Starbound

Starbound

Starburst Rework
210 Comments
Cgoober2000 27 Sep @ 6:07pm 
I already said it in bug reports, but just to ensure it gets seen, this mod appears to break the generation of the K'Rakoth mods Boiling Ocean planets, causing them to spawn with the ocean floor floating high above the surface... but only on large sized boiling ocean planets, medium sized ones seem to generate perfectly fine, and the bug doesn't occur at all when this mod isn't installed (I tested with a fresh universe each time)
xyna 22 Sep @ 8:19am 
love town welcomes all :LetiHeart:
xyna 18 Sep @ 3:31am 
WARP gear? what's that?
Gekk 24 Aug @ 11:09am 
For as much as I've played with this mod on (excellent mod btw), I was caught off guard finding the WARP gear while digging for resources. Had no idea which mod would have added that and checking Unde Venis pointed me here.

Quality stuff.
Pixelflame  [author] 23 Aug @ 10:51am 
@Tcm Its open ended, figure out what you think you could survive with the resources you have!
Tcm 23 Aug @ 6:29am 
Just for clarification since deadly cold/heat planets have the respective ore needed to survive the other, which is recommended to be done first?
Pixelflame  [author] 21 Aug @ 7:57pm 
@Loofy I'll ask Armok about it, I'm sure we can find a solution.
Loofy 20 Aug @ 1:36pm 
Is it this mod that's adding tooltips with stats to all vanilla uniques? I tried to use Modded Legendary Tooltips for Project Redemption, which in turn requires the Legendary Tooltips mod, and then seems incompatible with this and causes text in tooltips to extend beyond the boxes. Don't suppose there's any solution for that aside from a patch made with this in mind?
Pixelflame  [author] 14 Jul @ 9:31am 
@D20 Should be. I haven't heard of any issues coming from that mod since the last patch.
D20 14 Jul @ 12:31am 
Is this mod compatible with Maple32 ?
Pixelflame  [author] 13 Jul @ 1:28pm 
@Humm-Bird Nope, I do not change Lush Planet dungeons. You may install it if you wish.
Humm-Bird 13 Jul @ 1:02pm 
Are mods like Actually Spawn Dungeons on Lush Planets redundant with starburst?
ZerKoma 6 Jul @ 11:41pm 
@Pixelflame Alrighty, thanks friend! :happymoth:
We just didn't know where to find them for a bit is all.
Pixelflame  [author] 6 Jul @ 10:58pm 
@ZerKoma You find them on certain "alien" enemies such as Yokats, Voltips, and Petricubs. As well, you can purchase a Radioactive Fluffalo Egg from Terramart to farm them directly.
ZerKoma 6 Jul @ 10:30pm 
Me and two friends are playing with this mod but can't find radioactive remains, where should we look for them?
Does it work if I already have a game created or not?
Agent27 8 Jun @ 6:55am 
I really appreaciate your work. Thanks :)
Greenslade 1 Jun @ 5:26pm 
Update re: ocean world generation. I tried reinstalling everything again and it seems to have resolved the issue. Not sure what changed, maybe the install order? Whatever the case, the ocean floor appears to be generating correctly now. Thank you again for your hard work on the mod!
Pixelflame  [author] 25 May @ 10:04pm 
@Greenslade I thought I fixed that one. I'll have a look at it.
Greenslade 25 May @ 10:02pm 
Hey, great mod! Wanted to let you know about an issue I'd encountered with the Arcana mod, specifically with "Azure Sea" worlds found in Tri-Polar systems. It seems like the ocean floor isn't generating correctly; a little beneath the islands there is a standard planet underground instead of the expected ocean depths. I'm also running Oceanic Caves Reworked plus its Starburst Override, so I'm not sure if that could also be contributing to the problem.
Pixelflame  [author] 23 May @ 1:59pm 
@Kinsect Yes, this mod does not change such factors as of right now.
Actually I am discussing the matters of potential patching with the mod dev right now. Lol
Kinsect 23 May @ 1:54pm 
can this work with Alpha Details slight change to planets?
"Gravity and duration of days and nights are now relative to the size of planets*"
Pixelflame  [author] 28 Apr @ 1:59pm 
@RedBirch Likely incorrect as of the time of writing this, all of the previous experimental changes to mechs have been reverted as of last update. All this mod does as of now is add in some mech horns.
RedBirch 28 Apr @ 1:47pm 
Frackin' Universe declares this Mod Incompatible with itself, as it supposedly breaks Mech Modules?
LiverFox 13 Apr @ 8:39am 
Given the new weather and terrain generation, does anyone know how this works with Diverse Weather and Diverse Terrain?
BITney, The Pixel Heister 6 Apr @ 4:27pm 
Yep, it was install/uninstall, thats a weird mod install behaviour.
Pixelflame  [author] 6 Apr @ 3:56pm 
Well, its fixed now, make sure you update the mod.
BITney, The Pixel Heister 6 Apr @ 3:28pm 
Im still seeing the tab in the crafting table.
Pixelflame  [author] 6 Apr @ 1:14pm 
From this point, the newest hotfix has fixed Ocean generation for Arcana and Maple32 Ocean planets. And the mech crafting table patch as been removed as of now.
BITney, The Pixel Heister 12 Mar @ 5:21am 
Real nice, thanks. I've been trying to search for a solution for a while. :)))
Pixelflame  [author] 11 Mar @ 8:08pm 
@BITney, The Pixel Heister Yeah, I wwill rectify it next hotfix.
BITney, The Pixel Heister 11 Mar @ 6:03pm 
Can you disable the tab if its experimental? It's messing with mech overhaul mod overriding the tab :/.
Pixelflame  [author] 11 Mar @ 5:29pm 
@BITney, The Pixel Heister Currently experimental. Not actually used for anything yet
BITney, The Pixel Heister 11 Mar @ 3:38pm 
How does the system of the mech shields work?
gwendoodle<3 21 Feb @ 4:19pm 
thank you so much.
Pixelflame  [author] 21 Feb @ 12:07pm 
@gwendoodle<3 That would be TrueSpace, not our mod
gwendoodle<3 20 Feb @ 11:05pm 
this mod mentions "reworking stars". is this responsible for the naming convention of my stars being completely incomprehensible? "Cool Orange Star (K) (Dangerous)" "Hot Light Blue Star (A) (Unreal)" "Scorching Blue Star (B) (Unreal)".

