Necesse

Necesse

More Trinket Slots
163 Comments
ProjectCuriosity  [author] 10 hours ago 
Yah those presents are so old that pirate captain was an optional boss and the others weren't in the game yet lol. I do plan on going through all the presets and updating them but I want to add an in game GUI for changing the settings first along with a handful of other small updates. So it may take some time. I'm hoping to have most of it done within a week.
PixelatedDrake 11 hours ago 
Thanks for the tips! Any chance you could update the presets to also include the new vanilla bosses, such as the Pirate Captain, Runebound chieftan, The Cursed Crone, Spider Empress, Sunlight Champion, Moonlight Dancer, and Crystal Dragon?
ProjectCuriosity  [author] 28 Oct @ 3:29pm 
Another thing to note is if this is done wrong or my mod can't find the boss for some reason it's entry in the config file will be removed. So this may take some trial and error. Also the mod boss entries will be removed if you load with save with my mod but not their mod. Their also isn't currently a warning a system for that so be careful if you are constantly changing mods.

If you are anybody else has issues with this or finds the steps a bit more complicated please let me know. I you want I can make a youtube video walking through each and every step. I will probably do this eventually when I finish the GUI update I have planned but I can prioritize a few small tutorials if people need them now.
ProjectCuriosity  [author] 28 Oct @ 3:22pm 
It is a bit tricky but you can edit the "mtsSettings.cfg" file. A more detailed explaination can be found on the mods' github readme "Settings File" section at this link [github.com]. A brief explanation is that you need to find either the stringID or class name for the mod boss. To find the "stringID" you need to do the following:

1. load a creative world
2. open the cheat menu by pressing F10
3. click mobs in the cheat menu
4. search for the mod boss in there
5. find the exact mob that drops the boss items (some bosses are split into multiple mobs)
6. use the exact name that shows in the cheat menu, for example Cryo Queen's stringID is "cryoqueen"

The stringID is much easier to find but I have had it fail to work on certain bosses in the past. So as a backup you can use the class name instead/ Instructions on how to do that can be found at the link above.
PixelatedDrake 28 Oct @ 2:20pm 
Also on a side note/question, how can I add drops to mod-added bosses? for example, Aphorea adds quite a few, and I'd like to add the magazines to drop off of bosses from that mod.
Rampage Helpline™ 28 Oct @ 11:06am 
To quote Lo Pan from Big Trouble in Little China '-it's Working, it's WORKING..!' :loot:
ProjectCuriosity  [author] 27 Oct @ 3:04pm 
All vanilla and mod commands in the game require / to be placed in front of them. Try typing / in chat and you should see a small list that shows you some possible commands. This list should also update as you continue to type the command and give the format of the commands also. So the complete command for setting all players trinket slots to 12 would be the following:

/MTS.trinketslots all set 12

Note in this case it will not effect new players that join. To do that you need to edit the mod config file. Also it is important to mention that MTS.trinketslots and MTS.loadpreset require you to be owner/host of the save file. In single player you don't have to worry about that but in multiplayer that prevents random players from using these commands.

If the commands don't work even without the / in front please let me know.
Anubis 27 Oct @ 2:44pm 
To add to what PixelatedDrake said.

On my end I wasn't able to make any of the MTS commands work, nothing happens when they're typed on the chat (I couldn't find anywhere else to type them on).


Via editing the settings file that is inside the world's save, however, I was able to make this work - albeit existing characters will have to get the items that increase the number of trinket slots via killing the bosses that drop them (since "MTS.trinketslots" doesn't really seem to be working).
ProjectCuriosity  [author] 26 Oct @ 7:09pm 
I am currently looking into simplifying the process by adding a GUI in game but currently you need to make a save, close the game, and edit the `mtsSettings.cfg` file it creates within the save's zip.

The explanation is a bit old and I will probably update it to make it a bit more clear but you can find more details on the github's "Settings File" in it's readme here [github.com]. One thing worth noting is changing the initial trinket slots will never take away slots. For example if you set `initialSlots` to 1 any player that has already joined will keep their trinket slot count but new players will be set to 1. If you want to lower everyone back to 1 you will need to use the `MTS.trinketslots` command.

I can't fit a full explanation here because the character limit but it is still giving you trouble add me on steam or let me know here and I can walk you though it step by step if you need.
PixelatedDrake 26 Oct @ 5:24pm 
So I'm a little confused by how to configure the mod. I'd like to increase the max number of slots to say 12, but want there to be progression to get there, nt just running the set command. I can't make heads or tails of the settings on how exactly to accomplish this though and could use some guidance.
ProjectCuriosity  [author] 26 Oct @ 11:19am 
For fun I might but it isn't a high priority. I think I may do a huge update where I'll add a settings GUI, retexture the old items to fit the current graphics, and add more items for the missing bosses.
Shadowing 26 Oct @ 11:10am 
Do you plan to add trinkets to bosses that dont have them at the moment like rune chieftain, crystal dragon, Spider Empress, Sunlight Champion, Moonlight Dancer, Crystal Dragon and Ascended Wizard? Checkedd by cfg file in world save.
ProjectCuriosity  [author] 25 Oct @ 12:55pm 
Hmm, that's odd. I will have to change the mod order around and see if I can recreate the crash. You get the error when you try to connect correct?
「」 25 Oct @ 10:19am 
I honestly dont know anymore.. if this mod is not last in our mods list it never works. this just feel so random... Third friend of mine was not able to join.. he reinstall whole game.. still nothing... we disabled the mod it worked... he install it back and now its working.. i have no energy for this.. so flustrating :( cant provide crashlog anymore cause files was removed and we had no issue after
ProjectCuriosity  [author] 24 Oct @ 7:56pm 
No problem! I'm currently looking into adding a custom gui when you create a new world and a gui in game when you press escape. I plan to make it so that you can configure the mod directly from the gui in these two spots to make it a way easier and less confusion to configure the mod.

