Arma 3
Tactical Balaclavas v1.4.3
62 Comments
Komodo 5 Sep @ 4:27am 
fire mod
ty
The Lemming 28 Jan @ 11:01am 
Is there a possibility of two holes and 3 holes balaclava?
Holy Demon 27 Jan @ 11:28am 
it´s possible to make compatible with the GEARSOC- Deluxe Edition mod?
D-Man (Degman)  [author] 27 Jan @ 9:50am 
I found the issue. There is a line of code in the function which ensures "Face" attribute in Unit's 3DEN Attributes remains unchanged, despite being replaced with a new face. It appears the attribute couldn't be retrieved by ACE Arsenal Centre so it would pop an error instead of executing the code. I've added an extra IF statement to ensure it doesn't happen anymore.

Update on the way! :)
ThomasAngel 27 Nov, 2024 @ 6:47am 
Undefined variable error in slotItemChanged.sqf line 20 when ace is loaded. Stable game version.
ElPedroChicoRaulAlfonsoTejada 28 Oct, 2024 @ 10:00am 
Can you extend the neck of the balaclava? On outfits like the NATO fatigues, there's a gap between the shirt and balaclava
D-Man (Degman)  [author] 8 Sep, 2024 @ 8:37am 
3den is some kind of mod, or do you mean Eden editor in Arma 3 experimental branch that will be updated? I do not provide fixes for unstable game versions.
Simo [C.E.S.A] 18 Aug, 2024 @ 12:00am 
Mr. Developer
Your mod is fantastic, but Every time I enter and exit Arsenal Ace it gives me the following error related to your addon that conflicts with Ace3 and 3den. This message is already repetitive and I am somewhat tired of this message. I attached a photo so you can see what kind of error it is. I trust your experience and that you will soon fix the error. I inform you that it will not take long for the new Arma 3 update to be released together with the new version of 3den.

https://i.gyazo.com/0aac9e2a21f9b7999b9e9943db9794b3.jpg
Nomad 27 Jul, 2024 @ 2:35pm 
would it be possible to see the nose part raised up a little bit on the main balaclava so it covers a little more face?
D-Man (Degman)  [author] 27 Jul, 2024 @ 9:41am 
I definitely plan to expand the variants and bring in new models at some point.

There will be native compatibility with ACE Arsenal Extended in future without the need to download extra "patch" mod, SkyHighPurchase. I checked out that mod and it's pretty impressive. Good call!

Also, I'm aware of "isKindOf" errors popping up in 3DEN editor when manipulating groups, waypoints, etc and this will be hotfixed soon.
Nomad 26 Jul, 2024 @ 11:01am 
Or Two Hole!
The Lemming 26 Jul, 2024 @ 2:13am 
Peace Degman, is there a possibility for a 3-hole balaclava?
D-Man (Degman)  [author] 25 Jul, 2024 @ 9:27pm 
Hi all,

it's been almost a year and I've decided to revisit this mod and see if any issues that come to mind could be resolved in v1.4 QoL update.

Please let me know if you encounter any bugs, and please please provide me exact steps how to replicate them in #Bug reports.
Rabbit 2 Feb, 2024 @ 4:42pm 
final request is to add clear variants for all the glasses
Skye 19 Dec, 2023 @ 9:23pm 
I'm amazed this doesn't have an Ace Arsenal Extended patch.
walidsamour47 1 Dec, 2023 @ 8:27pm 
@D man Hello, I experienced a bug. I created a faction and used the balaclavas for some units. When I spawn units in editor the balaclava clips through the faces. I can only get rid of the clipping by clicking on the unit and opening the loadout editor. Pls fix this.
GUR 24 Nov, 2023 @ 4:17pm 
Hello D man, what mod is the uniform and gloves from in the first picture.
Martin 20 Nov, 2023 @ 1:20am 
Hey D-Man,

