RimWorld

RimWorld

Alpha Vehicles - Neolithic
305 Comments
Sarg Bjornson  [author] 5 Sep @ 5:06am 
@Stalins_Purge: Vehicles don't get diseases, you have mod conflicts
WHEELBARROW MOD LETS FUCKING GOOOOOOOOO
Stalins_Purge 4 Sep @ 10:57pm 
Hi sorry if this is a dumb question but my covered carriage contracted the plague (the horses I assume), how do I treat it? Whenever my doctor/animal care pawns click the carriage there isn't an option to tend.
Sarg Bjornson  [author] 1 Sep @ 10:36pm 
Not without the framework adding that
platinumhydra 1 Sep @ 1:14pm 
any way to add pulling animals as a specific type of passenger in a vehicle? so vehicles require animals to run instead of just food?
Sarg Bjornson  [author] 27 Aug @ 2:11am 
I don't want that
Alex_ 27 Aug @ 1:18am 
I can make this before I can build a wall with Vanilla Factions Expanded - Tribals. Please put it behind a neolithic research, even a small one.
Lord of the Hold 20 Aug @ 10:42pm 
I hope it's ok to toss some ideas for more wagons into the comments. Probably most of these have been suggested or asked for before. -- A "Royal Wagon" like those gaudy french imperial ones with the gold accents could be fun for Royalty playthroughs. -- For Western runs maybe the "Concord Coach" style stagecoach. -- A prison transport wagon with bars.
Sarg Bjornson  [author] 20 Aug @ 10:11am 
Again, I'm not sure what do you want me to do with that :) This mod uses a framework
Beathoven 20 Aug @ 10:05am 
The balloon could need some kind of failsafe. i had multiple occasions, where i set it to land on map border but it couldnt due to bad rng when it tries to land on mountain tiles. Balloon and pawn gone.
Anker 6 Aug @ 5:12am 
The balloon is useful, for mods that add places you need to visit in person for functionality, like Classical, but dont tend to place those places anywhere close together. (Or in especially habitable regions.) I do wish there was a bigger version, though, with more passengers. But I guess they didn't make double-basket hot air balloons, did they? I could always try sending two of them but caravanning with them is weird. It says you can't start a caravan with them, maybe because it's a flying vehicle, but you can launch and then start one. Haven't tried two yet.
Sarg Bjornson  [author] 29 Jul @ 10:16am 
Ask in the framework
Allied_Mastercomputer 28 Jul @ 11:06am 
Apologies if this has been asked, but how do I trade with my vehicle caravans? I loaded up a covered carriage with stuff and sent it to trade, but none of the stuff in the cargo section is accessible in the trade menu.

I do have Vanilla Trading Expanded, so that could be it, but I just figured I'd ask and see if anybody knows what to do.
♥ hazelnot ♥ 27 Jul @ 12:18pm 
Huh ok to be fair I looked it up and they were invented in like the 2nd century in China and also at some point in medieval Europe so it does kinda make sense
♥ hazelnot ♥ 27 Jul @ 12:15pm 
Why does stuff like the wheelbarrow require steel? 😅
ramarl.me 21 Jul @ 3:16pm 
Works great for me, thank you!
ne_propheta 18 Jul @ 1:57pm 
From the FAQ above:

Q: Where Flintstone Car?
A: In every mod, there is just this SUPER OBVIOUS joke that everyone repeats until it loses all meaning. In the mushrooms mod, it was references to Deep Rock Galactic. In Highmates, it was constant furry references. Here, it is Flintstones Car.
AcetheSuperVillain 13 Jul @ 7:25am 
"LOL (insert concept here)" is all the reason anybody needs to mod something into RW. But that's clearly not what this collection is about.