If so, could I ask for a list describing where the rankings are in terms of danger? is "Risky" above or below "Dangerous"? is "Extreme" above "Unreal" or "Inconcievable"?

If not, does anyone happen to know which mod does this? I'm completely lost. Factoring in stuff like Project Ancient Cosmos'is new star class and im just dead in the water.
Soap 14 Feb @ 9:12pm 
maybe im struggling cause im having trouble seeing it, it kinda blends in to my eyes. Love the mod though!
Pixelflame  [author] 13 Feb @ 3:55pm 
@Soap Pretty much everywhere, more often on Tier 3 and 4 planets.
Soap 13 Feb @ 1:04pm 
im having trouble finding lead and i think its added by this mod, any idea where it spawns?
gensou ichida 9 Feb @ 12:12am 
seems to disable the diverse weathers mod, any chance of a compatibility patch for that? need my butterfly swarms again
Pixelflame  [author] 4 Feb @ 6:04pm 
@RevanGarcia I will look into potential compatibility issues with the Elithian EPPs, they likely have different code than the modified vanilla EPPs.
RevanTCO 4 Feb @ 11:30am 
Two things:
1._ I installed this mod intead of the standalone visuals by accident :steamsad: , by the time I realized it, I already had progressed quite far in the game, so I'm not restarting my universe.
2._ The new weather hazards have weird interactions with Elithian Races (and maybe Race Traits as well?). The elithian EPPs don't really protect the player from the planetary hazards. Maybe the mod is working as intended, and I'm missing something?
Pixelflame  [author] 16 Jan @ 12:39pm 
@Xyllisa Typhoon Ocean
Xyllisa Meem Paradox Station 16 Jan @ 12:26pm 
What is the planet/biome on the left of the 2nd image, the ocean with the tornado one?
Pixelflame  [author] 5 Jan @ 10:43am 
@BITney Yes, that's about all that can be done in this case. It should still hopefully work, but visually they will be off.
BITney, The Pixel Heister 5 Jan @ 9:42am 
I confim its from those mods. What can be the solution for this? Making a patch for the compatibility of the sprites?
Pixelflame  [author] 4 Jan @ 8:01pm 
@BITney You are likely using a mod that allows upgrades to the pistol that is not within Starburst's reach, so yes, it is likely that it would change back to vanilla in that case. And yes, this mod changes the tooltips of weapons.
BITney, The Pixel Heister 2 Jan @ 7:15pm 
I upgraded the Violium Pistol and it turned into an Aegisalt Pistol with the sprites from vanilla and description from Starburst. Is this supposed to happen? It happens to every weapon I upgrade. Plus this mod changes the UI of the weapons like in the image 18? Causemy brain is hurting trying to find the mod is making changes in the UI.