RimWorld

RimWorld

707 ratings
Alpha Vehicles - Neolithic
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Mod, 1.5, 1.6
File Size
Posted
Updated
3.791 MB
31 Aug, 2023 @ 8:52am
14 Jul @ 9:32am
11 Change Notes ( view )

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Alpha Vehicles - Neolithic

Description
[www.patreon.com]

Features

- 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure
- 2 new traction modes: Human traction and animal traction
- 2 new wood-like patterns for your vehicles

Content


















Issues

There is a little issue at the moment with the Dog Sled: it will treat rough stone of any kind as Ice. This would need a change to the Vehicle Framework itself.

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Important: Bugs for the Vehicle Framework MUST be reported there. I will delete any bug report that I can do NOTHING about.

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: I don’t like certain things, can I remove them?
A: The Vehicle Framework includes mod options to tweak most things

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Does this need Vanilla Vehicles Expanded?
A: Yes

Q: But I don't wanna!
A: Not a question! Next!

Q: Is it compatible with another mod that adds vehicles?
A: It should

Q: Does this work with Combat Extended?
A: It should

Q: Where Flintstone Car?
A: In every mod, there is just this SUPER OBVIOUS joke that everyone repeats until it loses all meaning. In the mushrooms mod, it was references to Deep Rock Galactic. In Highmates, it was constant furry references. Here, it is Flintstones Car.

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Have you tried just playing Minesweeper?

Changelog

v1.0: Release (31/8/23)
Full changelog on GitHub

Credits

Wagon sounds: https://freesound.org/people/Martineerok/sounds/486410/

Rimworld is owned by Tynan Sylvester.

Thanks to Oskar for the preview pic

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (1)
29
23 May @ 6:21pm
PINNED: Bug Reports
Sarg Bjornson
302 Comments
Sarg Bjornson  [author] 1 Sep @ 10:36pm 
Not without the framework adding that
platinumhydra 1 Sep @ 1:14pm 
any way to add pulling animals as a specific type of passenger in a vehicle? so vehicles require animals to run instead of just food?
Sarg Bjornson  [author] 27 Aug @ 2:11am 
I don't want that
Alex_ 27 Aug @ 1:18am 
I can make this before I can build a wall with Vanilla Factions Expanded - Tribals. Please put it behind a neolithic research, even a small one.
Lord of the Hold 20 Aug @ 10:42pm 
I hope it's ok to toss some ideas for more wagons into the comments. Probably most of these have been suggested or asked for before. -- A "Royal Wagon" like those gaudy french imperial ones with the gold accents could be fun for Royalty playthroughs. -- For Western runs maybe the "Concord Coach" style stagecoach. -- A prison transport wagon with bars.
Sarg Bjornson  [author] 20 Aug @ 10:11am 
Again, I'm not sure what do you want me to do with that :) This mod uses a framework
Beathoven 20 Aug @ 10:05am 
The balloon could need some kind of failsafe. i had multiple occasions, where i set it to land on map border but it couldnt due to bad rng when it tries to land on mountain tiles. Balloon and pawn gone.
Anker 6 Aug @ 5:12am 
The balloon is useful, for mods that add places you need to visit in person for functionality, like Classical, but dont tend to place those places anywhere close together. (Or in especially habitable regions.) I do wish there was a bigger version, though, with more passengers. But I guess they didn't make double-basket hot air balloons, did they? I could always try sending two of them but caravanning with them is weird. It says you can't start a caravan with them, maybe because it's a flying vehicle, but you can launch and then start one. Haven't tried two yet.
Sarg Bjornson  [author] 29 Jul @ 10:16am 
Ask in the framework
Allied_Mastercomputer 28 Jul @ 11:06am 
Apologies if this has been asked, but how do I trade with my vehicle caravans? I loaded up a covered carriage with stuff and sent it to trade, but none of the stuff in the cargo section is accessible in the trade menu.

I do have Vanilla Trading Expanded, so that could be it, but I just figured I'd ask and see if anybody knows what to do.