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Electrum
   
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541.716 KB
13 Sep, 2023 @ 8:29pm
20 Sep @ 2:19pm
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Electrum

Description
Welcome to Electrum, a mod focused on the alchemy side of the game.

for bug reports, a more detailed description, and feature suggestions, go to the github page: https://github.com/CrazyAmphibian/Electrum

Features:

Overview:
- integration with other mods
- 22 spells (2 more with other mods)
- 15 materials
- 5 new items
- 1 new perk


Spells:
This mod adds spells that summon flasks and powder pouches, for your alchemical convenience. some of these spells even fill them up with your surroundings!
It also adds several spells which help you acquire materials otherwise unobtainable via spells and alchemy.
additionally, there's a few utility spells for you to use.
And there's also gimmicky spells with no purpose other than for humor.

Materials:
This mod adds a few precursors to more impactful materials.
Why not relax with a nice flask of hot chocolate?
or mix different blood types together to gain both powers!
play your cards right, and you might even find a way to become immune to polymorphing... for a short time.
There's also additional reactions to help you get more materials in the game, such as gunpowder and honey.


mod interaction:

Graham's things:
adds 2 new spells
adds alchemical reactions

OVERCAST:
adds alchemical reactions

Material Spells
this mod will not add touch of or sea of spells (except touch of air)

Anvil of Destiny
integrates several materials added from this mod to add spells when poured onto the anvil.
20 Comments
C​razyAmphibian  [author] 13 Sep @ 10:58am 
12.0 is out. makes a lot of changes to things. would recommend ending your run before updating the mod.
C​razyAmphibian  [author] 25 Aug, 2024 @ 2:08pm 
8.0 - fixes, but also a perk added!
want a secluded alchemy lab? there's a perk for that now.
C​razyAmphibian  [author] 16 Aug, 2024 @ 4:31am 
7.0 is out. This update changes alchemy for a core reagent in the mod. additionally, adds bombs materialized support for more spells, as well as tweaking some alchhemy.
C​razyAmphibian  [author] 28 Apr, 2024 @ 5:09am 
ok! the mod now ships with documentation!
unfortunately, the noita devs did not allow for the uploading of css or html files, so instead i had to make a zip file that is a txt. so rename the appropriate txt file to a zip then unpack like normal to get the documentation
or just download it off github and open the documentation there (which is far more convenient)
C​razyAmphibian  [author] 12 Feb, 2024 @ 2:10pm 
finally fixed the annoying bug that caused erroneous material spawning, particularly in the mines
C​razyAmphibian  [author] 24 Dec, 2023 @ 9:50pm 
and a spell that gives you worm pheromone.
merry crimmis.
C​razyAmphibian  [author] 24 Dec, 2023 @ 2:33pm 
i've added an item.
a reward for doing something specific.
hopefully it's not too obtuse to get.
AntitrustEnthusiast 5 Dec, 2023 @ 7:12pm 
Thanks!
C​razyAmphibian  [author] 4 Dec, 2023 @ 8:25pm 
alright, that was easy
C​razyAmphibian  [author] 4 Dec, 2023 @ 8:04pm 
i could add a check to see if that mod is enabled and not add those spells if it is