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[Ref 4B65B50A]
at VehicleGenerator.CompVehicleGenerator.CompTick () [0x0010c] in <7df82169e2fa408395beca3a07d07d48>:0
at Vehicles.VehiclePawn.TickAllComps () [0x00010] in <65fe2447a6d64815af94bc74beab627e>:0
at Vehicles.VehiclePawn.Tick () [0x00006] in <65fe2447a6d64815af94bc74beab627e>:0
at Verse.Thing.DoTick () [0x0007b] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.TickList.Tick () [0x00157] in <cb53cd4422904947932d33f561ad8d15>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
希望会有修复
If a vehicle (or at least the Mule) is on the Gravship superstructure when it launches, all the walls, furniture, pawns, etc... vanish, and the game becomes unplayable. Menu still works, not sure what else.
To Reproduce
Get a Gravship up and going.
Make a Mule.
Park the Mule on any Gravship Superstructure (floor plate), tested with full coverage beneath vehicle and room all around.
Take off for any destination.
I can provide screenshots and logs at need. Exception in logs (brief): "Tried to despawn VehicleGenerator__VVE_Mule3710071 which is not spawned."