If anyone has any suggestions on how the gui should look or function let me know. I would love to hear your ideas. My goal with this mod was to make it highly configurable to fit different play style while also making it as simple to use as possible.
November 24 Oct @ 7:50pm 
That line "/MTS.trinketslots all set 12" fixed it! Thank you for the help and the quick responses.
November 24 Oct @ 7:34pm 
I'm to the point where I opened the mtsSettings.cfg with notepad. All I did was change "initial trinkets" from 4 to 12 and saved the file. It didn't work, can you guide me from here?
ProjectCuriosity  [author] 24 Oct @ 7:16pm 
I'll update the description a bit to make it more clear. The "for dummies" is by default when you install the mod it adds an item called "The Crone's Crown" dropped by The Cursed Crone boss which gives you 7 trinket slots. It also changes the Wizard Socket to give you 8 trinket slots instead of the 7 it gives you in vanilla. So you can get 8 max trinket slots instead of 7 but the progression is still similar to vanilla. The commands are completely optional and can be ignored if that is all you want.

MTS.info shows you what boss drops the trinket items and how many slots each one gives.

MTS.trinketslots lets you set/modify the amount of trinket slots of each player. Helpful if you want more trinket slots without having to get boss drops.

MTS.preset lets you use other preset options I created that change what bosses drop the tinket expanding items and the max cap.

You can also change the config file in your save manually to adjust the settings further but that is far more complex.
November 24 Oct @ 6:52pm 
Any chance you could do a "How to use this mod for dummies"? It's in my mod list but I have no clue what to do. I read that it adds 3 commands, but where and when to use them? Please explain like I'm 5 lol.
「」 24 Oct @ 6:50pm 
Honestly i just download this mod again.. :D its last on my list rn.. well one of my friend can join.. will see about others ^^ though latest updates fix it.. i have no clue ;D
ProjectCuriosity  [author] 24 Oct @ 5:38pm 
Good to hear, what did you end up having to do to make it work?
「」 24 Oct @ 5:35pm 
Well now its working fine. we tried before many methods and switching order of mods and nothing worked..
ProjectCuriosity  [author] 24 Oct @ 4:50pm 
@「」

Okay I was able to fix it by validating Necesse's files in it's steam properties. It is a common issue for the steam workshop to download an old version of mods and not actually update them. Sometimes unsubscribbing and resubscribbing works but not all the time. Validating your game files will force it to download the most current version and seems more reliable to me. So try that and everything should work fine. This is also a good first step to try whenever mods update after a game update.
「」 24 Oct @ 4:44pm 
Oki thank you for respond. Gonna go hunt them ;D
ProjectCuriosity  [author] 24 Oct @ 4:40pm 
@「」
I tried loading your mod list and the only error I was getting was caused by Soul Chasm. It didn't matter if my mod was enabled or not. The specific error was this:

Mods: Soul Chasm (v. 2.0)
java.lang.IncompatibleClassChangeError: class soulchasm.main.Objects.BiomeEnviroment.meltedsouls overrides final method necesse.level.gameTile.LiquidTile.getLiquidColor(Lnecesse/level/maps/Level;II)Ljava/awt/Color;


The error doesn't involve any of the game's systems that my mod uses. When I tried your mod list without Soul Chasm and with my mod it worked fine. So it seems like it is purely a Soul Chasm issue and has nothing to do with my mod.
「」 22 Oct @ 3:03pm 
Summoner Expansion,Soul Chasm,Scorched Biome ? no clue.. one of these show errors when others wanted to join... after all this is my mod list currently ... and fast made https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3591754995
ProjectCuriosity  [author] 22 Oct @ 3:01pm 
[quote=NOMAD;597415360364395342]Had 2.7.1 on our standalone server previously and we didn't have any issues - Now 2.7.2 crashes the standalone server at launch. Tried the version from the steam workshop as well as the github:

[2025-10-22 16:34:20] (ERR) The mod projectcuriosity.moretrinketslots (v. 2.7.2) causes an error on startup.
[2025-10-22 16:34:20] (ERR) java.lang.NoClassDefFoundError: necesse/engine/network/server/ServerSaveHandler$SaveInterruptedOrFinishedEventHandler
[/quote]

