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want a secluded alchemy lab? there's a perk for that now.
unfortunately, the noita devs did not allow for the uploading of css or html files, so instead i had to make a zip file that is a txt. so rename the appropriate txt file to a zip then unpack like normal to get the documentation
or just download it off github and open the documentation there (which is far more convenient)
merry crimmis.
a reward for doing something specific.
hopefully it's not too obtuse to get.
One request, would it be possible to get some settings to enable/disable specific parts of the mod? For instance, the "Touch of *"/"Sea of *" spells are duplicates if you also have the Material Spells mod installed.
spawns small worms. incredibly funny.
removes materials from a flask/pouch(/balloon) that are not the "primary" material.
sea of slime, touch of salt added - ways to get some materials
added ways to get acceleratium, worm pheromone, and polymorphine with alchemy
but i'll think about adding spells like that for reagents that are literally unobtainable via alchemy, off the top of my head, worm pheromone comes to mind, which you can make into flummoxium, which is used for a few reactions
im asking this because i sometimes enjoy being a little alchemist in some crevice, but without the problem of having to wander around searching for the needed materials for alchemic reactions, while there are a few mods that just give the material spells outright, they either give it all imediatly and the others just dont function with any other mods active.