Stormworks: Build and Rescue

Stormworks: Build and Rescue

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waypoint autopilot with radar
   
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Vehicles: Air, Sea
Tags: v1.8.9
File Size
Posted
Updated
176.277 KB
25 Sep, 2023 @ 11:03am
25 Sep, 2023 @ 4:08pm
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waypoint autopilot with radar

Description
Waypoint autopilot with radar and route guidance system.




You can remove all the buttons from the screen and use the toolbar, or select only the item you need.

By default, zooming is performed by simultaneous pressing in different areas of the screen, and the greater the difference in the height of touch, the stronger the zoom. However, if you prefer on-screen buttons, this function is available in the controller settings.

You can also move the map by long-pressing the screen.

The main interface element consists of three buttons: 'B' deletes the last point, 'C' deletes the entire specified route, and 'ME' centers the map on your position.

(It is not recommended to remove this element unless you plan to add a duplicate dashboard; otherwise, it will be impossible to use the autopilot normally).

The radar illuminates targets on the screen and highlights them on the map. To keep the map clear of players on board your craft, there is a blind spot within 40 meters of the radar within which it ignores targets. You may also notice that some targets are highlighted not in red but with a blue cross, indicating that the target is above 100 meters and is likely flying.

If you do not need the radar, you can simply not connect it, and this function will not manifest itself in any way.

The toolbar not only duplicates the functions of the buttons on the screen but also has the ability to add a point using the keyboard.

The vector retention parameter is responsible for how much the craft will try to maintain its course on the original vector. If you don't mind the craft being affected by the wind and following a completely different course, you can lower this parameter to 0. The rotation coefficient is responsible for how sharply it will try to change direction.

The stop output allows you to stop the craft automatically when it reaches the last point. For example, you can set it to decrease the throttle lever.

This is particularly useful for airplanes, thanks to the physics sensor, as it will work correctly even if the airplane is flying upside down.




example : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3041190185

addon : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3041191021
27 Comments
hostbanani  [author] 25 Oct @ 12:29am 
To use instrument panels instead of on-screen buttons. Many people find this much more convenient.
CAT_OPS 24 Oct @ 11:50pm 
What is the addon for?
Soeffingdiabetic 15 Aug @ 10:42am 
disregard, i had the physics sensor misaligned. Thanks for the awesome system!
Soldner42 14 Aug @ 12:16pm 
A www. . what a shame. :(
I dont think that the Color would help much. Its just difficult for me currently to follow roads properly as they have the same Color as some Terrains have. Same goes for Hills, its difficult to tell if a Road is near a cliff or something because of literally no Color difference between some heights.
But if its pre-made by the Devs and not done by you then i guess you wont be able to do much about it. :/
A www, shame. Anyway, cool Autopilot tho and i really like using it. :)
hostbanani  [author] 14 Aug @ 7:38am 
I can change the color of the map, but I can't add new elements to it. It's already built into the game. Plus, the resolution is pretty low.
Soldner42 14 Aug @ 7:20am 
Is there an Option for an Map that is similar to the Stormworks Map? As in, showing Roads all the time and also showing Heights better? Im using this in an Semi Truck of mine to gain some Money, and it works very well.
Only thing that bothers me is that i have to check back with the Stormworks Map to not drop off Hills or something because the Map is a bit hard to read. :/
axolotl110413 31 Jan @ 7:34am 
Hi!
I have a question: my plane keeps swinging left and right and i dont know why. Can you help me what i could done wrong?
hostbanani  [author] 29 Oct, 2024 @ 7:55am 
Maybe the problem is that you add points after the autopilot is activated. it calculates the distance taking into account the starting point of the route, which is set when the autopilot is activated. in fact, adding points from the screen and from the keyboard makes no difference. it is correct to first set the route and then turn the key to activate the autopilot.
Celthios 5 May, 2024 @ 12:19am 
It seems a little bit intermittent on the test set up in your description, but the issue of not clearing always seems to end up being on the point added by the keyboard.
Celthios 4 May, 2024 @ 11:50pm 
I know I'm a bit late here @Desert/@host, but it appears that if you input a point using the keyboard, it will not clear when reaching that point. If you enter the point(s) by using the touch screen they clear just fine. I'm not sure if this is considered a bug or feature, but that is the cause based on my testing.