Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "ResourceCosts", DT = "ChosenCrown_Schematic", OP = "Replace")
with
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "Cost", DT = "ChosenCrown_Schematic", DP = "Cost", DP_Index=0,OP = "Replace")
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "Cost", DT = "ChosenCrown_Schematic", DP = "Cost", DP_Index=1,OP = "Replace")
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "Cost", DT = "ChosenCrown_Schematic", DP = "Cost", DP_Index=2,OP = "Replace") replace
because, you know, array and "The rule is that one command can change one template property at a time. "
ChosenCrown_Schematic3
ChosenCrown_Schematic4, and
ChosenCrown_Schematic5
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "ResourceCosts", DT = "ChosenCrown_Schematic", OP = "Replace")
with
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "Cost", DT = "ChosenCrown_Schematic", DP = "Cost", DP_Index=0,OP = "Replace")
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "Cost", DT = "ChosenCrown_Schematic", DP = "Cost", DP_Index=1,OP = "Replace")
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "Cost", DT = "ChosenCrown_Schematic", DP = "Cost", DP_Index=2,OP = "Replace") replace
because, you know, array and "The rule is that one command can change one template property at a time. "
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "bVisibleIfPersonnelGatesNotMet", DT = "ChosenCrown_Schematic", OP = "Replace")
with
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "Requirements", DT = "ChosenCrown_Schematic", DP = "Requirements", DP_Index=2,OP = "Replace")
Requirements is an array son you need use DP_Index, .RequiredEngineeringScore just result to be Requirementes1, so you just replace in XCom TemplateEditor.ini
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "RequiredEngineeringScore", DT = "ChosenCrown_Schematic", OP = "Replace")
with
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "Requirements", DT = "ChosenCrown_Schematic", DP = "Requirements", DP_Index=1,OP = "Replace")
[0065.64] TEMPLATE_MASTER: ERROR :: CopyPropertyFromTemplateToTemplate :: unknown property RequiredEngineeringScore in class: X2SchematicTemplate of the Acceptor Template: ChosenCrown_Schematic2 or Donor Template: ChosenCrown_Schematic
[0065.64] TEMPLATE_MASTER: ERROR :: CopyPropertyFromTemplateToTemplate :: unknown property bVisibleIfPersonnelGatesNotMet in class: X2SchematicTemplate of the Acceptor Template: ChosenCrown_Schematic2 or Donor Template: ChosenCrown_Schematic
[0065.64] TEMPLATE_MASTER: ERROR :: CopyPropertyFromTemplateToTemplate :: unknown property ResourceCosts in class: X2SchematicTemplate of the Acceptor Template: ChosenCrown_Schematic2 or Donor Template: ChosenCrown_Schematic
RequiredEngineeringScore = "999999"
to
RequiredEngineeringScore = 999999
Stops the Redscreen errors
There're what appears to be vanilla game entries for Holo Targeting and Battle Scanners, and an entry from (I think) Claus' ADVENT Military Assault MEC
[0029.96] Error: Redscreen: ImportText (Requirements): Property import failed for RequiredEngineeringScore in: (RequiredEngineeringScore = "999999", bVisibleIfPersonnelGatesNotMet = false))
[0029.96] Error: Redscreen: ImportText (Edit_X2SchematicTemplate): Property import failed for Requirements in: (T = "WarlockPsiAmpSchematic12", P = "Requirements", Requirements = (RequiredEngineeringScore = "999999", bVisibleIfPersonnelGatesNotMet = false))
If a config line has
-Array = something
then the game will remove an element from that array that is EXACTLY the same as something, otherwise the game won't do anything.
So adding those two lines will remove the default helmet appearance added by New Default Appearance if, and only if, New Default Appearance is loaded.
[XComGame.X2BodyPartTemplateManager]
;Removing the helmet accessory from Fortress Armor if using Chosen Reward Variety's New Default Armor Apperance
-BodyPartTemplateConfig=(PartType="Helmets", DLCName="ChosenRewardVariety", TemplateName="SM_Fortress_Helmet_M", ArchetypeName="ChosenArmor_Warlock.Archetypes.ARC_Helmet_M3_TB_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false, ArmorTemplate="FortressArmor", CharacterTemplate="Soldier")
-BodyPartTemplateConfig=(PartType="Helmets", DLCName="ChosenRewardVariety", TemplateName="SM_Fortress_Helmet_F", ArchetypeName="ChosenArmor_Warlock.Archetypes.ARC_Helmet_M3_TB_F", Gender=eGender_Female, bCanUseOnCivilian=false, bVeteran=false, ArmorTemplate="FortressArmor", CharacterTemplate="Soldier")
i suspect its because the spark weapons have the prerequisite of completing "chosen weapons" research and the reward variety changes the way the research works
at the very least could you verify that this mod works with the spark chosen weapons?
Its possible but dont expect it anytime soon-ish.
now i was wondering if you could combine it with the chosen spark arsenal by alterd-rushano
if so it would be a perfect mod