Team Fortress 2

Team Fortress 2

Weapons Consistency Fix
37 Comments
Matihood  [author] 7 Jul, 2020 @ 6:03am 
I mean, I don't really see the reason to do it now. Nobody's been to this submission for 4 years until now.
Flpstrike 7 Jul, 2020 @ 5:10am 
Awesome!, can you put in the thumbnail of this fix, that is was accepted? :demoticon:
Matihood  [author] 7 Jul, 2020 @ 3:16am 
@Flpstrike Yes. All the way back in 2016.
Flpstrike 6 Jul, 2020 @ 5:49pm 
So, did they add this to the game?
Matihood  [author] 29 Aug, 2016 @ 7:34am 
@xXxRonald831xXx No, because Valve prohibited using of custom items_game.txt files in game, if one is used, the game just doesn't launch. Besides, this fix has been added to the game so there's no need for any videos.
evil ♥♥♥♥♥♥♥ wizard 18 Dec, 2015 @ 9:35am 
CONGRATS
mishael1 17 Dec, 2015 @ 3:19pm 
HOOOOOORAAAAAAAYYYYYY!!!!!

Just reminding you all, I was the first to hop on the hype train!
Matihood  [author] 17 Dec, 2015 @ 2:54pm 
Thanks, mate. I've been informed about it but I wanted to keep it as a secret until the update comes out. LISTEN, EVERYONE! THIS FIX HAS OFFICIALLY MADE IT TO THE GAME! Thanks for your support!
b3afy 17 Dec, 2015 @ 2:44pm 
CONGRATS! THIS MADE IT INTO THE NEW BIG UPDATE :D
mishael1 10 Dec, 2015 @ 5:44am 
Nice
Matihood  [author] 10 Dec, 2015 @ 4:36am 
Great news, everyone! I've just got a response from Eric Smith from Valve. He said they'll "have someone go through and review the list of changes" which means they finally noticed my fix. Let's hope they'll add it to the game soon.
Matihood  [author] 8 Dec, 2015 @ 6:41am 
Yea, I think that would work. Changed.
b3afy 7 Dec, 2015 @ 4:15pm 
actually, wait, how about call this submission a "suggested patch"?
b3afy 7 Dec, 2015 @ 4:14pm 
ah, okay. if editing something in the game to gain a huge advantage is related to greatly exploiting, then, oh well. thanks for letting me know.
Matihood  [author] 7 Dec, 2015 @ 5:28am 
@fest1ve b3afy Sorry, mate. I'd love to relase this fix as a mod but it's impossible. This fix edits items_game.txt file. TF2 won't launch with edited version of this file because it's one the most important files in this game. Properly editing it would allow you to exploit the game and gain huge advantage over the others. Maybe "package" isn't the best word to describe this submission but I couldn't think of anything better.
Thoth 6 Dec, 2015 @ 11:26pm 
Well it's the tf2 workshop. You have to vote for something to work or download a skin/ map from another site. I'm not sure how easy it would be to make a mod for this though. This is more of a petition to fix these things.
b3afy 6 Dec, 2015 @ 10:37pm 
if all this is claimed to be part of a package, shouldn't there be a link to a download for this, or is it still WIP?
Ajon 6 Dec, 2015 @ 9:44pm 
Yay someone is trying fix that shitty game
Matihood  [author] 6 Dec, 2015 @ 3:04pm 
Alright, guys. I changed font on preview photo to TF2 Seconday font. I hope I'll get more thumbs up now ;)
Matihood  [author] 6 Dec, 2015 @ 2:54pm 
Alright, I'll change the font, even though I have nothing against it. Any suggestions?
"Bob" the Space Cadet 6 Dec, 2015 @ 2:44pm 
Not enough love for people like you making fixes (people that aren't just about making money on a fancy new hat). Keep it up! ...but please do change your font :emofdr:
Thoth 5 Dec, 2015 @ 3:48am 
It's easy to read, not as boring as times new roman or arial but not harder to read like some of the fonts. Also it was made for computers without anti-alisaing.
dogfood taste tester 4 Dec, 2015 @ 7:58pm 
Tell my teacher that. they believe its the best font ever.:gordon:
normal bag of peanuts 4 Dec, 2015 @ 4:32pm 
It's ugly, very, very ugly. it almost hurts people's eyes.
Matihood  [author] 4 Dec, 2015 @ 4:01pm 
Of course. I'll never get the hate on this font.
normal bag of peanuts 4 Dec, 2015 @ 3:08pm 
You had to use fucking comic sans
Matihood  [author] 4 Dec, 2015 @ 1:34pm 
I don't know. It's been like that since I remember.
evil ♥♥♥♥♥♥♥ wizard 4 Dec, 2015 @ 1:33pm 
Did they fix the glitch?
Matihood  [author] 4 Dec, 2015 @ 1:30pm 
I don't know what you mean. When Demo uses Bootlegger/Booties/B.A.S.E Jumper he's shown with stickybomb launcher or with melee (if you have a targe) on class select scren, using normal standing animation.
evil ♥♥♥♥♥♥♥ wizard 4 Dec, 2015 @ 1:27pm 
No I mean during the class select
Matihood  [author] 4 Dec, 2015 @ 1:17pm 
Yep, the Booties, Bootlegger and B.A.S.E Jumper are the way they should be.
Matihood  [author] 4 Dec, 2015 @ 1:13pm 
It doesn't as far as I know. Let me check it really quickly.
evil ♥♥♥♥♥♥♥ wizard 4 Dec, 2015 @ 1:09pm 
There should be a fix so it doesn't show the primary while playing demoknight, like equiping the booties or base jumper.
Matihood  [author] 4 Dec, 2015 @ 12:23pm 
That's how they're called in the game files. They're the animations you see when selecting a class: https://www.youtube.com/watch?v=VTDo52CE7l4 For some weapons they are disabled becasue of clipping or bone-related issues. Since Force-a-Nature look similiarly to Soda Popper which has these animations enabled I thought that it should also have them enabled. And the stickybomb launchers? Fancy class select animations are played for a primary weapon, not secondary and disabling them for botkiller stickybomb launchers just makes no sense because you don't see them during the animations anyway.
evil ♥♥♥♥♥♥♥ wizard 4 Dec, 2015 @ 12:06pm 
What do you mean by "Fancy Class Select Animations"?
Matihood  [author] 4 Dec, 2015 @ 10:58am 
Thanks, mate!
mishael1 4 Dec, 2015 @ 10:50am 
Good work!