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FNAF World: Nature Pack (Part 2)
   
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Model
Tags: SFM
File Size
Posted
Updated
145.013 MB
25 Aug, 2023 @ 4:24pm
18 Nov, 2023 @ 1:57pm
2 Change Notes ( view )

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FNAF World: Nature Pack (Part 2)

In 1 collection by samlovesmath
FNAF World: Model Pack Collection
5 items
Description
NOTICE: PLEASE CHECK PART 1. It explains how to use this model. It is very small and unseeable for a reason.

This part is for the model ground_custom.mdl, which evidently is so heavy and fat in file size, that it can't be put in with the other pack without SFM crashing. It also decided to completely bloat my Steam Cloud storage.

Anyways, now it gets to sit in the Part 2 corner of shame. :)

Part 1 is found here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3025710709


Includes:
samlovesmath\fwnature\...
ground_custom.mdl

Includes:
samlovesmath\fwnature\ground_custom.mdl
14 Comments
Pixel Bear 10 Apr, 2024 @ 6:45pm 
@Nachocraft do you have both packs? Part 1 and Part 2?
Lazy Odd Hedge 12 Nov, 2023 @ 1:13pm 
@samlovesmath its alright.
samlovesmath  [author] 12 Nov, 2023 @ 10:35am 
i dont think id be up for it. its a lot more nature and organic work. sorry about that :(
Lazy Odd Hedge 11 Nov, 2023 @ 5:25pm 
after the fnaf world model pack, would there be a chipper and sons lumber co pack,
(not asking you to make it now.)
samlovesmath  [author] 7 Nov, 2023 @ 10:51am 
check here for some other info about using the ground model if you havent already:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3025710709/3824172831339696678/
samlovesmath  [author] 7 Nov, 2023 @ 10:50am 
(the max number i mean--enlarging the range you have to scale from)
samlovesmath  [author] 7 Nov, 2023 @ 10:50am 
did you change the resizing scale by right clicking the scale slider and changing it to a large number like 1000?
CandlezOfficial 7 Nov, 2023 @ 9:48am 
the model is suuuuper small and even resizing barely works :(
samlovesmath  [author] 27 Aug, 2023 @ 10:22am 
huh, i guess i uncompressed a BUNCH of them, i swore i didn't. jesus.
anyways i cant compress some of the lighter ones (snow) without losing that bright color, but the grasses are easily doable.

i also just realized for some reason (i use a paint.net plugin to save with preset file types), that for saving, it still adds a mipmap layer even though i leave the option off for it (apparently its in a different option?), so that might save some space.

thanks ooblek :)
samlovesmath  [author] 27 Aug, 2023 @ 10:16am 
yeah ? they are all .vtf :grin:

jokes aside, i assume you mean DXT. i try to keep them compressed when i can, but after revising the files, a bunch are uncompressed.

i remember why i didn't compress them:
their colors get messed up when i do that, just barely. im trying not to do that for rough/normal textures. anything under 255 for the blue channel in normals messes up the seamlessness of it. anything thats white in color gets a weird hue when its compressed. it messes up those important number values a bunch. i really want these to be seamless.

im looking at the water normal, and it IS compressed (my dumbass), but it's 30 frames to make it loopable. only at 1024px, it's still a whopping 42MB.
blender doesn't have an issue with this because i just use noise nodes. but yeah, this is SFM.

ill spend some time this weekend trying to compress the darker colors, it might help just a bit at least.

sorry for the long comment, thanks for having me check the file types again though :)