Arma 3
Tactical Balaclavas v1.4.3
62 kommentarer
Komodo 5. sep. kl. 4:27 
fire mod
ty
The Lemming 28. jan. kl. 11:01 
Is there a possibility of two holes and 3 holes balaclava?
Holy Demon 27. jan. kl. 11:28 
it´s possible to make compatible with the GEARSOC- Deluxe Edition mod?
D-Man (Degman)  [ophavsmand] 27. jan. kl. 9:50 
I found the issue. There is a line of code in the function which ensures "Face" attribute in Unit's 3DEN Attributes remains unchanged, despite being replaced with a new face. It appears the attribute couldn't be retrieved by ACE Arsenal Centre so it would pop an error instead of executing the code. I've added an extra IF statement to ensure it doesn't happen anymore.

Update on the way! :)
ThomasAngel 27. nov. 2024 kl. 6:47 
Undefined variable error in slotItemChanged.sqf line 20 when ace is loaded. Stable game version.
ElPedroChico 28. okt. 2024 kl. 10:00 
Can you extend the neck of the balaclava? On outfits like the NATO fatigues, there's a gap between the shirt and balaclava
D-Man (Degman)  [ophavsmand] 8. sep. 2024 kl. 8:37 
3den is some kind of mod, or do you mean Eden editor in Arma 3 experimental branch that will be updated? I do not provide fixes for unstable game versions.
Simo [C.E.S.A] 18. aug. 2024 kl. 0:00 
Mr. Developer
Your mod is fantastic, but Every time I enter and exit Arsenal Ace it gives me the following error related to your addon that conflicts with Ace3 and 3den. This message is already repetitive and I am somewhat tired of this message. I attached a photo so you can see what kind of error it is. I trust your experience and that you will soon fix the error. I inform you that it will not take long for the new Arma 3 update to be released together with the new version of 3den.

https://i.gyazo.com/0aac9e2a21f9b7999b9e9943db9794b3.jpg
Nomad 27. juli 2024 kl. 14:35 
would it be possible to see the nose part raised up a little bit on the main balaclava so it covers a little more face?
D-Man (Degman)  [ophavsmand] 27. juli 2024 kl. 9:41 
I definitely plan to expand the variants and bring in new models at some point.

There will be native compatibility with ACE Arsenal Extended in future without the need to download extra "patch" mod, SkyHighPurchase. I checked out that mod and it's pretty impressive. Good call!

Also, I'm aware of "isKindOf" errors popping up in 3DEN editor when manipulating groups, waypoints, etc and this will be hotfixed soon.
Nomad 26. juli 2024 kl. 11:01 
Or Two Hole!
The Lemming 26. juli 2024 kl. 2:13 
Peace Degman, is there a possibility for a 3-hole balaclava?
D-Man (Degman)  [ophavsmand] 25. juli 2024 kl. 21:27 
Hi all,

it's been almost a year and I've decided to revisit this mod and see if any issues that come to mind could be resolved in v1.4 QoL update.

Please let me know if you encounter any bugs, and please please provide me exact steps how to replicate them in #Bug reports.
Rabbit 2. feb. 2024 kl. 16:42 
final request is to add clear variants for all the glasses
Skye 19. dec. 2023 kl. 21:23 
I'm amazed this doesn't have an Ace Arsenal Extended patch.
walidsamour47 1. dec. 2023 kl. 20:27 
@D man Hello, I experienced a bug. I created a faction and used the balaclavas for some units. When I spawn units in editor the balaclava clips through the faces. I can only get rid of the clipping by clicking on the unit and opening the loadout editor. Pls fix this.
GUR 24. nov. 2023 kl. 16:17 
Hello D man, what mod is the uniform and gloves from in the first picture.
Martin 20. nov. 2023 kl. 1:20 
Hey D-Man,

