Total War: WARHAMMER III

Total War: WARHAMMER III

Steam Constructs of the Empire
75 Comments
lwhのsama 10 May @ 10:53pm 
三个血量超级脆 攻防还不错的外太空帝国士兵以及一个100护甲 65攻30防300威力6000血+魔法攻击+没有任何抗性对标巨人的外太空钢铁洪流:steamthumbsup::steamthumbsup:
Sp3rm Wh4le 17 Dec, 2024 @ 5:15am 
Wait wrong titans, All the titans here mostly melee.
Sp3rm Wh4le 17 Dec, 2024 @ 5:13am 
Yep, found the problem, some building not appear for empire so i modify it to main_emp_forges_4

and another problem is pure iron colussus just attacked one entitiy. with her big ass gun. 600 damage. so basically shooting at a army of 120 entities and she just killed one man in that army. oeverkill with 600 damage.
Sp3rm Wh4le 16 Dec, 2024 @ 6:50am 
Hey i have certain tool to modify, can i use RPFM to change conflict or modify your file? or any other method?
Supreme Grand Eternal Pogi  [author] 27 May, 2024 @ 2:27am 
I noticed certain mods do remove some of the units on my other mods on Custom Battles. Perhaps it also affects the campaign.
Supreme Grand Eternal Pogi  [author] 27 May, 2024 @ 2:26am 
@DaJim, @(13th WG) Vladimir Putin. I'm really sorry, but I think some of the mods are conflicting with this. Unless you guys have tried it out with only this mod.

If it is the case that it conflicts, I recommend you guys edit the mod yourselves in this case. It's really easy! Kindly PM me for instructions. Thank you!

@ Modern Spartan Not at the moment, but feel free to recommend me a unit!
Modern Spartan 23 May, 2024 @ 10:16pm 
Could we get a tier 1 unit of some kind? It would allow using war caskets all game, GREAT for roleplay armies!
DaJim 21 May, 2024 @ 7:35am 
I agree with Vladimir. I have constructed both building in Nuln and no sign of the units. Which is a shame, I really love these units.
(13th WG) Vladimir Putin 16 May, 2024 @ 3:51am 
hello, can i have a mod option or a separate mod where the thing would be recruitable on the engineers guild hall instead of the nuln building?
dead2571 12 May, 2024 @ 9:57pm 
Thanks man~ Keep up the great work, modders keep games alive.
Supreme Grand Eternal Pogi  [author] 12 May, 2024 @ 9:42pm 
@sigmars_disciple and @dead2571, looking at the campaign, all units are recruitable when you have the Nuln Special Building and the Engineer's Guild Hall. I'll reupdate it now just in case. Thanks!
Supreme Grand Eternal Pogi  [author] 12 May, 2024 @ 9:23pm 
@sigmars_disciple and @dead2571, I'll recheck it again on campaign for revisions. Thank you!
sigmars_disciple 12 May, 2024 @ 6:52pm 
@dead2571 You're not being a dick. I also came here coz I saw there was an update, but I guess it's not quite ready yet. If think if this one is ready to go with 5.0, the Grand Sensei will probably notify us in a comment here - to let us all know we can now try and let the dogs out <3
dead2571 10 May, 2024 @ 12:43pm 
Is this mod updated? (And no I am not trying to be a dick) the workshop says it was updated after most of the previous comments but I cannot see them available for recruitment from the nuln building. Asking cause if it is updated, I get to find which mod breaks it.
Lord Ahuitzol 8 May, 2024 @ 2:35pm 
hey bro, thanks for you jgreat job, really said it
sigmars_disciple 8 May, 2024 @ 4:00am 
Cool, sounds like you're in decent shape

THEN OFF YOU GO TO INTO YOUR LITTLE MOD FORGE. DO ALL THAT UNPAID WORK FOR US! - and YALLA YALLA, by SIGMAR! :)

Just kidding (of course!) - or am I? <3

And yeah, that WH3MM feature to hide units is really good to get those recruitment tabs cleaner with 100+ mods... Self explanatory, but one more time for the plebs: OF COURSE PEOPLE, NEVER DEACTIVATE UNITS FROM THIS OR ANY OTHER OF THE GRAND ETERNAL's MODS! THAT'S HERESY AND WILL BE PROSECUTED USING THE FULL EXTENT OF THE LAW (and the Inquisition)
milky 6 May, 2024 @ 12:44am 
hope you are well mate keep us posted on the update
Supreme Grand Eternal Pogi  [author] 5 May, 2024 @ 6:42pm 
@sigmarsdisciple, thank you for letting everyone know!

