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The mod is open source since day one. There's a thread for "More Options" in the mods-testing section. Everybody can contribute at any time. But it's not an easy task. The mod is quiet large with ~50k lines of code. It requires a good understanding of the SoS code base and/or a lot of experience in general Java development.
The modding scene is very small. There are only a handful of coding modders. Most of them don't play the game. So they don't feel the need for this mod. The odds are not favourable =/
Don't be hard on yourself if you can't/don't feel like working on this project, you own nothing to nobody, enjoy life with the less worries as possible !
I don't know if you are on the discord on the game but there is a modding section where you can share/pass out the project if you want.
Thank you for the response anyway and have a nice day !
Yes, it is possible to extract this feature into a standalone mod. I still don't know when I'm able to do any development work again though =(
If somebody else want to do it, here's where I added the functionallity: https://github.com/4rg0n/songs-of-syx-mod-more-options/blob/main/mod/src/main/java/view/sett/ui/room/prints/UISavedPrints.java#L67-L83
AFAIK are blueprints shared between saves by default. There's only one file where they are all stored. So you just have to go to your old save, save your room as blueprint and it should be available in your other session.
@Big Saft
I'm sorry =(
And does it mean i can import room layout from one save to the other ? 'Cause everyone (me) is looking for this highly missing function right now but nobody know how to do it.
Thank you !
Not rly, sorry T_T
@esf349
A hard crash sounds like the game changed something the mod is using or depends on...
I can't tell you when I'm able to do work on the mod again... =(