RimWorld

RimWorld

Vehicle is Generator
48 Comments
Snuggl 9 Oct @ 4:13pm 
I have the error with the tick with all kinds of vehicles, load order doesn't change anything. it only stops spamming when i turn a vehicle into a generator.
Darian Stephens 4 Oct @ 6:59pm 
Yeah, I'm getting that same error with a Vehicle Map vehicle.
csc001 19 Aug @ 9:36pm 
Exception in Verse.TickList.Tick: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4B65B50A]
at VehicleGenerator.CompVehicleGenerator.CompTick () [0x0010c] in <7df82169e2fa408395beca3a07d07d48>:0
at Vehicles.VehiclePawn.TickAllComps () [0x00010] in <65fe2447a6d64815af94bc74beab627e>:0
at Vehicles.VehiclePawn.Tick () [0x00006] in <65fe2447a6d64815af94bc74beab627e>:0
at Verse.Thing.DoTick () [0x0007b] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.TickList.Tick () [0x00157] in <cb53cd4422904947932d33f561ad8d15>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)

希望会有修复
Terallis 16 Aug @ 8:09pm 
@FirePlox Gotta agree. It just pumps out a ton of passive errors relating to the mod, and when turning power on with the vehicle, it just further errors out on the vehicle until you turn it back off.
FirePlox 13 Aug @ 4:23am 
doesnt work on 1.6
V252 28 Jul @ 2:06am 
supports any vehicles mod, no? :steamhappy:
Cedaro  [author] 21 Jul @ 7:10am 
fixed
Corbald 20 Jul @ 7:25pm 
Describe the bug
If a vehicle (or at least the Mule) is on the Gravship superstructure when it launches, all the walls, furniture, pawns, etc... vanish, and the game becomes unplayable. Menu still works, not sure what else.

To Reproduce

Get a Gravship up and going.
Make a Mule.
Park the Mule on any Gravship Superstructure (floor plate), tested with full coverage beneath vehicle and room all around.
Take off for any destination.

I can provide screenshots and logs at need. Exception in logs (brief): "Tried to despawn VehicleGenerator__VVE_Mule3710071 which is not spawned."
oscarmdsh69 11 Jul @ 1:52pm 
1.6 update coming?
allbad 20 Apr @ 4:12pm 
is this compatible with the new Vehicle Map Framework vehicles?
i2ID 8 Mar @ 4:15am 
is it possible to have vehicle headlights? or even just have one act as a fllod light on a toggle please thank you
Fox_boi11 11 Jan @ 10:13pm 
Bug?
Whenever I install the mod, I can't sync my saves to the cloud
bugrilyus 4 Aug, 2024 @ 4:49am 
I think this doesnt work with Synthetik Vehicles
WJSabey 1 May, 2024 @ 7:04am 
Oh I get it, 250W per fuel consumption, that's *slightly* more efficient than vanilla generator but not that much.
Cedaro  [author] 28 Apr, 2024 @ 6:51pm 
@WJSabey oh not that.
Assume if an engine fuel consumption is 8/d, then its fuel consumption as generator is 4/d, and power output is 1000W. Hope I express it correctly.
WJSabey 28 Apr, 2024 @ 9:50am 
Wow, that's way more efficient than the vanilla chemfuel generator. It makes a little over 200W per fuel consumption, these things make 500W per fuel consumption.
Cedaro  [author] 28 Apr, 2024 @ 6:40am 
@WJSabey yes, by default fuel consumption = engine fuel consumption / 2 , power generation = fuel consumption * 250 .
WJSabey 28 Apr, 2024 @ 6:21am 
Great addition, I'd like to know what the auto settings does though, I guess it's scaled based on fuel burn but what are the multipliers?
Cat_pod_travoi 20 Apr, 2024 @ 6:41am 
Спасиб за мод, очень крутой
TiraboTurbos 17 Apr, 2024 @ 1:11pm 
Now the mod that LET'S us set up camp just needs to update.
Cedaro  [author] 24 Feb, 2024 @ 5:21am 
@qzff 怎么冲突了?
qzff 23 Feb, 2024 @ 7:22am 
大佬这个MOD和CE冲突了
Sera 2 Nov, 2023 @ 11:58pm 
I never knew how much I needed this till I saw this mod.
saintbrutal 12 Sep, 2023 @ 2:09pm 
nevermind it was just a mod conflict, ur mod works, it was an issue on my end.
Cedaro  [author] 11 Sep, 2023 @ 9:39pm 
@saintbrutal nothing wrong on my side, what do you mean "it doesn't work"?
Cedaro  [author] 11 Sep, 2023 @ 8:42pm 
@saintbrutal it's supposed to work well with VF. I'll check that mod later.
saintbrutal 10 Sep, 2023 @ 3:27pm 
is there a way to manually patch a mod that uses VF but is an addon, specifically this mod, https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3026484272

