialog thing, haven't checked if it's a mod conflict yet though.
Orifan1 16 Sep, 2024 @ 1:11pm 
how tall are they canonically?
jpdragonit 16 Feb, 2024 @ 3:02pm 
oh wait nvm
jpdragonit 16 Feb, 2024 @ 2:58pm 
is there a non FU byos support?
AgentKirin  [author] 2 Feb, 2024 @ 5:16pm 
@DeadlyStrike No problem. I'm glad you like my mod, and I hope you and everyone using the patch enjoy it!
DeadlyStrike 29 Jan, 2024 @ 1:08pm 
Hello everyone, after reading the comment below I decided to take it upon myself to create a Frackin Universe patch for the Limako race.

Thank you @AgentKirin for the amazing race and the permission to make the patch!
AgentKirin  [author] 25 Jan, 2024 @ 5:29pm 
@Rynnex tbh I have no idea. It's been a really long time since I've played FU. The only thing I can think of off the top of my head is that it's not (to my knowledge, at the time of writing) supported by FU's BYOS, or its species stats system. I doubt it'll break anything else, but do make a backup before installing, just in case.

As for FU integration, I don't plan to add it myself, but if someone wants to slap a compatibility patch on it, that's fine with me. :3
Rynnex 25 Jan, 2024 @ 3:35pm 
Is it compatible with F.U. & if not are there any plans of adding integration for it?
ComradeCorvus 19 Jan, 2024 @ 9:27pm 
Nice to see new and promising species mods still popping up every now and then. Definitely excited to see how this mod develops!
kORVUS 16 Dec, 2023 @ 8:01am 
Pretty god for a one-species mod
AgentKirin  [author] 20 Nov, 2023 @ 11:51am 
@dicetrice Not working as in not showing up, or not working as in crashing? If the former, get a character creation extender (Xbawks is a popular one). If the latter, go to your storage folder and find the log. Imma make a troubleshooting thread.
dicetrice 19 Nov, 2023 @ 12:21pm 
v:steamsad:
dicetrice 19 Nov, 2023 @ 12:07pm 
it is't working but i'll try to make it work (this sentence stupid doesn' it)
AgentKirin  [author] 12 Nov, 2023 @ 12:02am 
@ARK THE VOIDWYRM All race mods require a character creation species slot extender, but other than that, nothing :3 I would, however, highly recommend using Syovere's CYOS mod, since the Limako ship's upgrades have glaringly incomplete sprites at the moment.
Δ-k180 11 Nov, 2023 @ 5:46pm 
what are the dependencys
PassionateAboutPonies 9 Nov, 2023 @ 6:48pm 
Dude, that's so weird! :o
AgentKirin  [author] 9 Nov, 2023 @ 2:04pm 
@PassionateAboutPonies Just that one. I wanted to change the description for the Limako only, but I'm told that unlike blocks, it's not possible to do that per-species for liquids. SB jank, the usual
PassionateAboutPonies 9 Nov, 2023 @ 6:57am 
"Limako should no longer describe liquid slime as vile. As a side effect, neither does anyone else." This mod now changes scan dialogue for other species as well?
AgentKirin  [author] 22 Oct, 2023 @ 2:57pm 
@Good Game That's awesome to hear! It may be awhile, since I'm also working on my own game project besides, but I'm excited about this mod for sure.
Good Game 22 Oct, 2023 @ 9:50am 
Hi there! This looks very cool and I'd say has a lot of potential. I'd be interested in adding this mod to my public server once the mod will be in a more complete state.
Conniday 22 Oct, 2023 @ 5:59am 
They're cute!
Wakazu 22 Oct, 2023 @ 3:17am 
You can delete comments to your mods. Just delete it and forget.
AgentKirin  [author] 20 Oct, 2023 @ 9:17pm 
To be fair, there are far less polite ways to put it. Don't sweat it
bee 20 Oct, 2023 @ 5:32pm 
What a buzzkil!!!!!!! :steamthumbsdown::steamthumbsdown::steamthumbsdown::steamthumbsdown::steamthumbsdown:
AgentKirin  [author] 19 Oct, 2023 @ 9:39pm 
@Wakazu I didn't know that when I added the pic, but honestly, that makes sense. I think I'll remove that one, since it doesn't really say anything about the mod.
Wakazu 19 Oct, 2023 @ 5:18pm 
Just so you know - getting featured on the front page isn't all that big of an achievemen anymore. It's because the game - and by extension the modding community - is pretty much dead by this point, so literally any mod that gets uploaded will make it to the front page simply because there are so little of them the algorythm doesn't have much to choose from.
AgentKirin  [author] 19 Oct, 2023 @ 2:42pm 
@MegaMato That's great to hear! I'm glad to have given you the lil boost you needed :3