Cookie Clicker

Cookie Clicker

Generous Offline Lumps
20 Comments
Rumo  [author] 27 May @ 5:32am 
Newest update should fix out of date issues, sorry for the delay
Nius Atreides 4 May @ 9:53am 
This mod is out of date and doesn't work anymore.
AlphaWolf068 15 Apr @ 5:57pm 
Just letting people know CCSE is not up to date and this needs it as a dependency if you want to use either one
Kiraneaux 6 Feb, 2024 @ 7:47pm 
The bug mentioned by the other commenter also happened to me several weeks ago when I reopened the game before the special lump had finished growing, causing the mod to overwrite its type as normal (because no special lumps had been harvested since I was last online). Presumably the recent patches have fixed this (hopefully it now gives priority to whichever type is rarer between the rarest offline lump and the current lump in-progress?), but if you're already checking the game every day you don't need this mod in the first place.
Kiraneaux 6 Feb, 2024 @ 7:34pm 
For those who are confused about how this works...
Unmodded: If there is a special lump in-progress when you close the game and it finishes growing while you're away, you'll receive it upon reopening the game, even if you weren't there to harvest it. Additionally, when you open the game, the currently growing lump can be special, even if you weren't there when it first started growing. All other lumps grown offline will be normal.
Modded: This mod looks at what types all those "normal" offline lumps WOULD have been, and picks the most rare/special type from among them (if none were special, the type is normal). When you next open the game, it will set the currently growing lump to be that type. You can either keep the game open until it's done growing, or you can close the game, let it special lump in-progress auto-harvest, and then collect it whenever you come back. Perfect for players who only check the game weekly/monthly.
Rumo  [author] 19 Jan, 2024 @ 6:25pm 
Sorry for the inconvenience. I checked out the code and found an error. I think the bug occurs when no sugar lumps are auto harvested in between saving and loading. Does that match your experiences?
Rogue Seraph 16 Jan, 2024 @ 5:50pm 
Just confirmed, lost a day of progress to avoid losing my caramelized lump, stay far away from this mod.
Rogue Seraph 16 Jan, 2024 @ 5:39pm 
Unless it's Shimmer Pop somehow, this mod is destroying my sugarlumps instead of saving the best, TWICE now my lump changed from a better one to a normal one. Opening up the game after an auto harvest has generated a lump AT LEAST twice I have noticed, if not more when I didn't, but then when I save and close, upon reopening the game it changes to normal, I am furious.
barrett 4 Oct, 2023 @ 4:50am 
What does this mod even do? my english is very bad so i'm having a hard time understanding
newmonster432 2 Oct, 2023 @ 5:15am 
gnbjbjnjgnbgjbnjndrkgjrdg
chelsworld 30 Sep, 2023 @ 7:28am 
Also, thank you for this mod Rumo. Absolute lifesaver. Take my points.
chelsworld 30 Sep, 2023 @ 7:25am 
Hasn't disabled achievements for me. If its disabling achievements for you guys, I'd recommend getting the "Steam Achievements Status" mod, as you can see the status of it & force enable achievements there.
Jelidragon 29 Sep, 2023 @ 8:54pm 
it did not disable achievements for me btw
ArthurlilayOz 29 Sep, 2023 @ 12:27pm 
hmm
Put Me Out Of My Misery 29 Sep, 2023 @ 2:53am 
it does disable achievements.
Spoo2234 27 Sep, 2023 @ 3:02pm 
it's the guy
doot 27 Sep, 2023 @ 10:51am 
exotic nuts
Spoo2234 27 Sep, 2023 @ 1:57am 
there's lumps in my sack
Alder 24 Sep, 2023 @ 10:07am 
seems like a w. subscribing rn
CynosureTheTank 23 Sep, 2023 @ 11:24am 
as awesome as the rest of the game is, i have a burning hatred for sugar lumps. thank you for this mod that makes the experience slightly better