Total War: WARHAMMER III

Total War: WARHAMMER III

ForgeAgeddon - UCG Custom Item Crafting, Banners & Followers
119 Comments
Madi92 25 Sep @ 11:57am 
Thank you, no issues so far, that I can see.

A few suggestions if it's okay.

Maybe an option to hide items you cant craft?

Also sometimes I can recruit followers I find weird, like as Miao Ying, I can recruit a vampire follower, maybe it's possible in the unmoded game too, but seems out of place.

My ADHD gets upset, when seeing required resources in different order, even if it's the same resources for different items. Just a small thing. :D

I know its to much work, but maybe separately display faction specific and general stuff?

Allow crafting multiple items.

Sorry, these are just random stuff, the mod is great either way.
RagnaroK  [author] 23 Sep @ 2:32am 
@Madi92 - Unless SFO adds their own workshop I doubt there would be any issues to this crafting part.

Currently some of the costs for items are off due to CA reshuffling item values, I am working on this, but finding all and adjusting every single faction takes many hours, so it looks a little off at the moment, fix coming near future though.
Madi92 23 Sep @ 1:37am 
Nice mod dude. Do you have any idea if this works with SFO?
WoosieNTexas 9 Sep @ 1:02pm 
I had to inform you as this mod is essential for long campaigns, you are very welcome sir!
RagnaroK  [author] 9 Sep @ 4:54am 
Thank you for letting me know, this mod is next on my update list :steamthumbsup:
WoosieNTexas 7 Sep @ 8:34am 
Hey there, you might want to update the mod as the brand new 6.3 update has messed with the lizardmen forge mechanic which it is now displaying the Tomb King's forge icon for the lizards instead of their own.
RagnaroK  [author] 24 Jun @ 1:31pm 
every patch and hotfix CA does flips that one, I have no clue why or what they change to make this happen, but it has been consistent ever since I did the addition of it. :steamsad:
Robineus 20 Apr @ 6:47pm 
Something tricky going on with the Tzeenchian factions, their fourth and most valuable grimoire resource the Rouskin or something (purple) is listed as a non detectable name and always at 9999 but still doesn't count as being there for crafting purposes. Also the generation of these grimoires seems completely limited to cult buildings. It would be great if something in here could be reworked so that main capital buildings create a slow but steady income of all grimoires based on level (or something).

It's all a great idea but right now the Trickster cult is incapable of crafting their best items.
RagnaroK  [author] 20 Apr @ 12:52pm 
I'll give it a look mate, can't name any time horizon though :ratcoon:
Krakenous 20 Apr @ 12:12pm 
Not that it's your job to support any other mods but, would it be relatively easy to get the Mortuary Cult to apply to Nagash Mod as well? If it's too much work, don't worry, I'll just have to go without ha.
Krakenous 20 Apr @ 11:41am 
Glad to see you back sir, real life things aside, I appreciate you doing your best to stick around and update even if nothing major is to come, we appreciate your efforts :WH3_clasp:
RagnaroK  [author] 20 Apr @ 8:31am 
Removed the devotion requirements for Kislev, as that was indeed the case of hassle for you guys, sorry for the long wait.

For now Kislev have simple gold cost matching that of factions with no custom resource cost. I don't have any experience with the resource Kislev got and whether or not you accumulate a lot of it or not compared to other factions, might be added if I attain the knowledge later on.

Hag remains untouched.
InfoManiac 23 Mar @ 12:56pm 
using sigmars heirs
InfoManiac 23 Mar @ 12:56pm 
empire forge doesnt have followers
Cold_War 14 Feb @ 10:05am 
This mod breaks the extra item slot mods for some reason
GallantFool 6 Feb @ 9:17am 
Where exactly do you find the forge menu for the Southern Realms? Even with other mods disabled, I couldn't for the life of me find the ui button, and it wasn't tucked away in the Plutocracy bar (Unless you had a secret button in there). And i'm fairly sure that the gear IN the plutocracy bar was there already, so... i'm sort of confused.

