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btw, I hope you will lift the restrictions on Free Deck in the next update, allowing each battle group to have 6-8 companies or even more, and permitting each company to have 6-8 platoons or even more, so that the deck can be utilised to its full potential.
you have to revert back to previous version i you want to play it, until it is updated
@Vader, guess what.... I just finished my automation process! Smoke for recon infantry (if they have less than 4 weapon types) is back!
@Dean_E_Hess, <3
@Λpex - Raubtier, yeah I was thinking either that one or World in Flames. I'll try to message their creators creators on discord this weekend.
I've long hoped that you would collaborate with the modern mods to create a supermod, as your work is truly the cream of the crop in this field.
I particularly recommend Death Or Dishonour, which currently has the largest number of models.
@Homeboy Terry, maybe try the unsub resub trick?
@DDR, I'm not too sure about adding that haha I was thinking more cruise missile nukes
@Turbonix, on it my guy!
Just some Leo 1 standing in the midst of explosions and doin' fine
of low nuclear potential, let me explain better, it was said that the Warsaw Pact had the technology of red mercury, that of manufacturing an atomic bomb the size of a tennis ball, which later turned out to be fake, well perhaps equip the infantry with small dirty bombs with red mercury of very limited range and radiation?
Thank you for keeping the mod alive! <3
best mod :D
@Thanos.Thicc.HD, great idea! I'll add it to the to do list.
@NimdaQA, I used to have that but it caused a crash next time a skirmish match was loaded.
@pabloignaciopachecocarrasco, yeah when I have more time on my hands I want to figure out how do do that.
@Λpex - Raubtier, gotcha, I'll look into increasing the damage / damage radius. In the meantime it should be more accurate since I fixed the overshoot problem.
But after doing a lot of testing, we found that the explosion range is too close. Often, the animation spread to the units, but the units weren't harmed.
Also, need to improve the accuracy of ground attacks (unguided). Even when attacking big targets like FOBs, there's still a good chance of missing.
@Davy Jones, right now it's just the TOR, but it seems there is a bug that only allows missile engagement if ROE is set to attack unarmed transports. I'll add more missile interception after Eugen fixes this bug.
@⭕⃤ TOMMY VERCETTI⭕⃤ @TheWeirdOne, Thank you! :)
@Mjolner, Thanks! Maybe if I have enough time and learn to add custom 3-d models. I'm going to start small with missile models and recon drones, then expand from there.
@pabloignaciopachecocarrasco, I don't see this unless there are a crazy amount of impacts going on. I think that's an engine thing since there are no settings for impact time.
@moo12171, All testing I've done with the JASSM works. You have to target the ground.
@DDR, oh shoot I thought that got fixed with a past Eugen update. I'll look into it.