Sid Meier's Civilization VI

Sid Meier's Civilization VI

Arthurian Britain (Fate)
12 Comments
水月城 13 Oct, 2024 @ 2:34am 
大佬,求汉化
你的队友 30 Aug, 2024 @ 4:49pm 
使用这个mod后无法启动一局游戏,是否跟黄金时代有冲突?
anime name 18 Jul, 2024 @ 2:06am 
Very good mod, thanks you good sir. But can you at least use FGO art for Artoria ? Her picture is quite old.
Mat2 26 Jun, 2024 @ 7:15pm 
Oh might have been because it was below 26 loyalty.
Mat2 23 Jun, 2024 @ 10:09pm 
Stayed at -1 until the citizens rebelled. Recapturing the city fixed the issue.
JDraks  [author] 23 Jun, 2024 @ 3:24pm 
@Mat2 that's interesting, could you tell me what happened after that screenshot? Did it drop to -2 turns, stay at -1, fix itself, or something else? I don't really have any idea why it could be happening, I'll give my code another look but up until now I haven't noticed any issues.
Mat2 23 Jun, 2024 @ 12:21am 
@Caramel the Chaldea mod has a NP mechanic but it's Lord Camelot so it's purely defensive.
Mat2 23 Jun, 2024 @ 12:19am 
To add to what bulepokabu said, I settled a city near one of Morgan's, tried switching its citizens to focus on food and this happened... https://i.redd.it/v62fj9ynp98d1.jpeg
Caramel КурскУкраїна 22 Oct, 2023 @ 7:53pm 
That's cool! One thing tho, is castle Camelot a building that can be built in many cities?

I wonder if its possible to make Noble phantasm usable in Civ... something like ranged attack like artillery does only doable by a knight EX-CARIBAAAAA!
开封菜领域糕手 18 Aug, 2023 @ 9:01am 
大佬可以整一下中文汉化吗
JDraks  [author] 17 Aug, 2023 @ 2:17pm 
They shouldn't, no tiles should be different from the base game unless something's gone wrong.
bulepokabu 16 Aug, 2023 @ 11:39pm 
タイルの食糧供給がマイナスだったりしますか?
Do tiles have a negative food supply?