@Everyone, I've been discharged from the hospital and will update the mod soon then update the models. Thank you!
Lord Ahuitzol 5 May, 2024 @ 1:48pm 
oh brother are you sick?? I'm sorry, I hope you recover soon, until then the emperor protects
sigmars_disciple 4 May, 2024 @ 4:06pm 
To prevent a unit from appearing in the game, disable the checkmarks for the unit. Usually EMP units list "Reikland" (the faction) and "Empire" (the race). Remove both in case you want to cover all factions (excl. modded factions like Marienburg, someone would have to add factions like that to support them, as with every other mkod on the planet).

Even though I throw stuff out, don't get me wrong - the mod's unit are really good. Plus that mod can be used with Chris0's Mercenaries mod via submod - which I find in general moie loreful for recruiting mercs than using a general's recruiting tab. Note that the mercs mod hadn't been updated in ages last time I checked, however it was working fine with the last version 4.2.3 at least (well, except for CHD and some troops seem a bit too cheap)

@Pogi Correct me if I'm wrong (happens all the time) HAHA
sigmars_disciple 4 May, 2024 @ 3:57pm 
Oh, also as you haven't mentioned that: PEOPLE, HIS OTHER TWO MODS ARE READY FOR 5.0!!! The names are "Dismounted Knights (And Special Regiements) of the Empire" & "Auxiliaries and Mercenaries of the Empire". For the latter, I do recommend using the "settings icon" in WH3MM on the right side when you hover over the mod's row in the Mod Manager.

In the settings window that opens you can manually disable factions that should NOT get access tp some of the units (I disable access for "Empire" and Reikland" for about half of the units as I have an abundance of choice already and that makes it cleaner/slimmer for my particular case - and more loreful)
sigmars_disciple 4 May, 2024 @ 3:29pm 
I agree with @pyromanic7777 - thoroughly!

However, I also wanna let you know I can't wait for a 5.0 ready version of this to drop HAHAHA <3

Get well soon
Pyrodysseus 3 May, 2024 @ 10:49pm 
Get well soon, take your time updating your health is more important
dr_khuzema 3 May, 2024 @ 8:54pm 
just beacuse i love your work, i would love to buy you a pizza or a nice cup of coffee or a beer whstever floats your boat , how to do that
Supreme Grand Eternal Pogi  [author] 3 May, 2024 @ 7:55pm 
@Everyone, I am currently recovering from ttx poisoning and will be discharged soon. The update has changed multiple landmark and building names hence the glitched recruiting throughout my mods. Hospital WiFi is slow so please bear with me as my copy is currently patching. Thanks!
Lord Ahuitzol 3 May, 2024 @ 2:07pm 
Hey friend, it asks me for buildings to recruit these units, like the "foundations" and "frozen tower" buildings, the truth is I don't know where the hell they are, I already have most of the territory of the empire conquered and I just can't find it
Pyrodysseus 2 May, 2024 @ 8:07pm 
I am so hype for this mod
Modern Spartan 2 May, 2024 @ 5:54am 
And now...we wait :D
Supreme Grand Eternal Pogi  [author] 17 Apr, 2024 @ 7:22pm 
ATTENTION:

With the Thrones of Decay coming in soon, expect bugs with the models considering the Steam Tank rework and reskin the update will be doing.
Modern Spartan 8 Apr, 2024 @ 6:07am 
Yeah I've used the Cherubs, they're excellent high tier swarmers. I was thinking more of a larger/monstrous unit style, but its definitely not needed! An Imperial dragon does sound amazing!

I'll admit my biggest fondness for this mod is if I combine it with a couple others, I can make an entire faction of pure automations and roleplay an uprising! Obviously not lore accurate but fun :D

If only someone had a tier 1 automation somewhere, but beggars can't be choosers 😁
Supreme Grand Eternal Pogi  [author] 8 Apr, 2024 @ 4:17am 
@Modern Spartan, There are the Cherubs. Have you tried out those units? As for giant anti-large variants, I plan to add Imperial Dragons on my other mod if that interests you. Thanks!
Modern Spartan 16 Mar, 2024 @ 3:06am 
Alas I am no modder, but that is perfectly fine! Its amazing on its own 👍

Have you considered perhaps adding a flying varient of Jeagers? Like Vargheists, monstrous infantry but on metal or canvas wings! It would make sense for the empire to want something to counter big fliers or dragons.

Again not a major request, merely curiosity and sounded cool/useful
Supreme Grand Eternal Pogi  [author] 15 Mar, 2024 @ 10:57pm 
@Enoa, these can be recruited via the Nuln Special Building.

@Modern Spatan, sadly, I don't know how to mod in lords or agents. Feel free to edit the mod to your liking!

