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and another problem is pure iron colussus just attacked one entitiy. with her big ass gun. 600 damage. so basically shooting at a army of 120 entities and she just killed one man in that army. oeverkill with 600 damage.
If it is the case that it conflicts, I recommend you guys edit the mod yourselves in this case. It's really easy! Kindly PM me for instructions. Thank you!
@ Modern Spartan Not at the moment, but feel free to recommend me a unit!
THEN OFF YOU GO TO INTO YOUR LITTLE MOD FORGE. DO ALL THAT UNPAID WORK FOR US! - and YALLA YALLA, by SIGMAR! :)
Just kidding (of course!) - or am I? <3
And yeah, that WH3MM feature to hide units is really good to get those recruitment tabs cleaner with 100+ mods... Self explanatory, but one more time for the plebs: OF COURSE PEOPLE, NEVER DEACTIVATE UNITS FROM THIS OR ANY OTHER OF THE GRAND ETERNAL's MODS! THAT'S HERESY AND WILL BE PROSECUTED USING THE FULL EXTENT OF THE LAW (and the Inquisition)
@Everyone, I've been discharged from the hospital and will update the mod soon then update the models. Thank you!
Even though I throw stuff out, don't get me wrong - the mod's unit are really good. Plus that mod can be used with Chris0's Mercenaries mod via submod - which I find in general moie loreful for recruiting mercs than using a general's recruiting tab. Note that the mercs mod hadn't been updated in ages last time I checked, however it was working fine with the last version 4.2.3 at least (well, except for CHD and some troops seem a bit too cheap)
@Pogi Correct me if I'm wrong (happens all the time) HAHA
In the settings window that opens you can manually disable factions that should NOT get access tp some of the units (I disable access for "Empire" and Reikland" for about half of the units as I have an abundance of choice already and that makes it cleaner/slimmer for my particular case - and more loreful)
However, I also wanna let you know I can't wait for a 5.0 ready version of this to drop HAHAHA <3
Get well soon
With the Thrones of Decay coming in soon, expect bugs with the models considering the Steam Tank rework and reskin the update will be doing.
I'll admit my biggest fondness for this mod is if I combine it with a couple others, I can make an entire faction of pure automations and roleplay an uprising! Obviously not lore accurate but fun :D
If only someone had a tier 1 automation somewhere, but beggars can't be choosers 😁
Have you considered perhaps adding a flying varient of Jeagers? Like Vargheists, monstrous infantry but on metal or canvas wings! It would make sense for the empire to want something to counter big fliers or dragons.
Again not a major request, merely curiosity and sounded cool/useful
@Modern Spatan, sadly, I don't know how to mod in lords or agents. Feel free to edit the mod to your liking!
@StutterZz and sigmars_disciple, Yes to both questions! My mods are made to be the most save game, update and mod friendly.
@JonNathanGaming, I'll look into it, but adding 5 of these including the cherubs don't drop my frame rates.
Obviously its not a lore accurate thing, its merely a question/request for this awesome mod!
I mean if you read what Emanuelle von Leibniz says about what is under Nuln's Engineer Guild, it's bizarre GW didn't release stuff like Empire Cyborgs and Magitek War Machines.
- Units should be affected by research and other perks
Rewasder these are awesome ideas! I guess I can make like a prototype-like version for the titan for it. Attach it to those Necrofex Collosi. Thank you!
Everyone, I'm sorry the updating of the hands are taking so long... I am currently working 2 jobs and finding less time to work on these, but rest assured that I'll take a look and update the mods on October 25, 2023. Thank you!
The unit categories are all ranged units, but when I checked, only one was ranged and the other three were melee units.
Also, it appears that Mod units are not enhanced with Lord skills. Could you please check unit_set_to_unit_junctions_tables?
Using bits of Volkmar's scooter, plus the animations of the Vampirate ship titan which name I can't rememeber.... Make it a very big model with lots of hp or missile resist (being that big it's going to nedd it to survive) Strap it lots of daka and melee damage, make it a mount for Volkmar and Archlectors and give it some Holy Aura passives (you bet the empire soldiers are going to feel inpired seing that on the battlefield).
I haven't tried modding so I'm unsure as to if that's hard or not, but it's worth checking I guess.
@♿ iDon'tSpeakRussian! ♿ Sadly, anything beyond infantry is too complicated for me. Even making modded siege and cavalry units is a bit too complicated. Not really good at comprehending modding instructions. :(
On the good side, I'm sure there's already a mod that has an Imperial Engineer! Varsity Athlete's mod has one if I remember correctly.
Joking, cool mod :D