Total War: WARHAMMER III

Total War: WARHAMMER III

Nakai And Defenders of the Great Plan
54 Comments
Jeff GoldBlum 3 Jul @ 1:46pm 
is a restart required for this mod?
Jolc3r 26 Mar @ 2:54am 
sounds good, thanks!
Incata  [author] 26 Mar @ 2:11am 
@Jolc3r Thanks, I'll take a look. Anyway, since I have to check the mods in case there are more things to update, it will probably take some time to have everything.
Jolc3r 25 Mar @ 9:55pm 
Hi, this mod needs to update for 6.1. CA made a change that requires all chars in table, script, and loc filenames to be lowercase so all of those need to be changed for mods to even work.

There is a special build of rpfm in the modding discord under the rpfm_and_runcher channel that automates making the chars to lowercase.
Voidling 29 Jan @ 11:42am 
@Incata :WH3_clasp: Thank you
Incata  [author] 25 Jan @ 9:21am 
@Voidling Yes Yes:warpstone:
Voidling 25 Jan @ 8:18am 
Hi is it updated and playable in multiplayer?
Incata  [author] 23 Dec, 2024 @ 6:22pm 
@Disciple Toki I didn't find any problems or changes that affect it.
Disciple Toki 22 Dec, 2024 @ 11:48am 
Is this mod still working okay post 6.0. ?
Angelless 7 Aug, 2024 @ 1:20pm 
Then no, none of those
Angelless 7 Aug, 2024 @ 11:22am 
Using Fudging Vassals and Unbreakable alliances, the rest i cant imagine would affect this
Angelless 6 Aug, 2024 @ 11:34am 
Tried restarting and it seems to be tied to distance, they won't send any armies north when chaos is their only remaining enemy, so they had 4 20 stacks sitting in the south somewhat spread out in different regions but not moving, then they would build a 14 stack to fight with up north, the 20 stacks including summoned ones still stay though

Haven't played wh3 in a while so maybe what Tarnen mentioned is it but it certainly didn't use to be like that 4+ months ago, great mod otherwise
Tarnen 4 Aug, 2024 @ 2:33pm 
If you don't use the Hecleas AI Overhaul mod, they will do it, because all factions do it, especially if they are vassals, since CA is not able to program the AI well.

It's not a problem with this mod, it's the game.
Angelless 3 Aug, 2024 @ 2:55pm 
Dont know when this happened but suddenly the defenders do only...that. They just defend.

The defenders are currently sitting on 5 20 stacks of decent armies but refuse to send them further out towards enemies
Incata  [author] 25 Jul, 2024 @ 9:35am 
@Tarnen I can't say for sure, but there is nothing in this mod that affects nakai's ability to make settlement victory decisions.
Tarnen 25 Jul, 2024 @ 6:13am 
Could there be incompatibility with OvN Lost World? I can't conquer some territories of the Empire, it only lets me raze them.
Incata  [author] 21 Jul, 2024 @ 11:33pm 
@Tarnen :steamhappy::lunar2019wavingpig:
Tarnen 20 Jul, 2024 @ 2:10am 
Sub, :steamthumbsup: and my thanks for the effort.
Incata  [author] 20 Jun, 2024 @ 7:43am 
@潇洒妹抖十六夜 :steamthumbsup:
潇洒妹抖十六夜 20 Jun, 2024 @ 7:37am 
it works!:steamhappy:
Incata  [author] 19 Jun, 2024 @ 8:23am 
@潇洒妹抖十六夜 try loading those mods with higher priority
潇洒妹抖十六夜 19 Jun, 2024 @ 7:39am 
I have placed your mod on the top layer, and below are the two mods for loss call, only enabling these three mods

:steamsad:Currently, the game still cannot be successfully loaded after selecting the Nakai faction
Incata  [author] 18 Jun, 2024 @ 10:16am 
@潇洒妹抖十六夜 It probably has to do with the table that edits the lords for the factions since to make them only able to recruit Ancient Kroxigors, that table has to be replaced. Did you try loading those mods with a higher priority than this one?
潇洒妹抖十六夜 18 Jun, 2024 @ 9:17am 
Running the following two mods together will crash the game:
"Lost Calm: Jurassic Normal"
"Lost Calm: Nakai Submod"

"Active Defenders Of The Great Plan" can be run with the above two mods, I don't know why.

