Stormworks: Build and Rescue

Stormworks: Build and Rescue

ZE Smart Railroad Signals
20 Comments
LeoCraft20 21 Jul @ 5:45am 
i will
Uran_Wind  [author] 21 Jul @ 5:42am 
Works for me, try to create a clean game world only with this add-on.
LeoCraft20 21 Jul @ 5:32am 
in fact no signals spawn for me entirely mabye its just me i dunno
LeoCraft20 21 Jul @ 5:28am 
i did but something is wrong cuz its just not spawning in i can send you some pictures on DC if you like
Uran_Wind  [author] 21 Jul @ 5:24am 
Enable it in the add-on properties before creating the game world.
LeoCraft20 21 Jul @ 5:15am 
dwarfs dont spawn it seems like
BobDylanEnjoyer187 30 Apr @ 2:32pm 
oh okay, thanks for the reply, nice signals
Uran_Wind  [author] 30 Apr @ 10:14am 
No, because in that case you need to edit the add-on and manually add a special tag to each signal spawn zone if you it to be double-headed.
BobDylanEnjoyer187 29 Apr @ 11:14am 
is there a way to mix the double headed and defaults in the same map?
Uran_Wind  [author] 20 Feb @ 2:53pm 
You should use my controller to get the signals state and switch a particular signal.
Trainlord05 20 Feb @ 11:55am 
Is this only compatible with your signal controller or can any locomotive use it?
Uran_Wind  [author] 25 Jan @ 10:52am 
Added that signals.
Grimbriar (HOST) 22 Jan @ 11:47am 
There seems to be no signals on the south end of the rail yard near the Packard Lumbermill on Saywer.
ropro1084 30 Sep, 2024 @ 8:30am 
What is used to put the little hood looking thing over the light?
Uran_Wind  [author] 15 Jan, 2024 @ 3:07pm 
Use the chat commands ?signals_show and ?signals_hide
Kiven7e 15 Jan, 2024 @ 2:13pm 
i got the signals to spawn but i dont see them on the map
wolfee0507 7 Oct, 2023 @ 1:05am 
honestly this needs to be in the game already (like vanilla)
Uran_Wind  [author] 5 Oct, 2023 @ 1:24pm 
Thanks. Updated the addon and fixed electricity drain, turns out that built-in hardpoint battery doesn't count as an infinite battery for static vehicles. Also refactored the code with less nested loops and map update interval of 1 second.
Decker_MMIV 5 Oct, 2023 @ 10:56am 
I must say, that this is a very impressive implementation - and easy to use.

Though I noticed that the signals are consuming electricity (yet they're marked "static"?), and observe that they do not even have a battery. - I do not have the weapons DLC, so wonder if that could be the case?

Also noticed that the `onTick()` in conjunction with 'show()' are doing way too many loops. Consider refactoring that to reduce the iterations-of-iterations-of-`g_savegame.signals`.
Uran_Wind  [author] 4 Oct, 2023 @ 7:18am 
If signals controller doesn't work, make sure you have updated the addon to the latest version.