WARNO
Chinofchrist Realism Mod
576 Comments
fingeldink 10 hours ago 
Do you have an eta for when the WIF x CHinochrist realism mod is out both of my favourite mods,
Vader 18 Oct @ 9:51am 
@chinofchrist nice! got back to WARNO after short break and I thought this is exactly what the WIF mod needed, especially the better AI
Λpex - Raubtier 18 Oct @ 7:38am 
@chinofchrist I really can't wait to see it!

btw, I hope you will lift the restrictions on Free Deck in the next update, allowing each battle group to have 6-8 companies or even more, and permitting each company to have 6-8 platoons or even more, so that the deck can be utilised to its full potential.
chinofchrist  [author] 18 Oct @ 6:13am 
Chinofchrist's Realism Mod x World in Flames coming soon.... ;)
Room360 15 Oct @ 8:46pm 
Great mod. Thank you!
mightyo 13 Oct @ 12:36pm 
@alexandreagrg it works well. Ai becomes more challenging and interesting, i wanna say harder and smarter to some extent
alexandreagrg 12 Oct @ 2:16am 
With this mod, what happens to singleplayer? Can the AI ​​handle the changes?
mightyo 9 Oct @ 8:29am 
@[TLC]mwt80 cheers, mate!
[TLC]mwt80 9 Oct @ 7:43am 
@mightyo,
you have to revert back to previous version i you want to play it, until it is updated
mightyo 8 Oct @ 8:20pm 
Hey @chinofchrist your excellent mod is greyed out in the mod center. I am not sure whether it's an error on my side or incompatibility with the game version. Appreciate your work! Thanks
chinofchrist  [author] 29 Sep @ 7:43am 
@Vader, I'll wait and see if the other modders want to colab so we don't double the work but are you pretty skilled with blender? Are you familiar with adding models to WARNO? If you like, hit me up on discord. I have the same username :)
Vader 29 Sep @ 1:15am 
@chinofchrist Great to hear! I will have to give it a go ASAP.:steamhappy:
Rhine 28 Sep @ 7:21pm 
when will czech national decks be avaliable?
mightyo 28 Sep @ 1:22pm 
@chinofchrist , just wanted to say thank you for your time and effort you put in your mods. Don't get me wrong, the whole modding community of Warno is incredible, i respect their hard work and dedication, but your mod especially just perfectly suited my playstyle. The AI feels now like a real challenge, the other implemented changes added so much flavor and immersiveness. Such a delight. Thank you for that!
chinofchrist  [author] 28 Sep @ 11:22am 
@Spyfan1924, just updated. Let me know if it works!

@Vader, guess what.... I just finished my automation process! Smoke for recon infantry (if they have less than 4 weapon types) is back!

@Dean_E_Hess, <3
Spyfan1924 27 Sep @ 10:38am 
heads up, new update my friend and the mod is currently unusable, though please take the time you need
Vader 26 Sep @ 10:57am 
Hey, I love your mod, I remember getting it for the smoke grenades like a year ago lol, sad that they went away but I hope you find a way to automate it! Anyway, I noticed some units don't have 3D models, I could help make the models.
Dean_E_Hess 25 Sep @ 9:41pm 
Your mod is really amazing. thank you so much
chinofchrist  [author] 25 Sep @ 12:53pm 
Shoooot, new patch lol. I'll finish updating tomorrow. I have 2 files left.

@Λpex - Raubtier, yeah I was thinking either that one or World in Flames. I'll try to message their creators creators on discord this weekend.
Λpex - Raubtier 25 Sep @ 11:30am 
Hey Chino,

I've long hoped that you would collaborate with the modern mods to create a supermod, as your work is truly the cream of the crop in this field.

I particularly recommend Death Or Dishonour, which currently has the largest number of models.
chinofchrist  [author] 25 Sep @ 10:18am 
I just did some small updates. Life is getting a little crazy right now. Instead of 3d modeling myself I'm going to try to find some other mod creators and see if I can make my changes compatible with theirs so y'all can enjoy my gameplay changes with more modern units.
chinofchrist  [author] 25 Sep @ 10:17am 
@ЗакрывательШашек, Interesting... I only increased the damage from the TOS. I'll try to figure out why that is.

@Homeboy Terry, maybe try the unsub resub trick?

@DDR, I'm not too sure about adding that haha I was thinking more cruise missile nukes

@Turbonix, on it my guy!
Man, in this mod TOS can't even destroy any tank with even direct hit, why is that so?

Just some Leo 1 standing in the midst of explosions and doin' fine
China number #1!!! 18 Sep @ 5:53pm 
Mod crashes my game on startup
DDR 14 Sep @ 6:42am 
iIs possible add some dirty bomb
of low nuclear potential, let me explain better, it was said that the Warsaw Pact had the technology of red mercury, that of manufacturing an atomic bomb the size of a tennis ball, which later turned out to be fake, well perhaps equip the infantry with small dirty bombs with red mercury of very limited range and radiation?
Turbonix 1 Sep @ 10:33am 
@chinofchrist
Thank you for keeping the mod alive! <3
best mod :D
chinofchrist  [author] 1 Sep @ 7:50am 
Compatibility update is out! However, new units will not be added until later.

@Thanos.Thicc.HD, great idea! I'll add it to the to do list.