:steamhappy:I really like the idea of having Active Defenders Of The Great Plan move on their own.
Incata  [author] 5 May, 2024 @ 3:39am 
@Akrae Solved thanks for the warning
Akrae 4 May, 2024 @ 8:48pm 
Defenders of the Great Plan are recruiting a human Master Engineer lord, even with no other mods installed and after verifying files.
However, I fixed this by editing the faction_agent_permitted_subtypes_tables\data__ table in the mod pack, line 745 has their kroxigor ancient as an agent type of champion, when all lords should be general. Changing this made the vassal recruit the kroxigor ancients instead.
Incata  [author] 3 May, 2024 @ 1:28am 
Updated
toy soldier 2 May, 2024 @ 12:38pm 
this mod breaks all new thrones of decay lord/hero recruitment as of now
Incata  [author] 6 Apr, 2024 @ 2:59pm 
@Dairak Logrus It's probably compatible
Dairak Logrus 6 Apr, 2024 @ 10:15am 
i mean work with guv mod
Incata  [author] 5 Apr, 2024 @ 3:25pm 
@Dairak Logrus I do not understand what you mean
Dairak Logrus 5 Apr, 2024 @ 11:00am 
“Guv's Nakai Campaign Tweaks Mod”? who can check it?
Incata  [author] 11 Mar, 2024 @ 1:05pm 
@editu I think so but I haven't tried it
Editu 11 Mar, 2024 @ 10:38am 
Hi! Would this be compatible with “Guv's Nakai Campaign Tweaks Mod”?
Incata  [author] 29 Feb, 2024 @ 2:43pm 
@ook8903 I will update the mods little by little, I will leave the ones that require the most work for last, most of them can continue to be used without any type of change
ook8903 29 Feb, 2024 @ 2:23am 
update [lz
Incata  [author] 27 Nov, 2023 @ 8:39am 
@Slamurmum I'm glad to read this :steamhappy::lunar2019wavingpig:
Slamurmum 26 Nov, 2023 @ 11:11am 
Thanks for this mod. I like to play as Nakai with colonize everywhere and pretend i'm creating the ark crystals and place these horde factions at every singular jungle/great forests on the map. It's good to know they can defend themselves
Incata  [author] 27 Sep, 2023 @ 11:37pm 
@Saladofstones For the most part, yes, I think the only thing that won't work is that the defenders of the grand plan could recruit any lizardman lord.
Saladofstones 27 Sep, 2023 @ 8:54pm 
Would this work if I already started a campaign?
Incata  [author] 19 Sep, 2023 @ 4:54pm 
@Co-Z Hosey :steamhappy::WH3_clasp:
Co-ℤ Hosey 19 Sep, 2023 @ 6:56am 
I never played Nakai for the years I've been playing Total Warhammer.
Thanks for the opportunity of never needing to have bad memories of a sub par faction. :WH3_clasp:
Incata  [author] 19 Sep, 2023 @ 6:03am 
@Matthias :steamhappy::lunar2019wavingpig:
Matthias 19 Sep, 2023 @ 5:59am 
thanks a ton this goes on my muist have list
Incata  [author] 17 Sep, 2023 @ 3:15pm 
@Total War-Hamster They know it, that their starting point is the lower right corner (where it cannot be seen and is less bothersome) is no coincidence. :lunar2019wavingpig:
Total War-Hamster 17 Sep, 2023 @ 3:06pm 
Great work! The faction has such potential, I don't understand why they leave it in the toilet, given that its probably the least selling DLC after Ghorst was (but now isn't)
Incata  [author] 17 Sep, 2023 @ 4:13am 
@Manky Thank you, I hope it meets your expectations
Kragg 17 Sep, 2023 @ 4:06am 
Liked subbed and Favorited before I've even tried. Thank you for your efforts, will definitely provide feedback after trying it out! However I like what you've written, In my 2k+ of hours of WH2 I've almost never seen Nakai survive, when playing as Nakai it was a pain in the ass, in WH3 I've never encountered the faction for obvious reasons. I like this even just to see Nakai's faction potentially survive or even be a threat plus it will to make it much more enjoyable to play. :HappyMask:
Incata  [author] 13 Sep, 2023 @ 4:27am 
@RagnaroK :steamhappy: :lunar2019wavingpig:
RagnaroK 12 Sep, 2023 @ 11:25pm 
I always wondered if it was possible to change Nakai and the Defenders to a Lizard version of Beastmen with herdstones, brayherds/hordes running around alongside Nakai.

This will do though, great idea! Uprated. :steamthumbsup: