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In extra-ordinary value you hear the consul say 'i have a particular way of using the voices of others' he is able to consume people and replicate their voices among other things.
I had been developing a prequel campaign for about 2 years then lost the files as my pc broke and i forgot to back them up.
But in that campaign you would have seen that 'Elden' was the head of a small resistance group and would end up being consumed by the consul.
I do hope to either one day retrieve the files or restart development based on the old build i managed to save on a usb.
Thank you for playing and for your interest in the lore!
I thought that the non distorted voice was a fake voice put on by the consul or something but the ending of this mod makes it seem like they're an actual person
And yes you're right even the most basic story imaginable goes a long way in giving the player a purpose to continue their journey in your map
I can't believe how many of these mods lack this important quality.
Anyway, I went through my spreadsheet and found that the average score I have from 0-10 is actually about 2.25; and I only check mods that have 4 stars or better by the rest of the community, since I believe those with less than 4 stars are just not worth my time at all.
Another thing going for you is that it is creative. I haven't seen anyone else try this or go to this extent with an idea. You're right, it's just not "for me".
I think other people would and do love it.
I look forward to your future work.
Although i do genuinely respect the honesty, your criticism is more about a core element of the design of the map rather than aspects that could be improved being the changing environments. The idea is that the place you're in is unstable and could change anytime but of course if that makes you feel cheated then i fully accept that this map is not for you.
So what i'm really saying is that your criticism is more than valid but lacks constructive feedback as there's not much i can do about your subjective opinion on the mod. But like I say thank you for the feedback and you'll be happy to know that this is the only map i have made or am currently making that involves the changing environments mechanic.
I'm not that way. I start at 0, and you have to *EARN* it. Nobody ever gets a 10 from me. Perfection does not exist. There is always room for improvement.
The highest personal rating I have ever given for an Alyx Mod is 9 for "The Nest". After that, it's 7.5 for both Arcane Path Part 1 & Silver Hill. Red Dust got a 7. Everything else is less, with an average of probably 4 or so. I am probably the toughest critic in all of steam.
It's not that I would create a better mod. But I can still look at a movie or listen to a song and have a strong opinion about it.
I understand that this place isn't real or whatever, but the only time the turn-around and things are different mechanism worked was when I turned and a zombie was standing there. The rest of the time it felt gimmicky. Especially when I turn around and doors had changed to locked again, etc.
The voice was okay. The hospital equipment was good. The location of the pistol was good. The fact that zombies get back up again was interesting.
But ultimately I felt like it was cheating bullshit to turn around and things have changed. Just make a bigger, better map. I played it for about ten minutes. Got to a place where the voice said that "she belongs to him now" and it seemed to restart. And restart or not, I said to myself, well that's enough of that nonsense, and stopped.
The scariest stuff was the zombies attached to the walls. Other than that, it was cheating bullshit and I felt ripped off. And I want my money back. Refund!
- The couple times a 'boss enemy' (?) would appear and disappear were effectively used, and even though I did not fight them, they kept making me think of what might be waiting around the corner.
- I definitely would have liked to seen this level take place on the Nostromo refinery ship in the movie 'Alien'.
It's always nice to see a case where I judged a book by its cover, and get proven wrong. This is gripping HL:A horror that Silent Hill and PT would be proud of.
A job more than well done!
- If I could sum it up in one sentence, it may be 'Come for the atmosphere, stay for the mood'. The voice over at the beginning and end, performed by Thanos's brother I reckon, did an amazing job of setting up the atmosphere/mood. The human voice at the very end made me think of the Matrix.
- The overall graphics had such a decaying, depressing, lack of life feel to it, that i actually enjoyed it. The 'set pieces' were large (no real claustrophobic areas, I thought), but with the zombified enemies slowly shambling towards you, it felt as though hell was slowly closing in on you no matter where you ran to.
You got me with some of the jump-scares and the Zombies are awesome
Also made a playthrough: https://youtu.be/1mnXD9ie8sc
The layout and scares were done really well, overall I had fun and it was great to play something like this before Oct. comes around.
I dont know why there was resin since i didnt stumble across any upgrade stations but nonetheless i liked the idea of zombies getting back up.
The ending was a little disappointing but other than that this is a seriously good map. I thoroughly enjoyed it from start to finish.
PLEASE make more of this! I crave good HL horror
the only thing I would try to change is to give the map more life and character. I would also add more variety to the textures. What would also look good with your map would be plants/foliage, wet areas where water drips from the ceiling (from pipes for example).
I myself started yesterday to build a map and know that this is all easier said than done ^^. I do myself currently also quite difficult with it (my first map, i.e. absolute beginner). I have no idea what I want to do ^^. I just build on it
Was fun to play it
A few thoughts/suggestions: I thought the zombie reviving mechanic was really fun! I liked how it turned ammo into a resource that sort of depletes itself if you wait long enough. On a related note, I feel like the shotgun with its somewhat elaborate reloading mechanic and inherent ammo scarcity would lend itself very nicely for horror maps like this.
Lastly: it's probably best to not use Arial (or similar) fonts for written text inside the level. Doesn't really fit the vibe? That being said, I thought the story was perfectly serviceable and the ending was creepy enough, albeit a little sudden.