RimWorld

RimWorld

War Crimes Expanded 2 Core (Updated)
188 Comments
Maverick 29 Aug @ 11:39am 
Love ur mod, but wait a sec where's castration? A Ck player really want this to be add in the game :HappyMoonman:
Mersid  [author] 27 Aug @ 4:32pm 
Yeah, industrial medicine is the base required level for growth extraction.
Fredrik 25 Aug @ 11:11am 
Im getting a messeage that says i cant use herbal meds for extracting neutroamine growths, can only do it with normal meds. Is that a feature or a bug?
Theneoseraphim 24 Aug @ 2:50pm 
Add an airlock execution option?
Hawkins 18 Aug @ 1:52am 
im judging myself for clicking subscribe...
Mersid  [author] 17 Aug @ 4:32pm 
1.5 and 1.6:
Added Alpha Memes support. Their Sadist meme will have torture as always a precept.

1.6 updates:
Tortures and mutilations now work on creepjoiners.
Re-added neutroamine and meaty growths. Growths can be harvested via surgery for drops, or killed and butchered.
Dotato1205 16 Aug @ 10:24pm 
why i cant find it on the research
Grimmas 13 Aug @ 6:43pm 
It seems the fine senators of the republic are upstanding citizens indeed, because loading this mod together with Vanilla Factions Expanded - Classical causes errors during worldgen.

To reproduce, load these two mods together and roll new maps. The error happens once the planet is generated. Sometimes it takes 2-3 tries though.

