RimWorld

RimWorld

726 ratings
Alpha Vehicles - Neolithic
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Mod, 1.5, 1.6
File Size
Posted
Updated
3.791 MB
31 Aug, 2023 @ 8:52am
14 Jul @ 9:32am
11 Change Notes ( view )

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Alpha Vehicles - Neolithic

Description
[www.patreon.com]

Features

- 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure
- 2 new traction modes: Human traction and animal traction
- 2 new wood-like patterns for your vehicles

Content


















Issues

There is a little issue at the moment with the Dog Sled: it will treat rough stone of any kind as Ice. This would need a change to the Vehicle Framework itself.

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Important: Bugs for the Vehicle Framework MUST be reported there. I will delete any bug report that I can do NOTHING about.

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: I don’t like certain things, can I remove them?
A: The Vehicle Framework includes mod options to tweak most things

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Does this need Vanilla Vehicles Expanded?
A: Yes

Q: But I don't wanna!
A: Not a question! Next!

Q: Is it compatible with another mod that adds vehicles?
A: It should

Q: Does this work with Combat Extended?
A: It should

Q: Where Flintstone Car?
A: In every mod, there is just this SUPER OBVIOUS joke that everyone repeats until it loses all meaning. In the mushrooms mod, it was references to Deep Rock Galactic. In Highmates, it was constant furry references. Here, it is Flintstones Car.

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Have you tried just playing Minesweeper?

Changelog

v1.0: Release (31/8/23)
Full changelog on GitHub

Credits

Wagon sounds: https://freesound.org/people/Martineerok/sounds/486410/

Rimworld is owned by Tynan Sylvester.

Thanks to Oskar for the preview pic

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (1)
30
10 Sep @ 5:11pm
PINNED: Bug Reports
Sarg Bjornson
311 Comments
BRH0208 12 Oct @ 1:45pm 
Ah, okay, thanks! That helps narrow the problem down.
Sarg Bjornson  [author] 12 Oct @ 12:24pm 
Cool. This mod doesn't have code
BRH0208 12 Oct @ 12:13pm 
I also encountered vehicles turning pitch black 3x3 sprites. I tried to deconstruct the wheelbarrow, it was empty and had no driver and turned into a black square, failing to be deconstructed
Sarg Bjornson  [author] 25 Sep @ 11:09pm 
Obviously not
A kobold 🎖 25 Sep @ 3:51pm 
uh anyone else having problems with vehicles from this mod becoming black screens when you try to deconstruct or damage them?
Phil 20 Sep @ 8:25pm 
Do pawns inside the carriage count as covered or are they technically still in the world? Thinking about doing a playthrough with vampires with lethal UV sensitivity and wondering if the carriage would allow me to caravan without ambushes instantly crisping my vamps
Sarg Bjornson  [author] 5 Sep @ 5:06am 
@Stalins_Purge: Vehicles don't get diseases, you have mod conflicts
WHEELBARROW MOD LETS FUCKING GOOOOOOOOO
Stalins_Purge 4 Sep @ 10:57pm 
Hi sorry if this is a dumb question but my covered carriage contracted the plague (the horses I assume), how do I treat it? Whenever my doctor/animal care pawns click the carriage there isn't an option to tend.
Sarg Bjornson  [author] 1 Sep @ 10:36pm 
Not without the framework adding that