Stellaris

Stellaris

Real Terraforming
148 Comments
H.O.L.P. 3 hours ago 
To the guy below I think I found it under "situation_eco_terraforming" in the "realterraforming_situations" document I think it was that one you were looking but didn't find, if you see it do reply if it was right.
Daya.Mar.Sana 25 Sep @ 9:08am 
Was curious to see what was wrong with this as I do seem to enjoy the mod. Played it before the 4.x updates hit :p

Had to go into the files, set the base monthly progress to 1 instead of zero and the events to terraform planets seem to work properly doing that, well the greening one didn't but I suspect I missed something there.

Anywho, I did other poking around and as far as I can tell its the buildings the situation isn't seeing for the various flags though I could certainly be wrong. Could be something changed on the planetary side when 4.0 hit, but thats merely speculation.

Anywho, hope any of that helps anyone until this gets fixed.
TiraboTurbos 21 Sep @ 6:19am 
Completely nullified in regards to hive world terraforming, once I take that ascension perk, all terraformable planets are highlighted white in galaxy view like vanilla, and the terraforming process plays out like vanilla(Though hive worlds are the only selectable option).
Atlas_UK 16 Sep @ 4:05am 
agreed, I'm seeing zero progress on any of my terraforming situations despite the buildings on planet are all fully staffed.
Warhawk 15 Sep @ 5:09pm 
Appears broken, at least with respect to planetary stations and barren. Easy test with Mars: It never gains any progress towards adding water, whether shipped or produced in situ with the district buildings.
Gake 9 Sep @ 8:52pm 
Is there a book or something to read for WTF to do once you get to the second stage of terraforming a Tomb World or Barren world? After the 1st stage it just... Stopped. Zero explanation for what's going on or what's needed.
Gup 9 Sep @ 2:15pm 
Its a shame you have to colonize the planet to start terraforming it. It should be a station or that we add a limited base on planet. Not a full on colonization on a 5-25% habitability rating.
이사우로스 7 Sep @ 6:46pm 
i hope add without terraformable candidates can terraforming..
TiraboTurbos 2 Sep @ 11:18pm 
For terraforming uninhabited planets, do we still need to discover them as terraformable candidates, or can we terraform any planet we want? Probably a stupid question. I assume them actually being a valid candidate is still necessary.
mahovav 2 Sep @ 2:44am 
Увы, мод не работает, ни регулировка температуры или влажности планет, ни восстановление экосистемы. Может я что то не так делаю? У меня установлены Gigastructural Engineering & More (4.0) , полный комплект Real Space 4.0, Plentiful Traditions 4.x. Друзья подскажите кто разбирается?
Darth Trump 30 Aug @ 5:10am 
Does anyone know if this mod currently works? Only way I've been actually able to terraform any planet has been with asteroids and that method sucks.
SPOLF 24 Aug @ 12:29pm 
Atmospheric coolers and heaters do not contribute to the terraforming project, the mod is broken
Aesyaan 17 Aug @ 5:03pm 
I guess for my previous comment, it might be good to mention that I have the blockers mod.
Aesyaan 17 Aug @ 5:03pm 
Hello! trying to make a gaia world, but I can't make the gaiaformers building because it says "X any deposit". I don't know what to do and I haven't seen anything about it here
Dr.Vaфе!ь 14 Aug @ 5:46am 
With planetary stations can't terraform barren and other planets with planetary stations.
Dinogaming310 5 Aug @ 7:30pm 
Can you please update the mod because terraforming barren, cold barren, frozen, and toxic worlds isn't working?
Wostr 22 Jul @ 7:13am 
As of ver. 4.0.22 climate restoration of tomb worlds seems not working (0,0 progress regardless of number of terraformers) and Azaryn's terraforming of barren worlds is also not working.
oxychaos 18 Jul @ 12:09am 
Love the mod, but reloading saves seems to remove building options.
juxandreasjux 14 Jul @ 12:53am 
Seems not to work stuck at 0 progress even thou buildings with workers us there
Allenor 1 Jul @ 5:23pm 
Terraforming seems bugged when you take over a planet after integrating an AI vassal. Planet show an ongoing Terraforming process, but i can neither interact with the process nor stop it.
robert__79 28 Jun @ 4:01pm 
after the project was launched, the planet went from steppe to jungle in a second. Is that how it works or is it a bug?
银色子弹 25 Jun @ 7:38pm 
Even though jobs are being created, the terraforming process is still slow. Am I doing something wrong, or is it something else?
GE0 23 Jun @ 4:33pm 
Would it be possible to add a check for tech_detox OR ap_detox? Asking because I really like both your mod and Detox Technology , and would like to be able to use both together if possible.
Vlad_1492 22 Jun @ 6:58pm 
Gaiaformers don't seem to add jobs.
Vlad_1492 22 Jun @ 4:00am 
Do leader traits like Cartographer that boost terraforming speed and edicts like Terraforming Gases work with this?
Vlad_1492 22 Jun @ 3:25am 
I like this mod. Is seems pretty well-balanced to me, at least with my playstyle and modlist. Overhauling an entire planet *should* take a major commitment. Transformation times are not terrible if you devote a lot of slots to the gear and staff.
Also, I should have paid attention to the warning sign before I went one step too far and wiped out about 8k pops in one swoop.
Vlad_1492 22 Jun @ 3:22am 
Azaryn's magic terraform power doesn't seem to do anything now.
Annatar  [author] 19 Jun @ 11:52pm 
Fixed errors and added description. Sorry.
银色子弹 19 Jun @ 3:56am 
Planetary Stations. Why didn't I see the corresponding thing?
이사우로스 19 Jun @ 12:11am 
more import make more buff.
이사우로스 19 Jun @ 12:09am 
1.2 terraforming is Planetary Stations decision fast make that. import materials make buff
银色子弹 18 Jun @ 11:19pm 
Its construction activities did not generate commensurate jobs.
银色子弹 18 Jun @ 11:15pm 
Its terraforming progress is painfully slow; it takes centuries. Five or ten years would be more like it.
Nikal 17 Jun @ 5:43am 
You should probably keep the link for terraforming barren planets into Gaia, as otherwise it breaks paragon Azaryn's "Terraformation Nuclei" ability.
이사우로스 17 Jun @ 5:04am 
i hope future without terraforming candidate can terraform
DaViper 16 Jun @ 8:44am 
Change notes in the 'change notes' would really be nice. thanks.:steammocking:
이사우로스 14 Jun @ 8:08am 
please add parameters info in game.
djvandebrake 3 Jun @ 11:05am 
Ah, so the process is colonize -> decision -> building? Thank you!
이사우로스 3 Jun @ 4:53am 
building show need decision first.
djvandebrake 2 Jun @ 2:54pm 
Having trouble figuring this mod out. I'm on 4.0.13 and have the terrestrial sculpting tech, but can't seem to terraform - not with the button, as expected, but also not with any decisions; even after colonizing a world the buildings aren't appearing.
이사우로스 31 May @ 6:22am 
1.2 ver terraform can multiple uninhabitable planets?
IV. Riehol 27 May @ 8:53am 
I like how realistic your mods are. please don't listen to the crybaby comments and dont simplify the mod. "stay Real" thx for all!
Annatar  [author] 24 May @ 9:53pm 
@银色子弹 In progress
银色子弹 21 May @ 8:12am 
Update1.2?
Annatar  [author] 18 May @ 6:32am 
Mod Updated
Nikal 15 May @ 4:53am 
I really did enjoy this mod back in the day. However, considering the mess Pdx made with building slots, if you (hopefully) decide to update it then it might be worth streamlining the buildings. Planetary stations first, though. :steamthumbsup:
The Slunch 3 May @ 12:20pm 
mod stinks, terraforming takes insane amounts of time and none of the terraforming buildings even do anything
이사우로스 13 Apr @ 3:22pm 
this mod 4.0 update after said discord
MightyThor769 12 Apr @ 5:05am 
no update needed?
이사우로스 21 Feb @ 9:14pm 
said that discord