Source Filmmaker

Source Filmmaker

FNAF World: Nature Pack (Part 2)
14 Comments
Pixel Bear 10 Apr, 2024 @ 6:45pm 
@Nachocraft do you have both packs? Part 1 and Part 2?
Lazy Odd Hedge 12 Nov, 2023 @ 1:13pm 
@samlovesmath its alright.
samlovesmath  [author] 12 Nov, 2023 @ 10:35am 
i dont think id be up for it. its a lot more nature and organic work. sorry about that :(
Lazy Odd Hedge 11 Nov, 2023 @ 5:25pm 
after the fnaf world model pack, would there be a chipper and sons lumber co pack,
(not asking you to make it now.)
samlovesmath  [author] 7 Nov, 2023 @ 10:51am 
check here for some other info about using the ground model if you havent already:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3025710709/3824172831339696678/
samlovesmath  [author] 7 Nov, 2023 @ 10:50am 
(the max number i mean--enlarging the range you have to scale from)
samlovesmath  [author] 7 Nov, 2023 @ 10:50am 
did you change the resizing scale by right clicking the scale slider and changing it to a large number like 1000?
CandlezOfficial 7 Nov, 2023 @ 9:48am 
the model is suuuuper small and even resizing barely works :(
samlovesmath  [author] 27 Aug, 2023 @ 10:22am 
huh, i guess i uncompressed a BUNCH of them, i swore i didn't. jesus.
anyways i cant compress some of the lighter ones (snow) without losing that bright color, but the grasses are easily doable.

i also just realized for some reason (i use a paint.net plugin to save with preset file types), that for saving, it still adds a mipmap layer even though i leave the option off for it (apparently its in a different option?), so that might save some space.

thanks ooblek :)
samlovesmath  [author] 27 Aug, 2023 @ 10:16am 
yeah ? they are all .vtf :grin:

jokes aside, i assume you mean DXT. i try to keep them compressed when i can, but after revising the files, a bunch are uncompressed.

i remember why i didn't compress them:
their colors get messed up when i do that, just barely. im trying not to do that for rough/normal textures. anything under 255 for the blue channel in normals messes up the seamlessness of it. anything thats white in color gets a weird hue when its compressed. it messes up those important number values a bunch. i really want these to be seamless.

im looking at the water normal, and it IS compressed (my dumbass), but it's 30 frames to make it loopable. only at 1024px, it's still a whopping 42MB.
blender doesn't have an issue with this because i just use noise nodes. but yeah, this is SFM.

ill spend some time this weekend trying to compress the darker colors, it might help just a bit at least.

sorry for the long comment, thanks for having me check the file types again though :)
Ooblek 26 Aug, 2023 @ 11:55pm 
you optimized the textures into the proper file types too right?
Spore Cannon 26 Aug, 2023 @ 4:56pm 
You must vear zis mod of SHAME!
The Amazing Gamer111 26 Aug, 2023 @ 9:30am 
WOOOOOOOOOOOOOOOOO
Jekser The Pootergeist 25 Aug, 2023 @ 6:58pm 
huh, I ported an auto Chipper model not too long ago, nice to see FNaFWorld is getting some love again