Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Advanced Water Treatment Plant
18 Comments
Zyx Abacab  [author] 2 Jan @ 10:18am 
@ maged_mmh All the building connections are displayed in the 2nd image above the mod description. (Yes, it does accept a high-voltage connection, in the upper-right corner.)

You can also use a high-voltage power substation, like the one at Workshop Item 3026792638 , to power high-demand buildings like this one.
maged_mmh 31 Dec, 2024 @ 7:41pm 
thanks, does it accept high voltage connection? power demand is high for substations
Zyx Abacab  [author] 12 Nov, 2024 @ 1:07pm 
@ zytukin Note the nominal label in the description. (As in, "according to plan or design.")

The rated maximum water capacity is based on the overhead needed to sustainably achieve 8 large pipes' worth of throughput, when unhappy or non-loyal citizens are employed at the building.

If the maximum rating was set to 1017.84m³, the nominal production would be closer to 800 m³ or 900 m³ under common, non-ideal conditions.
zytukin 11 Nov, 2024 @ 5:13am 
Great mod but it's impossible to do the claimed max of 1500m water per work day. It only has 8 pipe inputs and outputs so the max is limited to 1,017.84 because the max pipe size is 127.23m per work day. 8 x 127.23 = 1,017.84 input and output. This needs at least 12 pipe input and outputs connections to achieve 1500m water per work day.
Zyx Abacab  [author] 20 Sep, 2024 @ 12:17pm 
@ Crazymetzel Just as with the vanilla treatment buildings, if there is no pump between the wells and the treatment plant, nothing will happen.

I'm unable to replicate your issue (with energy management enabled) when using the vanilla wells, the vanilla pumps, and this treatment plant.
Crazymetzel 17 Sep, 2024 @ 4:16am 
seems not to work anymore, at least not with advanced energy management. always says no water, but connected to 3 water wells and high electricity
Zyx Abacab  [author] 20 Sep, 2023 @ 9:28am 
@ Mönchmandel You're most welcome! I'm happy to see people get use out of the things I've made!
Mönchmandel 19 Sep, 2023 @ 10:51am 
@Zyx Abacab thank you so much for the detailed response, very kind of you. I'll build this once I reach the 70s.
I'll follow your mod page and I'm looking forward for more of your creations!
Zyx Abacab  [author] 17 Sep, 2023 @ 9:47am 
@ Mönchmandel (1/2) Well, early experiments involving ozone in water treatment took place in the mid-1800s, with similar experiments involving UV taking place in the early 1900s. The potential for mass water treatment with either technology (separately) was well-known by 1910.

Ozonation has been in more-or-less continuous use in Europe since the early 1900s, and UV has been in use (also in Europe) since around the mid-1950s. The combination of both technologies together on a large scale is not something I can get firm information about, but there's literature from the 1980s referring to the application of both treatments at the same time.
Zyx Abacab  [author] 17 Sep, 2023 @ 9:47am 
@ Mönchmandel (2/2) On the other hand, combining the two treatment methods together is not technically difficult; it literally is a matter of doing one and then the other. Since both technologies were in use separately by the 1950s, you could make an argument that this mod is realistic to use right at the 1960 start, and a strong argument for the 1970 start.

But this is all purely from a technological/knowledge standpoint. It's really hard to find information about specific technologies in use in the Soviet Union, let alone when those technologies appeared there for the first time.
Mönchmandel 17 Sep, 2023 @ 12:44am 
Amazing! What year would you say is realistic to build it?
Zyx Abacab  [author] 15 Sep, 2023 @ 11:21am 
@ polcorp I'm glad you find it useful!

I've still got a couple of ideas I'd like to develop (like a hydrogen fuel plant that consumes water, electricity, chemicals, and maybe some aluminium), but I gotta take a little break before I get into anything further ;)
polcorp 15 Sep, 2023 @ 12:16am 
Absolutely brilliant and really useful. :steamthumbsup:
Thank you very much for this mod and congratulations. :steamhappy:
Good job, Lenin would be proud of you :-D
Zyx Abacab  [author] 14 Sep, 2023 @ 3:26pm 
@ RusGameTactics You're most welcome!
Zyx Abacab  [author] 14 Sep, 2023 @ 7:41am 
@ bacons960 I'm not sure I understand. This building draws a lot of electrical power, but it also has a dedicated high-voltage electrical connection.
bacons960 13 Sep, 2023 @ 8:25pm 
too much light can reduce electricity
Zyx Abacab  [author] 13 Sep, 2023 @ 2:10pm 
@ Adil3tr There is no way that I know of to change input requirements based on difficulty.
Therefore, if you disable energy management in your game, this building will purify water for practically nothing.

Here's some details about the consumption/production balance: the chemical usage of this building is about 1/2 the amount used by the smaller vanilla treatment plant, but the amount of water purified is about 10 times more. The electrical use is about 3000 times more. (Despite the high factor, the result is still reasonable, considering the typical power generation capacity of a republic.)
Adil3tr 13 Sep, 2023 @ 12:47pm 
With the way the game works, if I use this without electricity turned on, does it balance out the inputs or does it just remove the electricity use and thus make this very OP?