Total War: WARHAMMER III

Total War: WARHAMMER III

Nakai And Defenders of the Great Plan
54 kommentarer
Jeff GoldBlum 3. juli kl. 13:46 
is a restart required for this mod?
Jolc3r 26. mar. kl. 2:54 
sounds good, thanks!
Incata  [ophavsmand] 26. mar. kl. 2:11 
@Jolc3r Thanks, I'll take a look. Anyway, since I have to check the mods in case there are more things to update, it will probably take some time to have everything.
Jolc3r 25. mar. kl. 21:55 
Hi, this mod needs to update for 6.1. CA made a change that requires all chars in table, script, and loc filenames to be lowercase so all of those need to be changed for mods to even work.

There is a special build of rpfm in the modding discord under the rpfm_and_runcher channel that automates making the chars to lowercase.
Voidling 29. jan. kl. 11:42 
@Incata :WH3_clasp: Thank you
Incata  [ophavsmand] 25. jan. kl. 9:21 
@Voidling Yes Yes:warpstone:
Voidling 25. jan. kl. 8:18 
Hi is it updated and playable in multiplayer?
Incata  [ophavsmand] 23. dec. 2024 kl. 18:22 
@Disciple Toki I didn't find any problems or changes that affect it.
Disciple Toki 22. dec. 2024 kl. 11:48 
Is this mod still working okay post 6.0. ?
Angelless 7. aug. 2024 kl. 13:20 
Then no, none of those
Angelless 7. aug. 2024 kl. 11:22 
Using Fudging Vassals and Unbreakable alliances, the rest i cant imagine would affect this
Angelless 6. aug. 2024 kl. 11:34 
Tried restarting and it seems to be tied to distance, they won't send any armies north when chaos is their only remaining enemy, so they had 4 20 stacks sitting in the south somewhat spread out in different regions but not moving, then they would build a 14 stack to fight with up north, the 20 stacks including summoned ones still stay though

Haven't played wh3 in a while so maybe what Tarnen mentioned is it but it certainly didn't use to be like that 4+ months ago, great mod otherwise
Tarnen 4. aug. 2024 kl. 14:33 
If you don't use the Hecleas AI Overhaul mod, they will do it, because all factions do it, especially if they are vassals, since CA is not able to program the AI well.

It's not a problem with this mod, it's the game.
Angelless 3. aug. 2024 kl. 14:55 
Dont know when this happened but suddenly the defenders do only...that. They just defend.

The defenders are currently sitting on 5 20 stacks of decent armies but refuse to send them further out towards enemies
Incata  [ophavsmand] 25. juli 2024 kl. 9:35 
@Tarnen I can't say for sure, but there is nothing in this mod that affects nakai's ability to make settlement victory decisions.
Tarnen 25. juli 2024 kl. 6:13 
Could there be incompatibility with OvN Lost World? I can't conquer some territories of the Empire, it only lets me raze them.
Incata  [ophavsmand] 21. juli 2024 kl. 23:33 
@Tarnen :steamhappy::lunar2019wavingpig:
Tarnen 20. juli 2024 kl. 2:10 
Sub, :steamthumbsup: and my thanks for the effort.
Incata  [ophavsmand] 20. juni 2024 kl. 7:43 
@潇洒妹抖十六夜 :steamthumbsup:
潇洒妹抖十六夜 20. juni 2024 kl. 7:37 
it works!:steamhappy:
Incata  [ophavsmand] 19. juni 2024 kl. 8:23 
@潇洒妹抖十六夜 try loading those mods with higher priority
潇洒妹抖十六夜 19. juni 2024 kl. 7:39 
I have placed your mod on the top layer, and below are the two mods for loss call, only enabling these three mods

:steamsad:Currently, the game still cannot be successfully loaded after selecting the Nakai faction
Incata  [ophavsmand] 18. juni 2024 kl. 10:16 
@潇洒妹抖十六夜 It probably has to do with the table that edits the lords for the factions since to make them only able to recruit Ancient Kroxigors, that table has to be replaced. Did you try loading those mods with a higher priority than this one?
潇洒妹抖十六夜 18. juni 2024 kl. 9:17 
Running the following two mods together will crash the game:
"Lost Calm: Jurassic Normal"
"Lost Calm: Nakai Submod"

"Active Defenders Of The Great Plan" can be run with the above two mods, I don't know why.

