Slay the Spire

Slay the Spire

Skul: The Hero Slayer
91 Comments
Arc 26 Aug @ 5:40pm 
The Skul's being cards despite not functioning like them makes it so you'll often get rewards that are
- 1 actually useable card
- 2 skul's, which you've already turned down 5 times each
Would be better if you had those in a seperate reward
U77654 20 Aug @ 4:08pm 
Imaginary Technique: 286 temp. Thorns

This character is not balanced. I like the custom music, though.
怀刃 4 Jun @ 7:04am 
:steamthumbsup::steamthumbsup:
怀刃 4 Jun @ 7:04am 
I really like this mod, so can I work hard for the author to add Chinese (I believe that not only me, but also the majority of Chinese friends will be happy about this.)
Svitasch  [author] 28 Dec, 2024 @ 9:06am 
Popping my head up a little post-holidays!

@GhostRC - The free card is whatever the first card you play that doesn't cost 0. If it' an X-cost, it'll play for free just like any other card while checking your current energy as the X. It's fully intended!

@DingoEatingBaby - Much appreciated! At a guess that's probably Oblivion being left out of the tooltip and not updating properly. I'll fuss around with it and see if I can't dig it up.

@Coolupcool - Grim Reaper is a skull that's built into the Together In Spire Booster Pack, and designed for multiplayer play. He was in the base mod briefly, but never obtainable through regular gameplay. He got moved to the booster to open up design space for him, and that's why he was moved.
Coolupcool 17 Dec, 2024 @ 5:14am 
I remember having the reaper skull at some point but I don't know how to get it again. Or was it removed?
hearing 9 Oct, 2024 @ 7:49pm 
Chinese,please!
DingoEatingBaby 10 Sep, 2024 @ 12:32pm 
This is amazing, one of the best made class mods i've seen. Maybe a tad overpowered, or maybe i just got lucky with my Skulls and rare cards XD Tlhank you so much!

Small bug report: There seems to be something off with the damage preview. I was using Champion and Dark Paladin skulls. When I was in Wrath mode, and i had stacks of Oblivion, the tooltip for Rising Slash would say for example "Deals 16 damage twice" Then when i used it, would do 32 damage twice. Best guess is it was leaving out the Wrath bonus since it's not a core class mechanic for Skul. Nothing serious, and i'd rather it underestimate damage than overestimate. But if you end up working on an update, wouldn't hurt to take a look at it.
GhostRC 17 Jul, 2024 @ 9:27am 
also, it doesn't consume it's use much like free cards
GhostRC 17 Jul, 2024 @ 9:26am 
I think I found a bug though it might be related to other mods. When I have jester active, I can play an x cost card and it doesn't use my energy if it is my free card. (or maybe this is intended?)
Svitasch  [author] 9 Apr, 2024 @ 10:09pm 
@nomdeplum
Hey, thanks for the feedback as always! :MHRISE_happy:
The flexibility and variety is the gameplay feeling Skul gave that made me want to even start this, so the full circle of him having the same interaction with other mods gives me some real joy! And hearing that anyone loves it enough to keep coming back's just as flattering - people enjoying what amounts to me fanboying over my favorite game is happy all around.

I'm really happy with the skulls slowly falling in line with each other in terms of feel and power over their updates, and I think from here it's up to getting more feedback here and there for edges to sand off I think for the most part after Frost and Paladin's reworks that I've finally got most of the skulls where they belong, not overpowering others or being left out in the cold, with just three left to look at for wildly different reasons. If you (or anyone reading, mind) can think of any skulls, relics, cards that need a look-at, I'm always all ears!
未央 5 Apr, 2024 @ 10:22am 
We need Chinese,please!:lizilove:
nomdeplum 4 Apr, 2024 @ 9:43pm 
Hey Aurin. After clearing a handful of other mods I went back to yours to do another run from ASC 0 to 20 and I am loving the changes so far. I love how you've overhauled frost and dark knight. I won a run with frost the other night that involved pairing it with hunter to get more orb slots, plus sources of focus from gamble and two innate blizzard cards that got enchanted through the biomes mod to give +1 focus each. Love that Dark Knight doesn't have a delayed blur now and bonepiling instead retains a certain amount of block which makes swapping into and out of it much more fun.

