Stormworks: Build and Rescue

Stormworks: Build and Rescue

waypoint autopilot with radar
27 Comments
hostbanani  [author] 25 Oct @ 12:29am 
To use instrument panels instead of on-screen buttons. Many people find this much more convenient.
CAT_OPS 24 Oct @ 11:50pm 
What is the addon for?
Soeffingdiabetic 15 Aug @ 10:42am 
disregard, i had the physics sensor misaligned. Thanks for the awesome system!
Soldner42 14 Aug @ 12:16pm 
A www. . what a shame. :(
I dont think that the Color would help much. Its just difficult for me currently to follow roads properly as they have the same Color as some Terrains have. Same goes for Hills, its difficult to tell if a Road is near a cliff or something because of literally no Color difference between some heights.
But if its pre-made by the Devs and not done by you then i guess you wont be able to do much about it. :/
A www, shame. Anyway, cool Autopilot tho and i really like using it. :)
hostbanani  [author] 14 Aug @ 7:38am 
I can change the color of the map, but I can't add new elements to it. It's already built into the game. Plus, the resolution is pretty low.
Soldner42 14 Aug @ 7:20am 
Is there an Option for an Map that is similar to the Stormworks Map? As in, showing Roads all the time and also showing Heights better? Im using this in an Semi Truck of mine to gain some Money, and it works very well.
Only thing that bothers me is that i have to check back with the Stormworks Map to not drop off Hills or something because the Map is a bit hard to read. :/
axolotl110413 31 Jan @ 7:34am 
Hi!
I have a question: my plane keeps swinging left and right and i dont know why. Can you help me what i could done wrong?
hostbanani  [author] 29 Oct, 2024 @ 7:55am 
Maybe the problem is that you add points after the autopilot is activated. it calculates the distance taking into account the starting point of the route, which is set when the autopilot is activated. in fact, adding points from the screen and from the keyboard makes no difference. it is correct to first set the route and then turn the key to activate the autopilot.
Celthios 5 May, 2024 @ 12:19am 
It seems a little bit intermittent on the test set up in your description, but the issue of not clearing always seems to end up being on the point added by the keyboard.
Celthios 4 May, 2024 @ 11:50pm 
I know I'm a bit late here @Desert/@host, but it appears that if you input a point using the keyboard, it will not clear when reaching that point. If you enter the point(s) by using the touch screen they clear just fine. I'm not sure if this is considered a bug or feature, but that is the cause based on my testing.
TheSomeoneGamer 17 Apr, 2024 @ 1:55pm 
it would be nice if it had a transponder locator ontop of the radar aswell
Desert_Foxhole 2 Apr, 2024 @ 8:01pm 
¯\_(ツ)_/¯ i dont know either.
do you want a copy of the vessel i am useing it on?
hostbanani  [author] 2 Apr, 2024 @ 1:53am 
This is strange. It updates not when it gets close but when the projection onto the vector of movement gets close to the end. I can't even imagine what could be causing your issue...
Desert_Foxhole 1 Apr, 2024 @ 10:33pm 
so i tested with a very slow approach and its able to reach 0m and still doesnt clear the waypoint
Desert_Foxhole 1 Apr, 2024 @ 9:59pm 
Hi there, love this controller for my large aircraft, but i have a small aircraft that cant get to the nav point accuratly enough. with vector retention set to 0 and rotation coef set to max(2) the waypoint never clears. is there something im doing wrong? its getting super close but its not clearing the waypoint.
hostbanani  [author] 26 Mar, 2024 @ 1:35pm 
decrease the vector retention parameter so that it tends to return to the course more smoothly.
Gspcosta 23 Mar, 2024 @ 4:12pm 
hi, my plane keeps swinging left and right can you help??
Kahrstrom 19 Jan, 2024 @ 9:51am 
Wonderful controller, this will definitely find a place in a lot of my smaller creations.
RAIN HARD 24 Nov, 2023 @ 4:21pm 
hello, i seem to have done everything just as you did on the example vehicle, but the addon buttons dont do anything, have you encountered this before? awesome creation btw
hostbanani  [author] 24 Nov, 2023 @ 9:15am 
It's easy to make a regular Waypoint autopilot, but this is more elaborate. the most space is taken up by the possibility of customising the interface and different control options.
And it should be taken into account that it does not need a point but a vector to move. thanks to this it works better in strong winds.
/Netherdragon 24 Nov, 2023 @ 8:17am 
Why is the code so big bruhhhhh
Nick Name 17 Nov, 2023 @ 3:53pm 
oki thx
hostbanani  [author] 17 Nov, 2023 @ 3:03pm 
Yes, there is a link to the addon for this in the description and a kraft with a properly connected autopilot for demonstration that you can explore if you have trouble connecting.
Nick Name 16 Nov, 2023 @ 5:13pm 
any way to input the waypoint via a keyboard ?
Wolv 24 Oct, 2023 @ 4:06pm 
This thing is outstanding.
hostbanani  [author] 12 Oct, 2023 @ 7:02am 
Yes. it works on any size, but if it is 1x1, it is better to disable the interface.
Flammus Maximus 12 Oct, 2023 @ 6:57am 
does it work with a 3x3 screen?