this doesnt work with "vehicle is generator" i get the conduint lines and toggle power on but when its connected to a sentry/bench it doesnt work.
saintbrutal 8 Sep, 2023 @ 12:07pm 
does this work for all modded vehicles that use VF aswell?
Cedaro  [author] 7 Sep, 2023 @ 6:36pm 
@Marads~Yuuka fixed now
Marads~Yuuka 7 Sep, 2023 @ 1:51pm 
I got spammed with errors when I tried to launch a Mosquito from VVE, it happened as soon as the flying animation starts.

It's related to trying to spawn something in a null map, so my guess would be that this mod is trying to place the "power conduits" on where the Mosquito would land but since the map isn't loaded it fails.

When the Mosquito left the screen the game crashed. The same happened with other flying vehicles.

After I disabled this mod I stopped getting errors and the Mostquito worked without problems.

Here is the log.
https://gist.github.com/HugsLibRecordKeeper/05a10f5d688610fd9c510b68f7b374ff
lechkingofdead 31 Aug, 2023 @ 12:06pm 
but i do second the sleeping in some vehicles as a option because it can mean RVs! and thoes would be another good idea
lechkingofdead 31 Aug, 2023 @ 12:06pm 
does no one know how the crap we get a mad max style dodge charger!
CrackaJack 31 Aug, 2023 @ 11:20am 
its not exactly my idea xD theres the mod "ancient scrap tents" which allows sleeping in car wrecks. must have mod for me, but i thought a car in good condition might be more confortable
Cedaro  [author] 31 Aug, 2023 @ 8:24am 
@CrackaJack Sounds cool! I'll take it into account.
CrackaJack 31 Aug, 2023 @ 6:14am 
can u make a mod allowing sleeping in cars? using them as bedrolls/tents?
lechkingofdead 29 Aug, 2023 @ 8:49pm 
im desprare for what mod adds the care or is that one of the base ones under a ideology theme
PremierVader 23 Aug, 2023 @ 10:16am 
Bro this is ultra megamind level of smart mod idea
SalmonToastie 22 Aug, 2023 @ 3:46pm 
pain in the ass IRL but this is a good addition
Cedaro  [author] 22 Aug, 2023 @ 8:15am 
@TurtleShroom oh it's from [RH2] Uncle Boris' - Used Furniture
TurtleShroom 22 Aug, 2023 @ 8:06am 
Wait, what Mod adds that laptop?
GGG 22 Aug, 2023 @ 3:37am 
pretty good idea
CrackaJack 22 Aug, 2023 @ 12:31am 
perfect for these "just a man, his bike and his shotgun" game starts xD this should be integrated into the main mod imo
Big Barza 21 Aug, 2023 @ 12:09pm 
Love it, really makes up for some cool opportunities.
I do appreciate the option to customize the generator stats...the Frog in VVE has a fuel rate of 800, which results in 400 chemfuel consumed per day. And 100 KW of power : )
Lama man 21 Aug, 2023 @ 7:59am 
Cool,it's just like SRTS but with some Cost to doing so
Tcgirl8 21 Aug, 2023 @ 7:55am 
super good idea
Dustin Echoes 21 Aug, 2023 @ 3:00am 
Should be in core framework. Connecting sentry guns to an APC is genius!!!
XxHyde840xX 21 Aug, 2023 @ 2:58am 
we just need an RV mod now and were all set! awesome work Cedaro :D
Bahlivern 21 Aug, 2023 @ 2:47am 
That's a really smart idea and useful in a pinch even if you have a mod for portable generators.

Good job!