Still my favorite mod. Every single run win has crazy variety and synergies with other mods like Infinite Spire and Biomes. Just cleared one with the relic Ring of Challenge that gives you +15 gold per stack of buff you give the enemy, but with thief that gold gain turns into damage. Totally broken
云霄 29 Feb, 2024 @ 11:17pm 
We need Chinese,please
zdouz1 21 Feb, 2024 @ 9:58pm 
We need Chinese,please!
TechnoHorse 19 Feb, 2024 @ 7:49pm 
This Mod is quality, highly recommend.
hows212121 6 Feb, 2024 @ 6:52am 
we need korean too please
零感 初腐 3 Feb, 2024 @ 12:45am 
We need Chinese,please
Svitasch  [author] 26 Jan, 2024 @ 3:22pm 
The WALKIN crash should be fixed now! You might have to unsubscribe-resubscribe to force Steam to update to 2.0.8, but that should be all you need to do to stop seeing the crash. If anyone else runs into it, please drop a crash log for me over in Bug Reports! :MHRISE_happy:
Svitasch  [author] 26 Jan, 2024 @ 8:56am 
Sorry for the late reply here! I haven't seen the WALKIN crash myself - has anyone got a crash log they can post to help me figure out what's goin' on?
Magnen 25 Jan, 2024 @ 7:22pm 
please fix the walking animation crash i really like playing skul and i can't while this keeps up ;;
TheLastAlpha 23 Jan, 2024 @ 5:33pm 
Amazing mod from the little I get to play but it has been crashing when entering a fight. The cause of the crash is Animation not found WALKIN
帅比之王 12 Jan, 2024 @ 9:55pm 
英文看不懂啊,哪位大佬整个汉化:steamhappy:
Svitasch  [author] 26 Dec, 2023 @ 11:43am 
We can just pretend the spire is a hero....somewhere. Right?
And thank you!
UltraSonic920 25 Dec, 2023 @ 10:24am 
Missed opportunity for the mod to be called Skul the Spire Slayer. Cool mod though
Svitasch  [author] 10 Dec, 2023 @ 12:21pm 
I really appreciate it, plum! I don't really have anything to respond to such high praise with but my own appreciation in turn.

It's been an honest joy just to work on the mod, and the feedback and opinions from people have helped more than I can say in finding and fixing everything I can to make the mod the best I can feasibly make it.

I only hope that the recently added content - and the content upcoming soon - rings the same pleasant bells for you when you get a chance to poke your head into them!
nomdeplum 9 Dec, 2023 @ 7:39pm 
Aurin, I still think about this mod as I play through other mods. Your mod manages to be broad and deep but still easy to understand, which is a testament to your design work. Fantastic work
随你喷 9 Dec, 2023 @ 6:11pm 
The DLC! WOW!
Svitasch  [author] 15 Nov, 2023 @ 6:58pm 
Like I replied to hows212121, while I would LOVE to translate it I can only promise to make an attempt - even if I manage to see it to completion, it will take a lot of time since I don't speak the language. Thanks a ton for the interest, though!
grensojin 15 Nov, 2023 @ 3:23am 
Aurin
can you make korean version
grensojin 14 Nov, 2023 @ 1:52am 
can you make korean version?
kjw106403 13 Nov, 2023 @ 4:35am 
can you make korean version?
Dice_24K 12 Nov, 2023 @ 1:38pm 
Welcome back.
I think it was very strong. I didn't grab any new SKULL to swap to -> so swapping off of Champion back to Little Bone made enemy damage go from like 80 down to 20 (Little Bone reduced damage taken by 1, so 19). Sure, I'd be in danger every other turn, but it didn't matter most of the time as nothing could survive turn 1. All that said, I didn't fight the Heart in the end, but I went to a modded act 4 instead (Pale of the Ancients). The heart's immortality would've certainly given me a headache.
Svitasch  [author] 12 Nov, 2023 @ 11:51am 
Sorry for the late response everyone! I've been busy with some stuff, so I've been MIA! It'll probably be like this for a bit, so a pre-emptive apology on my end!

