Noita
Electrum
20 Comments
C​razyAmphibian  [author] 13 Sep @ 10:58am 
12.0 is out. makes a lot of changes to things. would recommend ending your run before updating the mod.
C​razyAmphibian  [author] 25 Aug, 2024 @ 2:08pm 
8.0 - fixes, but also a perk added!
want a secluded alchemy lab? there's a perk for that now.
C​razyAmphibian  [author] 16 Aug, 2024 @ 4:31am 
7.0 is out. This update changes alchemy for a core reagent in the mod. additionally, adds bombs materialized support for more spells, as well as tweaking some alchhemy.
C​razyAmphibian  [author] 28 Apr, 2024 @ 5:09am 
ok! the mod now ships with documentation!
unfortunately, the noita devs did not allow for the uploading of css or html files, so instead i had to make a zip file that is a txt. so rename the appropriate txt file to a zip then unpack like normal to get the documentation
or just download it off github and open the documentation there (which is far more convenient)
C​razyAmphibian  [author] 12 Feb, 2024 @ 2:10pm 
finally fixed the annoying bug that caused erroneous material spawning, particularly in the mines
C​razyAmphibian  [author] 24 Dec, 2023 @ 9:50pm 
and a spell that gives you worm pheromone.
merry crimmis.
C​razyAmphibian  [author] 24 Dec, 2023 @ 2:33pm 
i've added an item.
a reward for doing something specific.
hopefully it's not too obtuse to get.
AntitrustEnthusiast 5 Dec, 2023 @ 7:12pm 
Thanks!
C​razyAmphibian  [author] 4 Dec, 2023 @ 8:25pm 
alright, that was easy
C​razyAmphibian  [author] 4 Dec, 2023 @ 8:04pm 
i could add a check to see if that mod is enabled and not add those spells if it is
AntitrustEnthusiast 3 Dec, 2023 @ 2:01pm 
Great mod! Especially love the potion filler and pouch filler!

One request, would it be possible to get some settings to enable/disable specific parts of the mod? For instance, the "Touch of *"/"Sea of *" spells are duplicates if you also have the Material Spells mod installed.
help 11 Oct, 2023 @ 11:50am 
Love the mod
C​razyAmphibian  [author] 9 Oct, 2023 @ 1:11pm 
new spell, scatterworm.
spawns small worms. incredibly funny.
C​razyAmphibian  [author] 19 Sep, 2023 @ 8:39pm 
new spell, Purification Bolt!
removes materials from a flask/pouch(/balloon) that are not the "primary" material.
C​razyAmphibian  [author] 15 Sep, 2023 @ 1:39pm 
well, i kinda did something like that
sea of slime, touch of salt added - ways to get some materials
added ways to get acceleratium, worm pheromone, and polymorphine with alchemy
C​razyAmphibian  [author] 15 Sep, 2023 @ 11:46am 
hmm, part of the alchemy experience in noita is finding the ingredients.
but i'll think about adding spells like that for reagents that are literally unobtainable via alchemy, off the top of my head, worm pheromone comes to mind, which you can make into flummoxium, which is used for a few reactions
Wandering Stars 15 Sep, 2023 @ 4:53am 
i would like to provide a feature request: some material spells perhaps? like the basics for most alchemic reactions but not to the point you have a spell for every material in the game, like flummoxium, slime, brine and more.
im asking this because i sometimes enjoy being a little alchemist in some crevice, but without the problem of having to wander around searching for the needed materials for alchemic reactions, while there are a few mods that just give the material spells outright, they either give it all imediatly and the others just dont function with any other mods active.
C​razyAmphibian  [author] 14 Sep, 2023 @ 7:21pm 
please report any weird findings and/or feature requests
GrahamBurger 14 Sep, 2023 @ 1:50pm 
noice!
Conga Lyne 14 Sep, 2023 @ 1:24am 
I like Hot Chocolate