Hugslib log is here [gist.github.com] but because the log is missing the stacktrace for some reason I uploaded that separately here [pastebin.com].
irenenyx 12 Aug @ 7:24pm 
It would be nice if we could use prisoners or slaves from the colony as test subjects for the anomalies in the Anomaly DLC and that would give us more research points.
The History Prospector 11 Aug @ 6:54pm 
I love my wholesome cat profile picture, and this is what I spend my time on
The History Prospector 11 Aug @ 6:50pm 
I need a way to make the colinists not hate me for commiting these war- I mean, pretend war crimes.
zak1ft 11 Aug @ 4:07pm 
I love wholesome mods like these!
Shuttle 7 Aug @ 1:38am 
your missing a few War crimes aka FLoving.
Krikovovich 5 Aug @ 3:21pm 
uhhhhhh can i add it mid playhtrough? i forgot i didnt have this mod on until i had to chop off the limbs from prisoners.
Chairman_Meow 3 Aug @ 12:58am 
Marked as non-compatible with 1.6 on the ingame ui but seems to function fine.
Zim 29 Jul @ 9:19am 
Seems that Anomaly characters can't be interacted with by this mod. No operation options for them show up, at least I think it's related to the "Source: Anomaly" flag on pawns, as I couldn't find anything else different between them and my other prisoners on whom this works fine (tried changing stuff via the character editor for that anomaly pawn but nothing brings those operation options).
gunns22 28 Jul @ 7:31am 
Not really a bug, but I'd like it if there was compatibility with Alpha Memes, wherein the Sadist meme would allow the Torture precept to be set to "Always Respected" but lock off any level below "Acceptable." https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2661356814&searchtext=Memes
StalledAgate832 25 Jul @ 9:12am 
Hey Dev, any chance of having a settings menu for the mod in the future? Having the ability to hide some of the options would be pretty cool. Especially if you could hide operations based on if the pawn is a colonist or not.
ElsaTheHobo 23 Jul @ 5:52pm 
Doesn't work with mods that remove the skill level cap like EndlessGrowth - there appears to be a 'max allowed skill level' of 20 on operations.
Latex Santa 23 Jul @ 10:58am 
@=>PR<= XxDEM0NIKSxX
Removing Harmony is just not going to work, my guy.
Maybe Axolotl.
Haven 18 Jul @ 5:21pm 
remove the axolotl mods and harmony :D
困困七七 15 Jul @ 8:59am 
- PREFIX com.Axolotl.rimworld.mod: Void Axolotl.MoeLotlPrisonerAutoCutTailPatch:Prefix(Pawn_GuestTracker __instance, Int32 delta)
- POSTFIX Mersid.WCE2Updated.Core: Void WarCrimesExpanded2.HarmonyPatches:GuestTrackerTick(Pawn_GuestTracker __instance, Pawn ___pawn, GuestStatus ___guestStatusInt, PrisonerInteractionModeDef ___interactionMode)
at Verse.Pawn.TickInterval (System.Int32 delta) [0x0020d] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.Thing.DoTick () [0x000eb] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.Planet.WorldPawns.WorldPawnsTick () [0x00039] in <fcfab19af5d14a608a65ebd77f29482f>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
QAQ
困困七七 15 Jul @ 8:59am 
Exception in RimWorld.Planet.WorldPawns.WorldPawnsTick: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 858702B0]
at RimWorld.SlaveRebellionUtility.CanParticipateInSlaveRebellion (Verse.Pawn pawn) [0x00006] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.SlaveRebellionUtility.InitiateSlaveRebellionMtbDaysHelper (Verse.Pawn pawn) [0x00000] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.SlaveRebellionUtility.InitiateSlaveRebellionMtbDays (Verse.Pawn pawn) [0x00073] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.Pawn_GuestTracker.GuestTrackerTickInterval (System.Int32 delta) [0x000d1] in <fcfab19af5d14a608a65ebd77f29482f>:0
- PREFIX com.Axolotl.rimworld.mod: Void
Cantaloupe The Clown 14 Jul @ 10:25am 
if anyone else who uses Niilo's QOL is getting a ton of errors on startup when paired with this mod, disable "warn about potential error suppression" in the NQOL mod settings (under misc settings)
Big Lez 9 Jul @ 11:32am 
Is there a bug where special colonists can't have war crimes operations performed on them? I took a cult escapee prisoner who could self-resurrect, but when I go to operate on her only the vanilla options show up.
😑 7 Jul @ 5:25pm 
oh hell yeah, thank you sir.
VelxraTV 7 Jul @ 1:09am 
Thanks for the update. My prison full of prior enemies could not create the needed human potatoes without you.
PHCGamer 6 Jul @ 5:24pm 
Can you add Alpha Memes support? I feel like the Sadist meme should definitely require torture as always respected.
evil yaoi wizard 6 Jul @ 5:08pm 
thanks for updating!
Mersid  [author] 6 Jul @ 4:50pm 
Updated to 1.6. As for the neutroamine incubator, it looks like it's been broken for as long as I've updated this mod. From digging through the code it looks like it should create growths, chemical damage, and cancer on EMP, but there's no way to actually extract the neutroamine growths.
FirePlox 2 Jul @ 3:44am 
1.6?
fishy9s 1 Jul @ 11:27pm 
Does the neutroamine incubator still work? I’ve had a guy with it for 2 years with no effects besides chemical damage.
Synanti 1 Jul @ 12:20pm 
Please update, game is unplayable without it
ThcGM 30 Jun @ 6:00am 
to be fair lobotomizing prisoners isn't that great due to pain decreasing
Atomik Doctor 25 Jun @ 10:53pm 
@azoorfox annoying as always I see, how many threads are you gonna post the same crap in.
AzoorFox 21 Jun @ 6:00am 
UPDATE WHEN????????????
✞ Shinoxxi 16 Jun @ 3:41pm 
@Mersid this is my fav mod. PLEASE add more torture methods.
Mersid  [author] 11 Jun @ 3:57pm 
Will look into it.
Frankie Bobatelli 11 Jun @ 11:49am 
will you be updating this to 1.6?
richarddm1144 6 Jun @ 11:10pm 
l like to lobotomy my prisoners in rim
MichalPl111 3 Jun @ 1:40pm 
I literaly use this mod just to discourage my organ doners from changing there minds
MagicRobo 2 Jun @ 6:49pm 
good mod and all, but it absolutely makes looking through operations to find the right one actual torture. it takes me an hour to find where i can implant something on my pawn, trying to look through all the "hack off this" and "mutilate that"
INTERCEPTOR 2 Jun @ 3:40am 
doesent work anymore
doliver1999 10 May @ 6:21pm 
l like to lobotomy my prisoners :steamhappy: in rim
Mersid  [author] 24 Apr @ 10:26pm 
I'm still on 1.4 for now; will take a look in the future and see what's up with that.
DanScallion 24 Apr @ 12:55pm 
Yep, doesnt work on creepjoiners
cat2002 16 Apr @ 3:39pm 
Hey there, there's a bug where you're unable to do any of the surgeries on creepjoiners, this is due to you requiring a recipeUser of human, you should instead change it to have the <humanlikeOnly>true</humanlikeOnly> tag.
Urinal Cake 26 Mar @ 3:40pm 
any way to disable raiders from spawning with implants from this mod? the big bad heavy tribal guy that was supposed to beat down my colony has a stomach clamp
lostormisplaced 10 Mar @ 4:28pm 
Just used the mutilate face with acid operation and it burned off their whole head. Wasn't a failed operation or anything, just, well, no head.
Jeffigy 2 Mar @ 7:20pm 
Any shot at a light version of this mod? There are things that I like (hacking limbs off, neutroamine growth) but far more that I don't (implants, weird stuff). It'd be cool if there was a toned down version of this.