@StutterZz and sigmars_disciple, Yes to both questions! My mods are made to be the most save game, update and mod friendly.

@JonNathanGaming, I'll look into it, but adding 5 of these including the cherubs don't drop my frame rates.
Enoa 15 Mar, 2024 @ 10:33pm 
where to recruit these units?
Modern Spartan 15 Mar, 2024 @ 5:37pm 
So, got a weird request. Would you be willing to make a generic "Lord" Jaeger/Messer unit as an army leader? I would LOVE to see full armies of these things, and the roleplay potential is off the charts! If you wanted consistency with the rest, only by owning Nuln can they be recruited. Heck it could just be a submod!

Obviously its not a lore accurate thing, its merely a question/request for this awesome mod!
StutterZz_ 6 Mar, 2024 @ 6:49pm 
Save compatible?
sigmars_disciple 6 Mar, 2024 @ 10:38am 
So I take it from the comments that this is safe to use in a 4.2 campaign? Thx <3
Ben 3 Mar, 2024 @ 1:09pm 
In all honesty this is very lore-friendly.
I mean if you read what Emanuelle von Leibniz says about what is under Nuln's Engineer Guild, it's bizarre GW didn't release stuff like Empire Cyborgs and Magitek War Machines.
Buckwild228 4 Feb, 2024 @ 2:46am 
I am getting a bug, could of just been the mission, but when I had 5 of the coffins on screen at one time I got major lag. Dropped me to sub 20 frames and when I tried to look at a full army of the coffins and one of the harpy like's I dropped to sub 10 frames.Any ideas if that's my end? (I do have other mods running but no other modded items or units were present in the battles the lag happened in)
Daneltxu 28 Jan, 2024 @ 1:14am 
Could you remove the recruitment limit and also be able to recruit through the forge?
Supreme Grand Eternal Pogi  [author] 22 Nov, 2023 @ 10:38pm 
MOD UPDATED:
- Units should be affected by research and other perks
FableStory 18 Nov, 2023 @ 5:09am 
Great mod! Would be awesome if you could make a ranged Jaegar.
Supreme Grand Eternal Pogi  [author] 5 Nov, 2023 @ 8:29am 
Good day, people who are subscribed to this mod! I'm sorry it's taking so long to work on the fixes. Work, holidays, personal loss, and events have set the update time back to November 9, 2023 (tentative) unless there is an urgent, game-breaking glitch in Steam Constructs of the Empire. Thank you for understanding and long live the Empire!
sigmars_disciple 3 Nov, 2023 @ 11:07pm 
WHOA <3
Supreme Grand Eternal Pogi  [author] 22 Oct, 2023 @ 7:08am 
케플러 진최애 거든요 Got it. Will check it out on October 25, 2023. Thank you for letting me know!

Rewasder these are awesome ideas! I guess I can make like a prototype-like version for the titan for it. Attach it to those Necrofex Collosi. Thank you!

Everyone, I'm sorry the updating of the hands are taking so long... I am currently working 2 jobs and finding less time to work on these, but rest assured that I'll take a look and update the mods on October 25, 2023. Thank you!
엔믹스 진최애 거든요 18 Oct, 2023 @ 4:15am 
These are great units. However, there is a minor problem.

The unit categories are all ranged units, but when I checked, only one was ranged and the other three were melee units.

Also, it appears that Mod units are not enhanced with Lord skills. Could you please check unit_set_to_unit_junctions_tables?
Rewasder 30 Sep, 2023 @ 3:33am 
I think... I have an idea for the church.

Using bits of Volkmar's scooter, plus the animations of the Vampirate ship titan which name I can't rememeber.... Make it a very big model with lots of hp or missile resist (being that big it's going to nedd it to survive) Strap it lots of daka and melee damage, make it a mount for Volkmar and Archlectors and give it some Holy Aura passives (you bet the empire soldiers are going to feel inpired seing that on the battlefield).

I haven't tried modding so I'm unsure as to if that's hard or not, but it's worth checking I guess.
Supreme Grand Eternal Pogi  [author] 29 Sep, 2023 @ 4:49pm 
@Rewasder Oh man if I could add a church on top of it I WOULD!!!

@♿ iDon'tSpeakRussian! ♿ Sadly, anything beyond infantry is too complicated for me. Even making modded siege and cavalry units is a bit too complicated. Not really good at comprehending modding instructions. :(

On the good side, I'm sure there's already a mod that has an Imperial Engineer! Varsity Athlete's mod has one if I remember correctly.
Rewasder 29 Sep, 2023 @ 12:47pm 
0/10 No church on top of the titan

Joking, cool mod :D