@NimdaQA, I used to have that but it caused a crash next time a skirmish match was loaded.

@pabloignaciopachecocarrasco, yeah when I have more time on my hands I want to figure out how do do that.

@Λpex - Raubtier, gotcha, I'll look into increasing the damage / damage radius. In the meantime it should be more accurate since I fixed the overshoot problem.
Rhine 31 Aug @ 2:55pm 
will this be updated for the early access of SOUTHAG or will you wait to update till SOUTHAG is fully released?
Thanos.Thicc.HD 22 Aug @ 12:58pm 
Could you add M1047 LAV and BMD-3 as transport options for infantry?
NimdaQA 20 Aug @ 10:16pm 
Would it be possible for you to add more starting resources options? Kind of makes free decks useless.
pabloignaciopachecocarrasco 17 Aug @ 1:19pm 
thanks for this amazing mod, i can't wait to add mines and trenches, with engineers units or something like that
Λpex - Raubtier 16 Aug @ 1:29am 
The JASSM is pretty impressive, I even set up a mission with my friends to try out this powerful weapon.

But after doing a lot of testing, we found that the explosion range is too close. Often, the animation spread to the units, but the units weren't harmed.

Also, need to improve the accuracy of ground attacks (unguided). Even when attacking big targets like FOBs, there's still a good chance of missing.
chinofchrist  [author] 15 Aug @ 11:41am 
@DDR, I'm planning on adding munitions launched by strategic bombers like the TU-95 but more as off map support. I don't have plans right now to add strategic bombers in as controllable assets with new 3-d models.

@Davy Jones, right now it's just the TOR, but it seems there is a bug that only allows missile engagement if ROE is set to attack unarmed transports. I'll add more missile interception after Eugen fixes this bug.

@⭕⃤ TOMMY VERCETTI⭕⃤ @TheWeirdOne, Thank you! :)

@Mjolner, Thanks! Maybe if I have enough time and learn to add custom 3-d models. I'm going to start small with missile models and recon drones, then expand from there.

@pabloignaciopachecocarrasco, I don't see this unless there are a crazy amount of impacts going on. I think that's an engine thing since there are no settings for impact time.

@moo12171, All testing I've done with the JASSM works. You have to target the ground.
DDR 13 Aug @ 8:51am 
Is possible in future add TU 95 M?
Davy Jones 3 Aug @ 1:43pm 
Hi friend, which aa can destroy misile? TOR and something else..?
The Best mod :)
The Inquistion Starter Pack 29 Jul @ 6:59am 
Keep up the amazing work=)
Mjolner 27 Jul @ 9:19am 
This mod is fantastic. Any chance of maybe adding an AC130 gunship at some point?
pabloignaciopachecocarrasco 26 Jul @ 9:30pm 
this is the best mod for warno, def my favorite, but why craters on the battleground just stay like 1 minute? i would love if craters remains on the battleground as long as you can to add more realistic ambience please. sorry for my english
moo12171 20 Jul @ 8:19pm 
@Chinofchrist "AGM-158 JASSM has been selected but cannot be activated or deployed."
chinofchrist  [author] 20 Jul @ 12:15pm 
@moo12171 how so? You just have to target the ground. It has a long travel time though.

@DDR, oh shoot I thought that got fixed with a past Eugen update. I'll look into it.
moo12171 20 Jul @ 12:14am 
@Chinofchrist AGM-158 JASSM Why doesn’t this weapon work, or is there a special way to use it?
DDR 19 Jul @ 7:51am 
thanks for fixed arty napalm and thanks for your hard work the best mod in absolute that pity that i cant play with the mod at operations
chinofchrist  [author] 19 Jul @ 2:55am 
The beginning of missile interception is here! The Soviet TOR can shoot down incoming missiles. I'll do more research on what else in this era can do interceptions and add the ability accordingly. Any suggestions are welcome!
Glazedham666 18 Jul @ 3:24pm 
Thx for the reply and the attention to detail!!:steamthumbsup:
chinofchrist  [author] 18 Jul @ 2:40pm 
Fixed the napalm arty crashing issue. Don't worry the transport freedom will be back soon! I just automated the deck fixing process after the last update but I still need to do it for the transports.
Glazedham666 18 Jul @ 11:12am 
Great mod, love the tweeks with LOS, Damage and other realistic additions....I would totally use it religiously you had a foot, transport vehicle, ITV, AND Helicopter option for transporting/deploying infantry. I served in the USMC 1989-1993 and we used all forms of transport to the battlefield, same with my Army brothers when we trained in Combined Arms in Twentynine Palms, CA. That would give you a TRUE Freedom Deck.
chinofchrist  [author] 17 Jul @ 12:19pm 
Updated for patch. I see the napalm MLRS problem. Will fix soon :) Right now transports are based on actual transports given in game since I automated the process. I'll find a better way to give each unit an appropriate transport but give more options
Falchion 17 Jul @ 1:48am 
For some reason this mod's greyed out in the mod center, I can't activate it. Anyone else having this issue?
⭕⃤ TOMMY VERCETTI⭕⃤ 15 Jul @ 5:17pm 
Hello, first of all, thank you so much for the model. It's my favorite, and I actually play this game because of the mod. I wanted to let you know that I'm having an error with the missile launchers and some troops (crashes).