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The mod is open source since day one. There's a thread for "More Options" in the mods-testing section. Everybody can contribute at any time. But it's not an easy task. The mod is quiet large with ~50k lines of code. It requires a good understanding of the SoS code base and/or a lot of experience in general Java development.
The modding scene is very small. There are only a handful of coding modders. Most of them don't play the game. So they don't feel the need for this mod. The odds are not favourable =/
Don't be hard on yourself if you can't/don't feel like working on this project, you own nothing to nobody, enjoy life with the less worries as possible !
I don't know if you are on the discord on the game but there is a modding section where you can share/pass out the project if you want.
Thank you for the response anyway and have a nice day !
Yes, it is possible to extract this feature into a standalone mod. I still don't know when I'm able to do any development work again though =(
If somebody else want to do it, here's where I added the functionallity: https://github.com/4rg0n/songs-of-syx-mod-more-options/blob/main/mod/src/main/java/view/sett/ui/room/prints/UISavedPrints.java#L67-L83
AFAIK are blueprints shared between saves by default. There's only one file where they are all stored. So you just have to go to your old save, save your room as blueprint and it should be available in your other session.
@Big Saft
I'm sorry =(
And does it mean i can import room layout from one save to the other ? 'Cause everyone (me) is looking for this highly missing function right now but nobody know how to do it.
Thank you !
Not rly, sorry T_T
@esf349
A hard crash sounds like the game changed something the mod is using or depends on...
I can't tell you when I'm able to do work on the mod again... =(
get better soon
I'm here ^^
I can't promise when I will be able to do development work again. I'm sick till end of August at least :x
Nopes, this is not a feature of it ^^
But you can enable "Developer Mode" in the game launcher. Look for the little cog icons left and right in the top bar and search for "ground". With this you can place any ground type you want.
I got kinda frustrated with this thing... and then I got sick. I can't do any complex work currently sorry T_T
xD
Ya, this bug is haunting me at night... every time I think I might have a solution... it doesn't work or breaks something else... >.<
It's a bug that makes all region pop to 0.
I'll hold on to your new update to fix this problem. (Make sure it's save compatible.)
As I check some stuff, the "More Option Percent" is at 0.00 even though their percentage in the "Boosters" option is at 100%
Yes, this is normal. To be able to control the boosts via the UI, I create my own boosters and attach them to each of the vanilla game boosters. The additive booster gets 0 as "no value" and the multiplicative booster gets 1. This results in no boost at all when calculating the overall boost for something.
https://ibb.co/bjX4CwNP
Boosters is a really cool option to experiment with stuff in this game, but apparently the world is getting screwed
Good luck with the hunting
Thanks for the upload =D
Yes... this smells like the regions have 0 population problem. If you check the world map, all regions should have 0 population generated. I'm still hunting the cause for this... sorry this is kinda game breaking =(
If you need full, i can upload it
I only changed boosters to test the stuff, no crazy values, everything in range around 100%-1000%
This is only the first line of the error message. I need the whole thing to get a clue what's going on. It may be caused by other regions having 0 population. You can post the full error log in here: https://gtm.steamproxy.vip/workshop/filedetails/discussion/3044071344/3881597531957490419/
Whenever someone is raiding my territory, game crashes with an error 'java.lang.IllegalArgumentException: bound must be positive'
No other mods installed except of this one and Mod SDK
* When creating a new game after you just started the SoS exe, boosters get applied to factions, but their population size is 0.
* When creating a new game while the game is already running, boosters don't get applied to factions, but the pop size is not 0
You may have to resubscribe to the mod and the Mod SDK to get the update faster.
if you cant load save, try unsubbing and subbing from both mods. If that doesn't work -> delete everything moreoptions related in roaming.
You don't need to apologise ^^
Keep an eye on the values. While testing I had the wildest things happen which e.g. occurred only after I saved and reloaded a game. It's not impossible that another mod interferes, but I try to keep this thing as compatible to other mods as possible. It still can be an issue in More Options, which only occurs after certain things happened. Thanks for the report =D
I guess it's because the More Options boosters have a high max value compared to the vanilla ones, which messes up something in the calculations / presentation. I'll investigate deeper =)
When you go into the bonus section of the vanilla game, you will see high blue bonuses from "More Options Add" and / or "More Options Perc"? Or are they all at 0 / 1?
@Brahmin Herder
Thanks for the kind words <3
Save is corrupted and can not be loaded!
No detectable error
java.lang.RuntimeException: ALCO_BEER[0] Stored
I think this is a problem of one of my custom mods.
Thanks for your help!
This method comes from the Mod SDK. Try to resubscribe to it.
I just got a crash log that effects the ALCO_BEER.
java.lang.NoSuchMethodError: com.github.argon.sos.mod.sdk.booster.FactionBooster.reset(Lgame/faction/Faction;)V
The mod was calling an outdated API (FactionBooster.reset()), causing my save to get corrupted. The more I try to load it, the more I understood that it just won't load because the mod can’t execute its booster logic on load due to this API mismatch.
I now starred for 3 days into these booster issues and I still can't explain why some of it just wont work...
Any crash logs?
@ev0n
This is a a problem I never had before. I will try to investigate deeper. There are so many things broken right now with the latest game version T_T