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D-Man (Degman)  [ophavsmand] 19. okt. 2023 kl. 8:57 
CROMIL, my other mod
Jheisingerc 18. okt. 2023 kl. 13:01 
What mod are the helmets in the photographs?
paradise 13. okt. 2023 kl. 13:04 
bro said "cursed mods" lmfao
Big Graves 10. okt. 2023 kl. 11:10 
Matias, yes it works with all helmets.
Big Graves 10. okt. 2023 kl. 11:09 
Could you add clear variants to the rollbar, gator, & ice glasses/bala combos ?
D-Man (Degman)  [ophavsmand] 6. okt. 2023 kl. 19:37 
I wouldn't know what TFL is. List of currently supported modded faces is in description. Whatever is not supported will result in substitute face while you wear a balaclava.
d3ceased._ 6. okt. 2023 kl. 18:20 
Does this work with cursed mods like TFL, that shit?
Rabbit 6. okt. 2023 kl. 18:14 
1.3 fixed my issue
I can use these with my custom TOH faces
thank you for all your hard work
SKOLX 6. okt. 2023 kl. 16:48 
make one with a shemagh attached! :steamhappy:
crayon_commando 6. okt. 2023 kl. 15:06 
I can make a quick test faction with ALiVE and your mod to see if it still cancels it out, if it does i'll send you the settings.
D-Man (Degman)  [ophavsmand] 6. okt. 2023 kl. 14:58 
Can you let me know what mods you use in additon to ALiVE? Perhaps ALiVE cancels out my functions somehow. It would be helpful if you can send me your custom faction settings to test it out myself.
crayon_commando 6. okt. 2023 kl. 14:38 
I made a custom faction with these balaclavas using ALiVE, and everytime I spawn a unit in using these balaclavas they clip through the face of whichever unit is wearing them.
Artyom 6. okt. 2023 kl. 10:51 
Nice trick to replace the face by another in order to counter the "balaclava" glitch we're all facing.
Very clever :steamthumbsup:
KongChristianChristian 4. okt. 2023 kl. 13:40 
What helmet mod are used in the first picture?
Rabbit 2. okt. 2023 kl. 9:13 
Thanks for all the work you are doing on the mod!
D-Man (Degman)  [ophavsmand] 2. okt. 2023 kl. 8:10 
Okey dokey, I will look into this. Thank you for feedback!
Rabbit 2. okt. 2023 kl. 7:49 
There are a bunch of new faces from WS, GM, and SOG
D-Man (Degman)  [ophavsmand] 2. okt. 2023 kl. 7:24 
Is there any new faces in W. Sahara, SOG PF and Global Mobilization? I do not own these so I didn't see. As for all other DLCs, they're covered.
Rabbit 2. okt. 2023 kl. 2:29 
Works, if you could now make it work with the DLC heads, as well as TOH Characters, that would be awesome. My buddy and I have our own custom faces that replace some of the TOH heads and if we could use your mod with our faces it would be *chef's kiss*
Rabbit 2. okt. 2023 kl. 1:30 
Thank You
D-Man (Degman)  [ophavsmand] 1. okt. 2023 kl. 20:55 
Alright, this will be fixed in the next update. Face changes in BIS/ACE arsenal will update the wearer with correct balaclava face.
Rabbit 1. okt. 2023 kl. 15:58 
I have 196 mod preset, and all of the other mods just work
Yours is the only one that has this issue
Rabbit 1. okt. 2023 kl. 15:57 
I loaded the mod, launched the game, went into the ACE arsenal, and loaded the balaclava and changed to a vanilla face.
D-Man (Degman)  [ophavsmand] 1. okt. 2023 kl. 15:01 
Could you provide steps to replicate the issue in discussion?
Rabbit 1. okt. 2023 kl. 15:00 
Face is still clipping through
LynX13 30. sep. 2023 kl. 21:54 
@D-Man great work, dude!
D-Man (Degman)  [ophavsmand] 30. sep. 2023 kl. 21:52 
Sure, there will be additional variants with future updates
LynX13 30. sep. 2023 kl. 21:50 
@D-Man (Degman) works fine now (with 70 mods loaded, lol)! But can you make these balaclavas longer? They look pretty short imho.
D-Man (Degman)  [ophavsmand] 30. sep. 2023 kl. 16:57 
Good news!

Talya and I have created a new system from the scratch; it should work everywhere, including main menu arsenal, and with all units, regardless modded or not.

I am still hunting for possible scenarios where it may not work, but so far it looks promising.
Big Graves 30. sep. 2023 kl. 15:13 
am following this, hope you get it figured out! :steamthumbsup:
D-Man (Degman)  [ophavsmand] 30. sep. 2023 kl. 11:39 
I'm looking to implement this via different system with my scripting buddy. People running other mods may have the glitch due to one of those mods changing event handlers on man class, which TB needs to run properly. Hopefully a way will be found to have this work regardless of other mods making config changes.
Big Graves 30. sep. 2023 kl. 4:08 
yes, it seems the vanilla faces glitch right thru them.