Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I wish there was a similar mod for tech cards and manipulator modules. Once you have what you need, those objects lose their utility. I don't know, a machine that turns those objects into useful materials? Copper, silicon boards, etc.
Hey, just dropping an idea (☞゚ヮ゚)☞
also!! @Alpha Drako, thank you!!
/admin
/debug
you can now see entity hitboxes
put your cursor over whatever's on the other side of the expansion port and
/entityeval status.setResource("health", 0) mcontroller.setPosition{0,-200}
I'm asking this question here because, while the mod itself is great, it appears virtually pointless when you cannot even expand your stations.
idk for you but i know i'll still play the game in 2025
All jokes aside, this mod is a godsend. You have my thanks.
Anyway subscribed.
Now take your survival kit and go conquer spaces