Regardless, thanks for making such rad mods, you're great~
Krakenous 3 Feb @ 8:58am 
Would you consider adding some more faction specific unique banners for high cost instead of the sycopant and paramour? Would love to have something unique for each faction, for Orcs/Greenskins...something that increases scrap yields, waaagh build up or even unique effects would be awesome. Same sort of ethic for other factions. I look forward to future updates :).
RagnaroK  [author] 7 Jan @ 11:26am 
Hmm I don't think so without a script and that is outside my skillset sadly :steamsad:
Smiling Knight 7 Jan @ 11:24am 
@RagnaroK is it possible to make one-click purchase 10 items for example?
Smiling Knight 4 Jan @ 4:09pm 
Wow that's great mod!
Also I have a question, is there an option to buy 10 artifacts at once(same type or even same item) or I need to click each one of them? :WH3_boris:
RagnaroK  [author] 3 Jan @ 7:18am 
Integrated support for Mixu's Mousillon.
RagnaroK  [author] 2 Jan @ 7:57am 
:steamthis:Update:steamthis:

:sealdeal: Daughters of the Forest (Baba Stank Ya) can now properly craft followers, which can be found under the 'Familiars' tab in the forge. They will be using spirit essence instead of devotion.

:sealdeal: Added function for follower Gabrielle (Ulrika only) to be usable by all lords/heroes in the game, which is why it roughly tries to show nearly 600 names, don't mind that, there were no apply to all function.

:sealdeal: Cave painter follower can now be used by all Ogre lords/heroes, as requested.

There are a ton of followers and this was some new learning for me, so if you come across other followers, which could benefit more lord/heroes etc. within a faction or so, let me know and I'll take a look at it.
RagnaroK  [author] 14 Dec, 2024 @ 6:29am 
:steamthis:Small Update:steamthis:

:sealdeal: Added crafting for vanilla factions - Border Princes, Tilea and Estalia.
RagnaroK  [author] 14 Dec, 2024 @ 6:03am 
I load in just fine with this and the 2 required mods, odd :cursed_grim:

I will be updating the mod in a few mins with forge for border princes, tilea and estalia, maybe it magically works for you with that update. :ranald:
Wirbelwind 14 Dec, 2024 @ 5:13am 
Hello, I cleaned my mods and re-subsribed to this and its dependencies but I get this error when launching the game : invalid database record wh2_main_special_settlement_sartosa_emp_1wh3_dlc25_effect_prestige_per_turn_buildings in table campaign_group_pooled_resources_tables and pack file !!!!!ForgedAgeddonUCG.pack
Maverick 8 Dec, 2024 @ 10:49am 
SWEEEEEEEEEEEET! nah ill keep it lol, ye i use the faceless hero mod so that is sweet
RagnaroK  [author] 8 Dec, 2024 @ 10:45am 
My bad, 2/3 of those 16 new items were locked to factions with ranged heroes/lords, which I changed to all factions now.

Tested and it works, sorry for the inconvenience. :steamsad:

Hopefully you can still refund your Malakai DLC. :ranald:
Maverick 8 Dec, 2024 @ 9:02am 
That did not work, i have the Asp bow, Outriders handgun i think it was called and a talisman that gives the Unending volley, but i can't actually equip them
Maverick 8 Dec, 2024 @ 8:56am 
Aight, ill buy it and see if it works then lol
RagnaroK  [author] 8 Dec, 2024 @ 8:52am 
If you refer to the latest 16 new ranged weapons, you probably won't get access to them without Malakai. I know it sounds stupid, but I would bet my money on stuff like that being gatekept behind a paywall sadly. :bonehead:
Maverick 8 Dec, 2024 @ 8:16am 
I have most of the DLCs in the game except for Malakai, Chaos Dwarves and Shadow of change?
Maverick 8 Dec, 2024 @ 7:39am 
I am not getting any of the ranged weapons when playing as Bretonnia, i have a few bretonnia mods but none that touches new items or crafting from beforehand,Singes skills for Bretonnia, Lily's overhaul and Hero skills expanded
RagnaroK  [author] 4 Nov, 2024 @ 4:56am 
:steamthis:Big Update:steamthis:

:sealdeal: Added the 21 new items to all factions, who can craft them from their respective forges. Greenskin gets 22, as they had 1 specific for them.

:sealdeal: Added crafting mechanic to Nakai, using the Old Ones favour to craft.

:sealdeal: Added Nakai's crafting mechanic to the other Lizard factions, as well as methods of gaining Old Ones favour, granting them 2 crafting options like Tzeentch/Changeling.
RagnaroK  [author] 22 Oct, 2024 @ 4:34am 
Yeah it certainly makes things a lot easier.

Some of the criterias to spawn certain ones are also damn near impossible.

