Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For this reason, I've not touched the wearable graphics, and honestly forgot about it while waiting for a modular layered graphics system for modding.
I believe they need to be added to the clothing layering per playable race (Humans, Elves, Dwarves, etc) in the graphics files. I.e.
"Dwarf Fortress\data\vanilla\vanilla_creatures_graphics\graphics"
I've not made the necessary changes in my own game yet, but I expect that's the issue.
Ok no some already exist that I need to modify , and the new uniforms are added.
So from my very limited understanding of DF modding I need to copy the content of the entity_military_uniforms in your mod, all those lines that are [ARMOR:ITEM_ARMOR_.....] and paste them in the [ENTITY:MOUNTAIN] section of the entity_default file, did I get that right ?
In the mod folder there is only one entity file called entity_military_uniforms and it only has [ARMOR:ITEM_ARMOR_.....] lines in it not a single [PERMITTED_REACTION line.
I just redownloaded it 5 min ago and the file I checked comes from the workshop folder 3038927005/objects, there are only these files :
entity_military_uniforms.txt
item_armor.txt
item_gloves.txt
item_helm.txt
item_pants.txt
item_shoes.txt
The only other subfolder is graphics.
There isn't a single line with [PERMITTED_REACTION] in any of the files in the mod's folder so I'm a bit lost ...
Thank you for your help I'll go check the other mods to try and find the culprit and rearrange the load order.
If you are playing a modded civilization, you can copy the [PERMITTED_REACTION: lines from the entity file of this mod into the entity file of your modded civilization to add the recipes.
I play with DFHack, don't know if it could interfere ? Or maybe I didn't place the mod in the right place in the load order ? Should I place it high or low ?
Also is there a way for me to add the workshop reactions by editing my world files ?
I would be grateful for any help.
How exactly? Does it do the same as Shaped Shoes/Gloves mod?
@Bruce Wayne In vanilla, the highest rarity of a given armor type is common, which is a 50% chance for a civ to have it. The only reason those pieces show up every time is because if a given armor slot doesn't receive a piece of armor, the game will re-roll that slot until it receives one. Since there is only one piece of armor those slots, the game re-rolls until they are chosen. This is why there is a chance of a dwarven civ not having low or high boots available, as they occupy the same slot and sometimes only one of them ends up being selected.
afraid to try it because of item menu bloat though it seems helpful for noobs