Some more combat vehicles would be cool, hussite war wagon, gulyay gorod, horse-drawn cannon/trebuchet/catapult/ballista, elephant/mammoth/camel/muffalo mounted artillery. Wild West covered wagon with the vehicle interiors framework would be fun.
gunns22 11 Jul @ 5:24pm 
@melelconquistador
Why would you want the Flintstones Car? What practical benefit would that add to RimWorld? Aside from "LOL Cartoon Caveman Car!" there's absolutely NO reason for the Flintstones' car to exist in RimWorld.
Unless Sarg feels like adding vehicular manslaughter to RimWorld. But that seems like kind of a big "IF."
melelconquistador 5 Jul @ 10:38pm 
No flint stone car?
Mad Cake 18 Jun @ 11:54am 
Oh. Well, i think somebody else should do something like that. Right now there is no mod for that sort of things, or i cant find it. Though, i find problem of moving large piles of resourses on the map pretty obvious. Y know, like big amount or rocks, mined ore or stacks of lumber. Anyway, still, thanks for the mod.
Sarg Bjornson  [author] 18 Jun @ 11:08am 
I can't change features like that, that'd be a change in the framework
Mad Cake 18 Jun @ 10:32am 
its sad that wheelbarrow cant be used to move ore to storage on the map. Or at least i dont know how to.
Sarg Bjornson  [author] 26 May @ 1:31am 
No idea, sorry
Carter 25 May @ 8:10pm 
I feel like I'm losing my mind, but isn't there a github patch or something to make the recipes work better with medieval overhaul? Does anyone know?
Adnan 20 May @ 10:31pm 
It would be perfect if we could put things on horse carts and if we could have a plough that we could hitch oxen to and plough the fields with.
Jim Jam 2 May @ 9:24am 
Thank you Sarg. I was looking for a simple way to have vehicles for my medieval colony. I appreciate you!
Nim 6 Apr @ 5:49am 
The balloon is way overpowered, but I love it. Maybe some of these vehicles should be behind a tech requirement.
Sarg Bjornson  [author] 5 Apr @ 8:29am 
Maybe!
ChrisB 5 Apr @ 7:41am 
hi sarg, do you have any plans to incorporate VVE upgrades?
Jackel990 24 Mar @ 1:58am 
as a joke can you add a Flintstones car
Sarg Bjornson  [author] 22 Mar @ 1:33am 
/shrug
Karasik Erohin 22 Mar @ 1:22am 
I don't feel right about an ox cart or horse chariot built out of nothing using wood. It must implement actual oxen/horses/dogs strapped in, else it's a cheating in a way, and doesn't feel right to me. That's basically why I remove this one after some time playing.
DigiDragoon 20 Mar @ 9:26am 
Would you consider adding a raft as a potential vehicle? Maybe it could greater passenger capacity than the outrigger but be extremely slow as a trade off.
Vortek Gamer 2 Mar @ 4:45pm 
I noticed that the collisions for some of the wagon parts is off, for an example, Covered Carriage where the front wheels is right by the horses and the Ox cart wheels is cover the whole thing even the ox
Mutazek 21 Feb @ 4:34am 
@Colonel.EXE But Chariots getting the plague isn't that far off, they are animal traction vehicles, so is the horse getting the plague, not the chariot itself? Call it a feature, not a bug :lunar2019crylaughingpig:
Sarg Bjornson  [author] 18 Feb @ 11:06pm 
They can't, you have something conflicting with the Vehicle Framework
Colonel.EXE 18 Feb @ 4:05pm 
Alright so uh.... I guess chariots can get plagues...?

https://imgur.com/a/3mBkFY4
Sarg Bjornson  [author] 31 Jan @ 11:04pm 
Yeah
SiaNKs 31 Jan @ 7:35pm 
i guess you dont need horse to build horse cart right? It will be treated as vehicle with Hay as fuel or any other organic marterial?
NihilRetnar 24 Jan @ 9:34am 
@Sarg Bjornson, don't know what could be causing it, it's just rather humorous to have some chariot meat float down a river (from the some things float mod) for my starving colony to eat.
Sarg Bjornson  [author] 23 Jan @ 11:20pm 
Not without a mod conflict, no
NihilRetnar 23 Jan @ 10:42pm 
Yummy yummy chariot meat.
Sarg Bjornson  [author] 23 Jan @ 2:51am 
Dunno what to tell you, they are literally in the Vehicles tab, and with no research needed
yiersa 23 Jan @ 2:44am 
I couldn't find the contents of this mod in my research,but the contents of the age of sail is still there
Sarg Bjornson  [author] 19 Jan @ 9:59am 
Manually, yeah. I don't think anyone has made an automatic system
DarkRen817 19 Jan @ 9:18am 
Can you command your pawns to use the wheelbarrel to carry stuff easier back and forth?
Sarg Bjornson  [author] 14 Jan @ 11:17pm 
I can't know
tehswordninja 14 Jan @ 9:57pm 
Hi, I'm getting some pretty crazy vehicle convoy speeds - like a covered carriage going 90+ tiles a day. Can I assume this is a mod incompatibility?
Sarg Bjornson  [author] 3 Jan @ 2:53am 
I don't know! You should ask CE