RimWorld

RimWorld

[WYD] Chitin
17 Comments
Monkey Magic  [author] 19 May @ 5:09am 
Please refer to the change notes of the recent update if you have issues.
Monkey Magic  [author] 8 Apr, 2024 @ 2:06pm 
I did not change category, just the name. For example "Chitin" is now "WYD_Chitin" and so on. That includes the stuffcategory defnames (but the labels remain the same of course)
TurtleShroom 8 Apr, 2024 @ 1:37pm 
To what did you change the Stuff Category Type? I just have to change one line each.
Monkey Magic  [author] 8 Apr, 2024 @ 2:18am 
Well, I don't plan on changing them again, but I should have used unique defnames from the beginning. They started as for personal use, so it was not an issue to fix them as needed - but once uploaded as workshop content, I should have thought to preempt future conflict and rename everything. (conflicts were reported for others, so I went through them all)

While this can be a pain for those who made patches, or use my mods as dependency; chances are they would need to update them for 1.5 anyway so seemed the best time.

I also tweaked how some things work (I planned to restructure a some older mods (like this one) in any case) so there's also that - for example, previously the Megaspider dropped chitin plate, but now it drops chitin leather (chitin plate is now the result of processing) like the others, as this feels more natural.

Regarding your patch in particular, my apologies for the additional trouble the changes have caused you, but hopefully it is not too much trouble.
TurtleShroom 7 Apr, 2024 @ 9:24pm 
(You should NEVER change the Thing Def keys of things if you can help it!)
TurtleShroom 7 Apr, 2024 @ 9:23pm 
I added built-in compatibility with your Mod and the Biomes Core Mod's Chitin myself. If you want the Patch, I can give it to you.
Monkey Magic  [author] 7 Apr, 2024 @ 5:36am 
Please note, if you have a wall of screaming red errors, please either ignore them (not recommended) or disable all your mods, and repopulate them to remove any issues caused by the name changes in the 7th April 2024 update
Monkey Magic  [author] 25 Aug, 2023 @ 1:46am 
@TurtleShroom - this mod does as a chitin stuff type, but only for solid chitin - carapace - which is used for making the armour. I also added a stuff type for the leather armour - reinforced leather padding.

Only flexible chitin is referred to as a "leather" so it can be used in making clothes easily. I intentionally did things way as the chitin from a megaspider is much harder than to that of the other insectoids, and not suitable for clothing.
TurtleShroom 24 Aug, 2023 @ 4:10pm 
There's actually a Chitin Stuff Type added in one of the Mods that has Chitin. You could even make it compatible with that... or I could....... :peace_hoi: :GodEmperorTrump:
turDucken 24 Aug, 2023 @ 5:33am 
Thanks i'll try it out
Monkey Magic  [author] 22 Aug, 2023 @ 5:24pm 
@TurtleShroom - welp, now this one has a ton of other insectoid related gear available in addition to JUST chitin. :P Feast your eyes apon the dreaded [redacted] beware the pointy [redacted] and don't forget to [redacted] your [redacted] before heading out to [redacted]
TurtleShroom 22 Aug, 2023 @ 8:03am 
There are several Mods that already add Insect Chitin. Alpha Animals and a Patch called "Alpha Chitin" did the same, but I guess this is much easier because it is JUST Chitin.
Monkey Magic  [author] 22 Aug, 2023 @ 6:35am 
Pretty much yeah. It's more of a flavour thing, but still useful in early game if you can get lucky with it. or are playing on Losing is Fun and the story teller decides to gift you an infestation even though you're still in tribalgear and iklwa.

My pawns did manage to kill them though. Had to lock off the rooms, and set up a trap run, but they did it. Also, after reading the description of the Megaspider, I'm thinking of adding a chance for them to drop ripper-blades usable as a weapon (like elephants and thrumbo) - will prolly be average stats between those two.
The Blind One 22 Aug, 2023 @ 5:29am 
Yeah I forgot that this can't be used for armor and its just used for clothing or things that use leathery stuff, in that sense it won't have that much of an impact since it can't replace good old steel and plasteel in its field.
Monkey Magic  [author] 22 Aug, 2023 @ 3:37am 
In future, I may lower the reward values, given 30 minimum seems a lot to me, but 30 is the standard value in the game files. Even so I will probably halve it, given it can not be easy to pry every pieces off intact.

At that time, I may tweak the other defense value a little, if it feels too much in-game, but given leather armour should be quickly kicked to the wayside in favour of better equipment, and by the time one could easily defeat insects, the player should already have better gear.

TBH though, given the awful insulation values, I can't chitin being a viable armour for anything other that situational use, such as and upgrade from leather for Combat Shields: Lite neolithic shield, the isihlangu (made from leather and wood)
Monkey Magic  [author] 22 Aug, 2023 @ 3:28am 
Jaxon was not far off on values, given chitin is hardened armour. I actually buffed the defence, and lowered the insulation values. I also upped the flammability value to 1.5 from 1. But for comparison:

Thrumbo: 2.08 sharp, 0.36 blunt, 1.5 heat: 34 cold 22 heat insul
Megasloth: 1.24 sharp, 0.24 blunt, 1.5 heat: 30 cold, 14 heat insul
Bearskin: 1.12 sharp, 0.24 blunt, 1.5 heat: 20 cold, 20 heat insul
Muffalo: 0.81 sharp, 0.24 blunt, 1.5 heat: 20 cold 16 heat insul

Carapace: 1.26 sharp, 0.41 blunt, 0 heat: 10 cold, 10 heat insul
Chitin: 1.55 sharp, 0.55 blunt, 0 heat; 8 cold, 8 heat insul

In game terms, difficulty in obtaining chitin is about equal to that of thrumbo, but harder than megasloth (which is stupidly easy to obtain given its values) and everything else. Against megasloth, it is only marginally superior in defence, dreadful for insulation and useless against fire.
The Blind One 22 Aug, 2023 @ 2:38am 
I like the new resource models,

however the original authors resource stats seem a bit on the too high-end imho.

126% sharp and 41% blunt makes it too good.