Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

92 ratings
Advanced Water Treatment Plant
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Building
Buildings (by category): Industrial facility, Citizen facility
File Size
Posted
Updated
5.490 MB
13 Sep, 2023 @ 12:19pm
17 Oct, 2023 @ 3:39pm
3 Change Notes ( view )

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Advanced Water Treatment Plant

In 1 collection by Zyx Abacab
Electric Republic
13 items
Description
This is a very large water treatment plant, capable of purifying over 1000 m³ of water per workday. By combining UV-irradiation and ozonation technologies for disinfection, almost all chemical use is eliminated, except for a minute quantity needed for flocculation and coagulation. Accordingly, electricity consumption is much higher.



Advanced Water Treatment Plant

UI Navigation
Left-Hand Toolbar > 'Mods' Button > 'Water Treatment' Filter > 'Advanced Water Treatment Plant' Button

Production
  • 1000 m³ of water (nominal) / 1500 m³ of water (maximum)

Consumption
  • 0.13 tons of chemicals

Workers
  • Uneducated: 0
  • Basic: 24
  • University: 6

Electricity consumption: 465 MWh per day / 7.8 MW instantaneous
Heat consumption: None
Water consumption: 0.6 m³
Sewage production: 0.6 m³
Waste production: None

Flammable: Yes
Pollution: None

(Unless specified, all values are given in terms of 1 workday / 8 hours, and represent peak capacities.)



This mod is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) License[creativecommons.org]. You are free to copy, redistribute, adapt, and build upon this mod for non-commercial purposes under the terms of this license. This mod may incorporate copyrighted material from other authors. Such material may not be available under the terms of a Creative Commons license.

This work incorporates public-domain sound data originally by JoelAudio at https://freesound.org/people/JoelAudio/sounds/136542/.

This work incorporates public-domain sound data originally by FreqMan at https://freesound.org/people/mikev166/sounds/173922/.

This work incorporates public-domain sound data originally by Sclolex at https://freesound.org/people/Sclolex/sounds/261002/.

This work incorporates public-domain sound data from https://gamesounds.xyz/.

This work incorporates public-domain texture data from ambientCG[ambientcg.com].

Raw mod data is available at the Internet Archive[archive.org].
18 Comments
Zyx Abacab  [author] 2 Jan @ 10:18am 
@ maged_mmh All the building connections are displayed in the 2nd image above the mod description. (Yes, it does accept a high-voltage connection, in the upper-right corner.)

You can also use a high-voltage power substation, like the one at Workshop Item 3026792638 , to power high-demand buildings like this one.
maged_mmh 31 Dec, 2024 @ 7:41pm 
thanks, does it accept high voltage connection? power demand is high for substations
Zyx Abacab  [author] 12 Nov, 2024 @ 1:07pm 
@ zytukin Note the nominal label in the description. (As in, "according to plan or design.")

The rated maximum water capacity is based on the overhead needed to sustainably achieve 8 large pipes' worth of throughput, when unhappy or non-loyal citizens are employed at the building.

If the maximum rating was set to 1017.84m³, the nominal production would be closer to 800 m³ or 900 m³ under common, non-ideal conditions.
zytukin 11 Nov, 2024 @ 5:13am 
Great mod but it's impossible to do the claimed max of 1500m water per work day. It only has 8 pipe inputs and outputs so the max is limited to 1,017.84 because the max pipe size is 127.23m per work day. 8 x 127.23 = 1,017.84 input and output. This needs at least 12 pipe input and outputs connections to achieve 1500m water per work day.
Zyx Abacab  [author] 20 Sep, 2024 @ 12:17pm 
@ Crazymetzel Just as with the vanilla treatment buildings, if there is no pump between the wells and the treatment plant, nothing will happen.

I'm unable to replicate your issue (with energy management enabled) when using the vanilla wells, the vanilla pumps, and this treatment plant.
Crazymetzel 17 Sep, 2024 @ 4:16am 
seems not to work anymore, at least not with advanced energy management. always says no water, but connected to 3 water wells and high electricity
Zyx Abacab  [author] 20 Sep, 2023 @ 9:28am 
@ Mönchmandel You're most welcome! I'm happy to see people get use out of the things I've made!
Mönchmandel 19 Sep, 2023 @ 10:51am 
@Zyx Abacab thank you so much for the detailed response, very kind of you. I'll build this once I reach the 70s.
I'll follow your mod page and I'm looking forward for more of your creations!
Zyx Abacab  [author] 17 Sep, 2023 @ 9:47am 
@ Mönchmandel (1/2) Well, early experiments involving ozone in water treatment took place in the mid-1800s, with similar experiments involving UV taking place in the early 1900s. The potential for mass water treatment with either technology (separately) was well-known by 1910.

Ozonation has been in more-or-less continuous use in Europe since the early 1900s, and UV has been in use (also in Europe) since around the mid-1950s. The combination of both technologies together on a large scale is not something I can get firm information about, but there's literature from the 1980s referring to the application of both treatments at the same time.
Zyx Abacab  [author] 17 Sep, 2023 @ 9:47am 
@ Mönchmandel (2/2) On the other hand, combining the two treatment methods together is not technically difficult; it literally is a matter of doing one and then the other. Since both technologies were in use separately by the 1950s, you could make an argument that this mod is realistic to use right at the 1960 start, and a strong argument for the 1970 start.

But this is all purely from a technological/knowledge standpoint. It's really hard to find information about specific technologies in use in the Soviet Union, let alone when those technologies appeared there for the first time.