:steamhappy:I really like the idea of having Active Defenders Of The Great Plan move on their own.
Incata  [ophavsmand] 5. maj 2024 kl. 3:39 
@Akrae Solved thanks for the warning
Akrae 4. maj 2024 kl. 20:48 
Defenders of the Great Plan are recruiting a human Master Engineer lord, even with no other mods installed and after verifying files.
However, I fixed this by editing the faction_agent_permitted_subtypes_tables\data__ table in the mod pack, line 745 has their kroxigor ancient as an agent type of champion, when all lords should be general. Changing this made the vassal recruit the kroxigor ancients instead.
Incata  [ophavsmand] 3. maj 2024 kl. 1:28 
Updated
toy soldier 2. maj 2024 kl. 12:38 
this mod breaks all new thrones of decay lord/hero recruitment as of now
Incata  [ophavsmand] 6. apr. 2024 kl. 14:59 
@Dairak Logrus It's probably compatible
Dairak Logrus 6. apr. 2024 kl. 10:15 
i mean work with guv mod
Incata  [ophavsmand] 5. apr. 2024 kl. 15:25 
@Dairak Logrus I do not understand what you mean
Dairak Logrus 5. apr. 2024 kl. 11:00 
“Guv's Nakai Campaign Tweaks Mod”? who can check it?
Incata  [ophavsmand] 11. mar. 2024 kl. 13:05 
@editu I think so but I haven't tried it
Editu 11. mar. 2024 kl. 10:38 
Hi! Would this be compatible with “Guv's Nakai Campaign Tweaks Mod”?
Incata  [ophavsmand] 29. feb. 2024 kl. 14:43 
@ook8903 I will update the mods little by little, I will leave the ones that require the most work for last, most of them can continue to be used without any type of change
ook8903 29. feb. 2024 kl. 2:23 
update [lz
Incata  [ophavsmand] 27. nov. 2023 kl. 8:39 
@Slamurmum I'm glad to read this :steamhappy::lunar2019wavingpig:
Slamurmum 26. nov. 2023 kl. 11:11 
Thanks for this mod. I like to play as Nakai with colonize everywhere and pretend i'm creating the ark crystals and place these horde factions at every singular jungle/great forests on the map. It's good to know they can defend themselves
Incata  [ophavsmand] 27. sep. 2023 kl. 23:37 
@Saladofstones For the most part, yes, I think the only thing that won't work is that the defenders of the grand plan could recruit any lizardman lord.
Saladofstones 27. sep. 2023 kl. 20:54 
Would this work if I already started a campaign?
Incata  [ophavsmand] 19. sep. 2023 kl. 16:54 
@Co-Z Hosey :steamhappy::WH3_clasp:
Co-ℤ Hosey 19. sep. 2023 kl. 6:56 
I never played Nakai for the years I've been playing Total Warhammer.
Thanks for the opportunity of never needing to have bad memories of a sub par faction. :WH3_clasp:
Incata  [ophavsmand] 19. sep. 2023 kl. 6:03 
@Matthias :steamhappy::lunar2019wavingpig:
Matthias 19. sep. 2023 kl. 5:59 
thanks a ton this goes on my muist have list
Incata  [ophavsmand] 17. sep. 2023 kl. 15:15 
@Total War-Hamster They know it, that their starting point is the lower right corner (where it cannot be seen and is less bothersome) is no coincidence. :lunar2019wavingpig:
Total War-Hamster 17. sep. 2023 kl. 15:06 
Great work! The faction has such potential, I don't understand why they leave it in the toilet, given that its probably the least selling DLC after Ghorst was (but now isn't)
Incata  [ophavsmand] 17. sep. 2023 kl. 4:13 
@Manky Thank you, I hope it meets your expectations
Kragg 17. sep. 2023 kl. 4:06 
Liked subbed and Favorited before I've even tried. Thank you for your efforts, will definitely provide feedback after trying it out! However I like what you've written, In my 2k+ of hours of WH2 I've almost never seen Nakai survive, when playing as Nakai it was a pain in the ass, in WH3 I've never encountered the faction for obvious reasons. I like this even just to see Nakai's faction potentially survive or even be a threat plus it will to make it much more enjoyable to play. :HappyMask:
Incata  [ophavsmand] 13. sep. 2023 kl. 4:27 
@RagnaroK :steamhappy: :lunar2019wavingpig:
RagnaroK 12. sep. 2023 kl. 23:25 
I always wondered if it was possible to change Nakai and the Defenders to a Lizard version of Beastmen with herdstones, brayherds/hordes running around alongside Nakai.

This will do though, great idea! Uprated. :steamthumbsup: