Stellaris

Stellaris

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Detox Technology
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9 Jul @ 3:41pm
25 Jul @ 4:21am
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Detox Technology

Description
What is it?

Being able to terraform toxic worlds is a cool feature from the Toxoids DLC, but it's rarely worth taking an Ascension slot for it. This mod removes the Detox perk and provides a Detoxification technology instead.

Detoxification is a rare tier 4 technology that can naturally appear after Climate Restoration is researched. It provides the same effect as the old perk, minus the ascension slot requirement. As a bonus, (spoiler for the Knights of the Toxic God's quest) slaying the Toxic God unlocks the technology at 50% completion.

Because I was able to reuse tooltips and labels from the Detox perk and the Climate Restoration tech, this mod fully support all languages included in vanilla.



Installation

You can enable this mod mid-game and it should work fine, but if you already took the Detox perk you will be stuck with it and you will need to research Detoxification to terraform toxic worlds again.

This mod shouldn't be prone to conflict with other mods, but let me know if anything strange happen.

Not achievement friendly.



Required DLC

This mod requires the Toxoids Species Pack to work.



My Other Mods

Council Position Diversity: Adds custom councilor titles to replace the default Head of Research, Minister of Defense, and Minister of State based on your government type. Includes a few extra governments as well.

Precursor Selection Advanced: Allows the selection of precursor and rebalance the trigger rate of initial discovery.

Hive Name Diversity: Adds a massive quantity of new name variants for hive minded civilisations.
15 Comments
Harvatos  [author] 5 Aug @ 4:28am 
@just a person ? I'll take a look.
just a person ? 4 Aug @ 8:31pm 
hey man is there anyway to fix when the tech have been research, the toxic planet will show up star map, it keep hidden after research
neilbert1 26 Jul @ 6:04pm 
I can confirmed that the problem seems to have been fixed. The arc furnace/habitat spots available tooltip now shows up again.
Harvatos  [author] 25 Jul @ 4:39am 
@StarDruid That's very strange; I thought I fixed that ages ago. Anyway, I changed the file name, which should prevent other tooltips from being overwritten.
StarDruid 25 Jul @ 12:19am 
Seem this mod cause the ability to see how many Arc furnace/Habitat spots a system has, that was recently added to the game, to not show up in the tooltips. I looked at mod content and it's because with the "00_system_tooltips.txt" doesn't have the other entries in it. You'll just need to drop all the stuff and before & after the toxic_terraforming_tooltip section and that will fix it.
The Green One 24 Jul @ 12:21pm 
Should have always been a thing, great work here
neilbert1 16 Jul @ 8:51am 
This is the way that toxic world detoxification should have always worked. Having to take an ascension perk to gain this ability is an automatic pass in any game where you have 5 or less toxic terraforming candidates, and even when you have 6 or more, you're still having to give up another potentially very powerful ascension perk. Thank you.
d.kall 12 Jul @ 9:36am 
Very nice, instant subscribe
Harvatos  [author] 12 Jul @ 3:23am 
@Dominus Hydrocentric is actually a very good perk, and has a lot more effects than Detox. Detox doesn't do anything except unlock the terraform button on toxic worlds, so it wasn't too hard to just turn it into a tech.
Dominus 12 Jul @ 1:09am 
Very cool mod, but if I may ask could you make one for Frozen Terraforming Candidates too? Having to go out of my way to become hydrocentric just to terraform one really ain't worth it IMO.