tModLoader

tModLoader

Insurgency Weapons
182 Comments
vistraeus 14 Oct @ 2:53am 
when using this mod with Terraria Overhaul, there is a conflict which causes bullet casings to not despawn. i wrote a fix for this should anyone else have this niche issue.
Jean-Luc 7 Sep @ 3:15am 
dang
marviN  [author] 6 Sep @ 7:10pm 
nope, unfortunately
Jean-Luc 6 Sep @ 2:57pm 
Are you planning on adding weapon customization
foe 10 Aug @ 8:00am 
@osama bin lopez
been there m8
you have to download the source from github, its in the description scroll up
after ur done editing weapon damages u need to put it in
C:\Users\username\Documents\My Games\Terraria\tModLoader\ModSources
it should look like this
https://imgur.com/a/tmodloaderinsurgencyweapons-612SIhN
make sure the mods file name is just InsurgencyWeapons
it should show up when you click workshop > develop mods, ingame tmodloader. build + reload and make sure its enabled in ur mod list.
marviN  [author] 10 Aug @ 1:59am 
in Insurgency.cs there's the method WeaponScaling, in that method edit the modifier field to your liking
Osama Bin Lopez 9 Aug @ 1:01am 
I've been trying to edit the weapon damage because i think most do WAY too little, especially the likes of the G3 for instance. Please can you help me out because i keep getting errors and can't figure out why for the like of me.
marviN  [author] 28 Jul @ 1:50pm 
Huh? I don't think you can change that in game. Can you explain better? I made it so the VOG deals 10 times the weapons damage, if you want to increase it, buff your ranged damage
foe 28 Jul @ 11:21am 
how do i change the damage for the vog 25 underslung grenades?
can't find the variable for it anywhere
foe 15 Jul @ 1:32pm 
ty !
marviN  [author] 15 Jul @ 1:29pm 
I can add the video back
foe 15 Jul @ 1:07pm 
what happened to the gifs and the video, i wanted to show a fren this mod and give an example
marviN  [author] 7 Jun @ 10:47pm 
Thank you for reporting!
JohnThreeVolts 2 Jun @ 12:22am 
Heyo!
First of all - thanks for your work.
Here's an issue: "AKM 7.62x39mm + GP-25 40mm VOG-25P" uses "5.45x39mm Ammo".
marviN  [author] 31 May @ 4:58am 
I think I know why
Kurosawa 27 May @ 2:32am 
Coach gun buck & ball can't use it's own ammo
Sparta 9 Apr @ 4:32pm 
Huh, now it is suddenly working! What an odd bug
Sparta 9 Apr @ 3:58pm 
Can't switch to 12 Gauge Ammo once I equip the Twelve Gauge Slug.
marviN  [author] 27 Mar @ 9:18am 
Nope
BreadNiet 24 Mar @ 2:48am 
Hi, I really like your mod, especially the weapon animations and sounds. Will these be added to the vanilla weapons?
XSlayer300 20 Mar @ 8:46pm 
Also, the muzzle flash light can be somewhat buggy, not lighting up sometimes when I fire weapons.
XSlayer300 20 Mar @ 8:04pm 
Is it possible that the gun sprite can move not only straight sideways but also up and down, as well as another idle animation where you always aim the gun or maybe you aim the gun once you've fired the gun at least once? The Overhaul Item Animations mod is my inspiration for both of these.
kizbo228 18 Feb @ 1:31am 
nah bullet crack and impact wont annoy me
kizbo228 18 Feb @ 1:30am 
realistic rate of fire speed, because no way an ak fires that fast
marviN  [author] 17 Feb @ 11:40am 
Bullet crack and impact might get annoying after a while, what do you mean by realistic fire rate?
kizbo228 16 Feb @ 7:49am 
also how awesome would it be if you could make bullet crack and or impact sounds...
kizbo228 16 Feb @ 7:48am 
you guys gotta add an option for realistic fire rate
Loctite 4 Feb @ 3:35am 
好玩
mxnroe. 29 Jan @ 7:13am 
iirc there's Barrett M82 and Zijang M99 in Insurgency, are those getting added as well?
Jean-Luc 25 Jan @ 8:41pm 
Attachment system.
marviN  [author] 24 Jan @ 11:11am 
The sprites are all finished, I'll add the remaining weapons but there's no big caliber ones like those 2
mxnroe. 20 Jan @ 8:00am 
maybe some anti-material rifle options in a distant future?
Kurosawa 12 Jan @ 7:33am 
PTRS anychance?
pumpkin boogeyman 12 Jan @ 1:34am 
maybe buying a firearms from vending machine could be sufficient for arms dealer spawn since his condition has to be gun and this mods are guns
Jean-Luc 25 Dec, 2024 @ 9:17am 
Custom armor, like kevlar. Instead of just swat helmet. Maybe even a third vending machine thats for armor.
marviN  [author] 25 Dec, 2024 @ 1:20am 
It's coming in next update
Jean-Luc 24 Dec, 2024 @ 7:27pm 
Rocket launcher.
marviN  [author] 13 Dec, 2024 @ 6:26am 
Sure
Spleccc 13 Dec, 2024 @ 2:18am 
Can you add a setting to disable/enable the mouse crosshair?
Musty Rodent 13 Dec, 2024 @ 12:03am 
cool mod, would be cool to see a ready draw position thats togglable in configs as qol, other then that everything is perfect, thanks for this
沙拉酱 13 Nov, 2024 @ 3:17pm 
good
pumpkin boogeyman 30 Oct, 2024 @ 9:20pm 
boom shakalaka moment
Ralsei the Floof 27 Oct, 2024 @ 2:31pm 
colt python got me feeling like ricky dicky doo dah grimes
marviN  [author] 27 Oct, 2024 @ 7:15am 
Go to where you set keybinds, at the bottom of that should be modkeybinds
hubbert 26 Oct, 2024 @ 10:50pm 
how to set up manual reload??? i cantfigure it out
pro_100andrew264 19 Oct, 2024 @ 3:53am 
Best mod i downloaded. Has everything i ever wanted (except tanks but that is just my wishful thinking xD)
I love every feature of it
Ralsei the Floof 17 Oct, 2024 @ 12:31pm 
Add a heavy machine gun? idk... but this mod is kick ass bro, good shit!
marviN  [author] 21 Sep, 2024 @ 8:52am 
You can just send them the compiled .tmod file directly.
foe 20 Sep, 2024 @ 6:33pm 
I'd like to upload the mod for private use between my friends & I with the damage changes, but I have errors when I try changing the file name saying it doesn't match other files. I feel stupid asking this but could you list the files that need name changes for the mod to function? Thank you
marviN  [author] 20 Sep, 2024 @ 8:21am 
You mean that they're not on the characters hands?