It's okay ✿薇薇睡不醒✿, encouragement is plenty! I appreciate your interest a lot!

To hows212121, it's like the Chinese translation I'm planning on working on - I can't promise much past making an attempt since I don't speak the language so can't fact-check anything that I make. I don't want to push out a half-baked translation, so it's very slow going.

To Dice_24K, how did that card feel? Did it feel like it gave too much, or was it a kill-or-be-killed kind of deal? I was thinking on if it was too strong or too situational, so insight on someone's experience is great!
Dice_24K 9 Nov, 2023 @ 10:51pm 
Mod works. My run started off on a flying jet with a rare card that doubles Wrath, so I proceeded to kill almost everything on the first turn. It was fun.
hows212121 6 Nov, 2023 @ 10:22pm 
I really like this work. Do you have any plans to translate it into Korean?
Awei 4 Nov, 2023 @ 1:45am 
Thank you for replying to me. I am a student with poor English, and Slay the Spire and Skul are both games I enjoy playing. I am happy to see someone combine the two games, but my English is not good and I cannot provide assistance in this regard.
随你喷 27 Oct, 2023 @ 1:57pm 
Nice mod but sadly it don't have Chinese,although I can read most of card.
If necessary,I can provide some help.
Svitasch  [author] 15 Oct, 2023 @ 4:16pm 
And to ✿薇薇睡不醒✿, I really appreciate the interest! Sadly I don't speak Chinese to be able to translate well on my own, and I'm worried about machine translation making it impossible to understand. I'm in love with the idea of translating if there's a want for it, but wouldn't know where to go to start.

And speaking of machine translation--

如果机器翻译是胡言乱语,请见谅:
✿薇薇睡不醒✿,我真的很感谢您的关注!遗憾的是,我不会说中文,无法独立完成翻译,而且我担心机器翻译会让我无法理解。如果有需要的话,我很想从事翻译工作,但不知从何下手。
Svitasch  [author] 15 Oct, 2023 @ 4:10pm 
Development on this mod's been a little slowed down due to another personal mod I've been working on and a very specific roadblock in balancing one last Skull. I'm hoping to clean up some of his underwhelming cards or remove them to get space for more cards from other skulls without making his draft inconsistent, so I'll probably get back onto this now that I've gotten to hear such detailed feedback from someone to give me a fresh pair of eyes. Much appreciated!
Svitasch  [author] 15 Oct, 2023 @ 4:10pm 
Warrior - Long story short, this is my fault and only my fault in the worse way. There were supposed to be more 'Strike' cards originally, and a lot of them changed to non-strikes over time. This should look a lot nicer when I finally get everything bundled up.

Great Warlock - This Skull is going to get a hard rework and probably an entirely new gameplay style. I'm not happy with how Concentration feels, and the rework Warrior got freed back up the space in the 'Concentration' area for Great Warlock to get some new tricks.

Frost Skull - Frost Skull right now is very hard to do more for - the power of an on-demand 7 Tungsten Rods and %HP Loss means he's effectively hardbound to bosses but also excels at them but ALSO can still drop dead by Cold Cutting at the wrong time but ALSO can reasonably stall non-scaling bosses forever. I've got a rework idea in mind to give him his own place, but it'll be a bit to get cleaned up.
Svitasch  [author] 15 Oct, 2023 @ 4:10pm 
Dark Paladin - If this mod weren't designed around a source IP, Dark Power would definitely not work like this. The origin case for the Skull is that it's empowered by a decently strong HP shield as long as it holds and becomes significantly weaker when it breaks, and has to stay safe to build it back up again. In servicing the original source that grants the Skull its character, it'll probably get a minor overhaul and primarily a card pool overhaul to make it more enjoyable.

