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Any idea when the Workshop version will be updated? It's just so much more convenient. Thank you for taking the time to reply and for the continued work on the mod.
any help appreciated
In-game display:
Storage Group: [Name] (n buildings)
Display when using a MOD:
Storage Group: (n buildings)
This mod doesn't patch hauling, and the custom storage renderer it has does consistently outperform the vanilla renderer by at least 50% when directly comparing in a profiler
I'll note down to look into errors there turning into a crash though, thanks for reporting
Then, Adaptive Storage Framework (OptimizedPrintData → AssignThingGraphic → ThingCollection.Add) tries to render the thing when it’s registered in a storage cell, and the crash bubbles out while spawning gravship cargo (GravshipPlacementUtility.SpawnNonPawnThings).
Removing the retexture fixes the issue.
Can this mode make pawns sort so it will try to stor the same item in the same storage creat?
Spawned Apparel_ArmorRecon348962 with stackCount 2 but stackLimit is 1. Truncating.