Glad you like it, happy gaming. :coolstar2022:
Crispin 21 Oct, 2024 @ 2:28pm 
Being able to craft the envoy is such a blessing. Instead of reloading 100 times everytime I want to play a good dark elf. Now I can just grant me an envoy everytime requirements are met, if I do not get the drop. Been looking forever for something like this.
willyinuyaz 16 Sep, 2024 @ 12:07am 
@Ragnarok Hello Sir, I feel some of the items too powerful and can be stack until has no upkeep . Likes when I play nakai my monster nearly has 0 upkeep because I'm stacking the -20% for monster all unit. Is that ok? or should be only bought once to not been too OP. Is there any solution? Coz I'm really likes Sir Mod :lunar2019piginablanket:
RagnaroK  [author] 1 Sep, 2024 @ 2:32pm 
Yeah sadly so, but who knows, sometimes things fix itselfs with vanilla updates etc.

My custom crafting resources for Tzeentch is broken by CA with every hotfix, and the next they do fixes it without me being able to do anything about it.

Some enigmas exists.
ThePionier 1 Sep, 2024 @ 1:39pm 
Okay, then only the chaos gods themselves know what the problem might be. But thank you for your help anyway!
RagnaroK  [author] 1 Sep, 2024 @ 1:21pm 
From your ss everything looks fine imo. :steamthumbsup:

Most of them do not affect each other except 3 of them and you got the correct loading order on those 3. So no issue there.
ThePionier 1 Sep, 2024 @ 1:14pm 
Hello @RagnaroK
I probably expressed myself incorrectly, or perhaps Google Translate didn't translate it well.
Aside from the three that are about your mods where I gave you the link, I only use a few of your mods that are in the following order:

https://postimg.cc/GHjy60qN

Perhaps there are problems with each other or they need to be in a certain order?
RagnaroK  [author] 1 Sep, 2024 @ 12:46pm 
Hmm hard to tell, I don't have any of these and I keep all mine at the very top for easy access when modding. I know from other mods that incompatabilities can happen from completly unrelated mods that do not even touch the same tables, so I would not rule it out.

Maybe the UI one, since its a visual thing, but no guarantees.

Dominance is a Slaaneshi thing or where does that come from? Just out of curiousity.
ThePionier 31 Aug, 2024 @ 3:48am 
I've looked, actually only the following mods are above yours:

https://gtm.steamproxy.vip/workshop/filedetails/?id=3272229259
https://gtm.steamproxy.vip/workshop/filedetails/?id=2789877676
https://gtm.steamproxy.vip/workshop/filedetails/?id=3157105199

Otherwise only yours will appear, maybe there are problems between them or is there a certain order?

I have the mod manager which actually regulates the order itself
ThePionier 31 Aug, 2024 @ 3:45am 
Hi @RagnaroK
No problem, it's not a bug that prevents you from playing, it's basically just a visual bug.

I have your mods pretty high up in the list, I'll have to check which one is causing problems.
RagnaroK  [author] 30 Aug, 2024 @ 3:03pm 
Damn I am sorry for the really late answer, I forgot due to irl.

I just had a look and Tamurkhan showed infections as intended for me.

I have my own mods above anyone else, so my guess would be a load order issue due to another mod in your collection adjusting the same tables as this mod. :spacemarineskull:
ThePionier 17 Aug, 2024 @ 2:20am 
Thank you for your effort and time that you sacrifice for us!
RagnaroK  [author] 17 Aug, 2024 @ 2:15am 
Could be as Nurgle/Tamurkhan is a big vanilla mess, I'll give a look and see if it happens via this mod. :steamthumbsup:
ThePionier 17 Aug, 2024 @ 1:42am 
Hey @RagnaroK,
I once started a Tamurkhan campaign and noticed that when I wanted to craft something, I was shown dominance instead of infections in the resources.

I don't know if it's an error in the UI or maybe it's the mod?
RagnaroK  [author] 8 Aug, 2024 @ 2:17pm 
:steamthis:Update:steamthis:

:sealdeal: Tzeentchian factions can now acquire my custom grimoires on equal footing with the Changeling, giving them 2 avenues of crafting items.

:sealdeal: Changed a bunch of aesthetics and tighened up a bunch of oversights for variues factions.
RagnaroK  [author] 18 Jul, 2024 @ 3:25am 
Fixed the drop rate of vanilla items. Happy hunting. :Attacked::Resource:
RagnaroK  [author] 17 Jul, 2024 @ 1:23am 
:steamthis:Update:steamthis:

:sealdeal: Upscaled the cost of unique aides/followers across all factions to better reflect how powerful they are. You can no longer get more than one of each unique follower.

:sealdeal: Added prestige to Wulfhart & Volkmar.