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A few suggestions if it's okay.
Maybe an option to hide items you cant craft?
Also sometimes I can recruit followers I find weird, like as Miao Ying, I can recruit a vampire follower, maybe it's possible in the unmoded game too, but seems out of place.
My ADHD gets upset, when seeing required resources in different order, even if it's the same resources for different items. Just a small thing. :D
I know its to much work, but maybe separately display faction specific and general stuff?
Allow crafting multiple items.
Sorry, these are just random stuff, the mod is great either way.
Currently some of the costs for items are off due to CA reshuffling item values, I am working on this, but finding all and adjusting every single faction takes many hours, so it looks a little off at the moment, fix coming near future though.
It's all a great idea but right now the Trickster cult is incapable of crafting their best items.
For now Kislev have simple gold cost matching that of factions with no custom resource cost. I don't have any experience with the resource Kislev got and whether or not you accumulate a lot of it or not compared to other factions, might be added if I attain the knowledge later on.
Hag remains untouched.
Regardless, thanks for making such rad mods, you're great~
Also I have a question, is there an option to buy 10 artifacts at once(same type or even same item) or I need to click each one of them?
There are a ton of followers and this was some new learning for me, so if you come across other followers, which could benefit more lord/heroes etc. within a faction or so, let me know and I'll take a look at it.
I will be updating the mod in a few mins with forge for border princes, tilea and estalia, maybe it magically works for you with that update.
Tested and it works, sorry for the inconvenience.
Hopefully you can still refund your Malakai DLC.
Some of the criterias to spawn certain ones are also damn near impossible.
Glad you like it, happy gaming.
My custom crafting resources for Tzeentch is broken by CA with every hotfix, and the next they do fixes it without me being able to do anything about it.
Some enigmas exists.
Most of them do not affect each other except 3 of them and you got the correct loading order on those 3. So no issue there.
I probably expressed myself incorrectly, or perhaps Google Translate didn't translate it well.
Aside from the three that are about your mods where I gave you the link, I only use a few of your mods that are in the following order:
https://postimg.cc/GHjy60qN
Perhaps there are problems with each other or they need to be in a certain order?
Maybe the UI one, since its a visual thing, but no guarantees.
Dominance is a Slaaneshi thing or where does that come from? Just out of curiousity.
https://gtm.steamproxy.vip/workshop/filedetails/?id=3272229259
https://gtm.steamproxy.vip/workshop/filedetails/?id=2789877676
https://gtm.steamproxy.vip/workshop/filedetails/?id=3157105199
Otherwise only yours will appear, maybe there are problems between them or is there a certain order?
I have the mod manager which actually regulates the order itself
No problem, it's not a bug that prevents you from playing, it's basically just a visual bug.
I have your mods pretty high up in the list, I'll have to check which one is causing problems.
I just had a look and Tamurkhan showed infections as intended for me.
I have my own mods above anyone else, so my guess would be a load order issue due to another mod in your collection adjusting the same tables as this mod.
I once started a Tamurkhan campaign and noticed that when I wanted to craft something, I was shown dominance instead of infections in the resources.
I don't know if it's an error in the UI or maybe it's the mod?