If anyone is able to recreate this please let me know. I just spent some time messing with dedicated servers using 2.7.2 and I have had no issues launching the server with the mod. I am able to join fine and the commands seem to work. However, I did find it throws an error when trying to use the trinket slots command through the dedicated server directly. I fixed that part but I will wait to upload it later today in case anyone else finds other issues.
ProjectCuriosity  [author] 22 Oct @ 2:04pm 
What mods doesn't it work with and what are the errors? I may be able to fix it if I have more details.
「」 22 Oct @ 1:59pm 
Doesnt work with mods. Which one? ye i dont really have time for this <3
ProjectCuriosity  [author] 22 Oct @ 1:08pm 
asdio pointed out it in the bug reports discussion that it was still crashing when using the trinket slot command. My dev environment for Necesse hadn't updated so I didn't notice that I didn't completely fix the bug.

So I just put out another update. If you are on mod version 2.7.2 everything should be working properly again. Thank you asdio for noticing the bug. And thank you for everyone for the appreciation and the comments. I don't follow the game updates as much as I used to so the comments help me put out updates and fixes quicker.
Daveyguy 22 Oct @ 12:07pm 
ty ty ty ty for making this and updating it! You are very appreciated!
ProjectCuriosity  [author] 22 Oct @ 10:06am 
Just put out an update to fix the trinket slot command crash and the missing pirate sheath tooltip. Again please let me know if their is any other bugs.

Reminder, if the the mod is still causing your game to crash it may mean that steam hasn't automatically updating the mod for some reason.

To fix this you can either go to it's steam properties and verify the integrity of the game files or you can unsubscribe from the mod and resubscribe to force it to update.
yellowrelampago 22 Oct @ 2:26am 
I love this mod. it makes progressing way more funner. I just want to say that when ever I try to set the slots for me and my brother It tends to crash. again, love the mod and I hope for the best for every one who worked on this mod
StormBreaker 19 Oct @ 3:14pm 
You have to kill certain bosses

Empty Pendant
Dropped By: Void Wizard
Sets trinket slots to 5
Pirate Sheath
Dropped By: Pirate Captain
Sets trinket slots to 6
The Crone's Crown
Dropped By: The Cursed Crone
Sets trinket slots to 7
Wizard Socket
Dropped By: Fallen Wizard
Sets trinket slots to 8
Zakhad 19 Oct @ 12:34pm 
pirate sheath has no tooltip intentional?
Warriors' Dreams 18 Oct @ 6:34am 
How do I get more trinket slots? I isntalled it, loaded in my world and my eqp is still the same. Do I need an item or something like that? Thanks in advance ^^
mel_oren 17 Oct @ 8:04pm 
Thank you very much for updating so quickly ^.^ this is one of my favorite mods!
MaxDevill 17 Oct @ 3:57pm 
yeah i just did that, thank you once again, easily the most necesary mod in all of necesse :steamthumbsup::lastkiss:
ProjectCuriosity  [author] 17 Oct @ 3:53pm 
If the the mod is still causing your game to crash and says it is still on version 2.6.0 that means steam isn't automatically updating the mod for some reason.

To fix this you can either go to it's steam properties and verify the integrity of the game files or you can unsubscribe from the mod and resubscribe to force it to update.

Hope this helps considering the mod wasn't even working for me after I updated it.
ProjectCuriosity  [author] 17 Oct @ 3:50pm 
Thank you, I appreciate the compliment considering I just made this mod because of a random comment I saw one day and haven't even beaten the game yet lol.
MaxDevill 17 Oct @ 3:39pm 
crazy that i just came back from work and checked to see if this is updated for 1.0


legit updated 3 minute ago, you goated G
ProjectCuriosity  [author] 17 Oct @ 3:38pm 
Just pushed an update for 1.0, everything should be working again. Please let me know if there is any issues.
InfernoSpark 17 Oct @ 10:11am 
doesn't work in new version :(
ProjectCuriosity  [author] 16 Oct @ 11:19pm 
I haven't tested it with the new update but you shouldn't lose any of your equipped trinkets or extra slots even when the mod breaks. The mod just changes item functionality slightly but it still uses the games built in functions for adding slots. I don't believe the game verifies or changes the amount of slots you have unless you use an item that gives you more slots. So you should be fine to temporarily disable the mod and continue playing without loosing anything. However, like I said I haven't tested this and if you do this you should make a backup just in case.

I will probably start testing and updating everything in the morning. So unless something goes terribly wrong I should have it updated somewhere between 16-24 hours from now.
flashugem 16 Oct @ 11:12pm 
Thank you. I will wait until you done, bcz dont wanna lose already equipted items
ProjectCuriosity  [author] 16 Oct @ 11:10pm 
I will look into this and try to get it working as soon as I can.
flashugem 16 Oct @ 11:06pm 
not working wirh 1.0
Arza 16 Oct @ 4:59pm 
just wait for the author to update it
Klingenmeister 16 Oct @ 2:02pm 
does this mod still work in 1.0?
ProjectCuriosity  [author] 31 Jul @ 4:10pm 
Oh yah. That is a common issues and I am unsure why it happens. Glad you were able to fix it.