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D-Man (Degman)  [author] 19 Oct, 2023 @ 8:57am 
CROMIL, my other mod
Jheisingerc 18 Oct, 2023 @ 1:01pm 
What mod are the helmets in the photographs?
paradise 13 Oct, 2023 @ 1:04pm 
bro said "cursed mods" lmfao
818 10 Oct, 2023 @ 11:10am 
Matias, yes it works with all helmets.
818 10 Oct, 2023 @ 11:09am 
Could you add clear variants to the rollbar, gator, & ice glasses/bala combos ?
D-Man (Degman)  [author] 6 Oct, 2023 @ 7:37pm 
I wouldn't know what TFL is. List of currently supported modded faces is in description. Whatever is not supported will result in substitute face while you wear a balaclava.
d3ceased._ 6 Oct, 2023 @ 6:20pm 
Does this work with cursed mods like TFL, that shit?
Rabbit 6 Oct, 2023 @ 6:14pm 
1.3 fixed my issue
I can use these with my custom TOH faces
thank you for all your hard work
SKOLX 6 Oct, 2023 @ 4:48pm 
make one with a shemagh attached! :steamhappy:
crayon_commando 6 Oct, 2023 @ 3:06pm 
I can make a quick test faction with ALiVE and your mod to see if it still cancels it out, if it does i'll send you the settings.
D-Man (Degman)  [author] 6 Oct, 2023 @ 2:58pm 
Can you let me know what mods you use in additon to ALiVE? Perhaps ALiVE cancels out my functions somehow. It would be helpful if you can send me your custom faction settings to test it out myself.
crayon_commando 6 Oct, 2023 @ 2:38pm 
I made a custom faction with these balaclavas using ALiVE, and everytime I spawn a unit in using these balaclavas they clip through the face of whichever unit is wearing them.
Artyom 6 Oct, 2023 @ 10:51am 
Nice trick to replace the face by another in order to counter the "balaclava" glitch we're all facing.
Very clever :steamthumbsup:
KongChristianChristian 4 Oct, 2023 @ 1:40pm 
What helmet mod are used in the first picture?
Rabbit 2 Oct, 2023 @ 9:13am 
Thanks for all the work you are doing on the mod!
D-Man (Degman)  [author] 2 Oct, 2023 @ 8:10am 
Okey dokey, I will look into this. Thank you for feedback!
Rabbit 2 Oct, 2023 @ 7:49am 
There are a bunch of new faces from WS, GM, and SOG
D-Man (Degman)  [author] 2 Oct, 2023 @ 7:24am 
Is there any new faces in W. Sahara, SOG PF and Global Mobilization? I do not own these so I didn't see. As for all other DLCs, they're covered.
Rabbit 2 Oct, 2023 @ 2:29am 
Works, if you could now make it work with the DLC heads, as well as TOH Characters, that would be awesome. My buddy and I have our own custom faces that replace some of the TOH heads and if we could use your mod with our faces it would be *chef's kiss*
Rabbit 2 Oct, 2023 @ 1:30am 
Thank You
D-Man (Degman)  [author] 1 Oct, 2023 @ 8:55pm 
Alright, this will be fixed in the next update. Face changes in BIS/ACE arsenal will update the wearer with correct balaclava face.
Rabbit 1 Oct, 2023 @ 3:58pm 
I have 196 mod preset, and all of the other mods just work
Yours is the only one that has this issue
Rabbit 1 Oct, 2023 @ 3:57pm 
I loaded the mod, launched the game, went into the ACE arsenal, and loaded the balaclava and changed to a vanilla face.
D-Man (Degman)  [author] 1 Oct, 2023 @ 3:01pm 
Could you provide steps to replicate the issue in discussion?
Rabbit 1 Oct, 2023 @ 3:00pm 
Face is still clipping through
LynX13 30 Sep, 2023 @ 9:54pm 
@D-Man great work, dude!
D-Man (Degman)  [author] 30 Sep, 2023 @ 9:52pm 
Sure, there will be additional variants with future updates
LynX13 30 Sep, 2023 @ 9:50pm 
@D-Man (Degman) works fine now (with 70 mods loaded, lol)! But can you make these balaclavas longer? They look pretty short imho.
D-Man (Degman)  [author] 30 Sep, 2023 @ 4:57pm 
Good news!

Talya and I have created a new system from the scratch; it should work everywhere, including main menu arsenal, and with all units, regardless modded or not.

I am still hunting for possible scenarios where it may not work, but so far it looks promising.
818 30 Sep, 2023 @ 3:13pm 
am following this, hope you get it figured out! :steamthumbsup:
D-Man (Degman)  [author] 30 Sep, 2023 @ 11:39am 
I'm looking to implement this via different system with my scripting buddy. People running other mods may have the glitch due to one of those mods changing event handlers on man class, which TB needs to run properly. Hopefully a way will be found to have this work regardless of other mods making config changes.
818 30 Sep, 2023 @ 4:08am 
yes, it seems the vanilla faces glitch right thru them.