Werewolf - This Skull is on a teetering point and just needs cards that are more agreeable with it to take advantage of its strengths. It'll probably need the most adjustment of any Skull still up for grabs to land in a steady spot that doesn't cause problems. Just like Dark Paladin, he's staring down the barrel of a card pool rework but unlike him he's least likely to take any core Skull changes.
Svitasch  [author] 15 Oct, 2023 @ 4:10pm 
Davy Jones - There aren't actually any cards in the mod that add both vigor and block. o.o Eye of the Storm consumes Vigor like a damage card to gain Block, but that's the closest I can think of. Either way, Davy's the gold standard I'd like to eventually reach for personal cards in terms of being ideal for him but not hardbound to him.

Champion - Yeah, you hit it on the head. Champion was built around the idea of making the right choice or prep to get the payout. Leaving Champion also doesn't exit Wrath to give other Skulls the option to access it and an opportunity cost that keeps it from ever being a no-brainer (pun intended). His card pool will probably get tweaked sometime soon to clean up his empty edges. His Block anti-synergies didn't pan out as nicely as I'd hoped.
Svitasch  [author] 15 Oct, 2023 @ 4:09pm 
Phew, that's actually a very useful ton of feedback! Thanks for the thorough and well written show of your thoughts, nomdeplum! Looking over it:

Skeleton Shield - I was worried that the strong defense that made up his identity would end up too strong even trying to rig him to struggle at fast damage, so I've settled for trying to make sure he's *fun* to make up for the situation. His orb dex will probably go from 3 to 2 to make him run damage races more tightly, but that's probably the most that'll change.

Hunter - The minigame between evoking now or later was intentional! It's part of why the swap adds an orb slot, too. Arrows passively generate another arrow at turn start, you don't have to be Hunter for it to happen! Their evoke fires EVERYTHING including the new ones. So with 6 full slots, Bonepiling 3 will shoot 9 in total but leave your slots empty. If any of that's not working true, please gimme a jab so we can figure out what's broken.
Awei 14 Oct, 2023 @ 7:07am 
I also want more Chinese people can come and play the mod. I feel the mod is good, but my English is not good. If you make the sinicization, thank you.
Awei 14 Oct, 2023 @ 7:02am 
I want play the mod, but my English is not good. I eager to this mod.
Awei 14 Oct, 2023 @ 6:59am 
Some Chinese people have poor English, such as me.:steamsad:
Awei 14 Oct, 2023 @ 6:55am 
Author, I hope you can do some sinicization,thank :steamthumbsup:
nomdeplum 12 Oct, 2023 @ 11:04am 
Thoughts (Part 10, final):

F Tier (needs a lot more tuning):
Frost; Maybe if bonepiling gave more charges (2-3x more) and/or there was some way so that the charge could be preserved for all attacks in that turn (+give more damage reduction scaling according to freeze charge level until start of next turn or something) this would be a worthwhile pick. I can see how this skull could have utility against enemies with huge hp pools. But it feels way too undertuned currently without any significant synergies.
nomdeplum 12 Oct, 2023 @ 11:04am 
Thoughts (Part 9):

D Tier (needs tuning, cont):

Great Warlock: Also too situational. I can see the design intent behind it, but the fact that bonepiling pushes the reward back along with pushing the reward up makes this feel too slow for me. Swapping into Warlock to hasten the card countdown is also very committal. Needs a lot of 0 cost cards to be effective. But it those 0 cost cards bonepile at all (which many do), the reward gets pushed back. There need to be more reliable ways to decrement the counter or a bigger reward, or some kind of passive buff to accumulating concentration that makes the in-between worth it.