Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Machine Refuelled
342 Comments
Tigarfi 23 hours ago 
my game crash if i play with :(
BlackShuck  [author] 20 Aug @ 1:50am 
You've probably got your DI wheel set somewhere, that's what aims the coins. They lock on if you've got no DI set
nuroJOKER 19 Aug @ 4:51am 
idk why but the coins are kinda bugged. even tho i shoot them and they are closed to my enemy, they dont go for them. instead they lock on to some random place in the arena
Glichy769 18 Aug @ 1:58pm 
whenever i choose this character, the entire game crashes for me and whoever i'm playing with. is there any way to fix this?
TM06 18 Aug @ 12:23pm 
why my coins wont work online?
the toss is fine but when i shoot the coin it just goes random direcctions
Champion919 18 Aug @ 12:12pm 
Move called Heavy Day? Holy shit...Guilty Gear reference?
Toasted_Waffle 17 Aug @ 9:10am 
just crashes the game every time I pick him
Shen 14 Aug @ 7:45pm 
"MACHINE!"
"CREATURE OF STEEL!"
"CHILD OF MAN" 🗣🔥🔥
BlackShuck  [author] 12 Aug @ 12:40am 
I don't normally like to just go "you're wrong" at points of critique @DMMM but there's a couple of things on your wishlist that are already there or I would like to address.

Firstly, you say "Make it so you can hustle to change weapons". You already can.
Secondly you say "Make it so you can slide towards the enemy". You already can, just not while dashing away from them.

As for "Make it easier to use rockets and lazer (I assume you mean Railgun" I made each variant a super for one of the three weapons to help with the absurd "bunch of buttons" character that the issue already has.

As for the movement stuff, Slamming already preserves momentum going into a jump or slide and bhopping doesn't exist in Ultrakill. A lot of the other movement tech doesn't really have much use or place in Ultrakill, like Slam Storage against a wall, so it's not really worth the dev time for me as a solo person making all of this to add really niche stuff that won't get used.
DMMM 11 Aug @ 10:03am 
my final rate for this mod as a ultrakill lover is a 6/10 cause its so good but it fells like there is a lot of room for improvement and i pray that this mod is kept in work
DMMM 11 Aug @ 10:02am 
also just kinda confusing you can use the marksman but the main mechanic that is the coins is just open to use. whats the actual use for it if the cons you can just use them
DMMM 11 Aug @ 9:56am 
make is so you can hustle to swap weapons and easier to use the variants to the rocket launcher and the lazer plus add the bhop mechanic and a way to do the store downslam tech plus being able to slide towards the enemy and also to go from slide to standing still easier, besides that this is the best mod i have seen on this game congrats and keep the good work
bitjoke 11 Aug @ 5:36am 
i have zero clue on how to swap weapons, can anyone help?
BlackShuck  [author] 9 Aug @ 1:23pm 
That's a new one lmao, I'll take a look but it doesn't seem that way on my build. I'll see if I can repro in any way
Pequod 9 Aug @ 12:02pm 
Using the slide almost always sends him into the opposite direction, I don't know if this is intended, you cant flip the move either
BlackShuck  [author] 9 Aug @ 11:40am 
Oh that's an oversight on the codex bit lmao, whoops - good catch

As for the prediction error, I'll take a look
RoyalFoolEXE 9 Aug @ 8:22am 
two things, one, PLEASE mention somewhere in the codex that hustle allows the change of stances, also the feedbacker sometimes says you still get damaged in predections
XenonTitan 6 Aug @ 8:02am 
Cap
xflame505 4 Aug @ 10:56pm 
the coins just flat out dont work anymore
FloydDrzy 4 Aug @ 9:40am 
The mod is wonderful but my only questions are about the coins. In the old version, the coins were circular with a trail and now it's a line that spins (with probably the same trail). Will it be revised and changed or stay like that? I feel like the old coins felt more clear and nicer than the new one. Also I could just be ass but it feels like the coins are a bit less useful? They don't connect with the other coins very well at times.
As for a bug I noticed: Coins can target blood particles.
Amazing mod! I have so much fun playing it after looking forward to the remastered Machine for a a good few months. :)
Scarlet Fire 1 Aug @ 4:42pm 
To answer some question in here. If your having a null error try clearing your character cache or grab the mod that does it automatically. You can swap your weapons using hustle. Both versions of feedbacker can parry projectiles but only the defensive can be aimed. Shooting the coin uses the DI wheel to determine where its bouncing.
0ct@via 1 Aug @ 2:14pm 
when ever i try to play as them it says null. idk whats happening if anyone could help
RecruitRush0533 29 Jul @ 7:05am 
hey, me again
i did a bit of testing and that replay desync bug seems to be specifically caused by the Whiplash special. in 5 games without using it and one game with, that one game was the only one to desync the replay.
Luna_Flowers 25 Jul @ 7:12pm 
Every time i try to play as the character it says null and i have the codex mod installed as well what is happening?
cricketboy01 21 Jul @ 4:22pm 
ok, so its broken but can feedbacker parry? It'll be funny, trust me.
fedegitto 17 Jul @ 11:10pm 
theres a bug that I dont understand but for no reason the ricoshots aren't working, I throw the coin I hit it with a bullet but then it just does nothing and disappears. I tried to see if it has a max range or smt but I do it super close and still dont work. hope you can fix it :)
a normal guy 17 Jul @ 12:29am 
this mod is amazing, and the sprite is so cool-looking, but i have 2 issues.
1. How do I change weapons?
2. My game keeps crashing for no reason.
BlackShuck  [author] 16 Jul @ 2:52pm 
Yeah there's 2 main ways: the hustle let's you swap freely and the follow up attacks such to the weapon shown on the button

I'll update the description later to make that more clear
Toast 16 Jul @ 9:56am 
how do i switch weapons? is it follow up attacks?
Fleur 14 Jul @ 9:05am 
blockstrings on this are downright atrocious, i love it
TheBrutalBeast 13 Jul @ 1:29pm 
eh, i feel as though you really increased his complexity, hes much more difficult then the first v1, also give him slide
gcoulson08 13 Jul @ 10:44am 
This is such a great mod, I remember playing the older versions but this is genuinely my favorite mod of all time. From the speed to being able to properly propel yourself with explosions. You've really done your research, along with all the other whiplash type moves and the real power of the knuckle blaster this is one of the most character accurate mods when it comes to game play and the actual speed of the character. I simply can't express my gratitude to how well you did this in words. Thank you (but if there on thing I have to ask, is there supposed to be a projectile shot out when you parry? Maybe I haven't tested it enough)
BlackShuck  [author] 12 Jul @ 2:04pm 
Okay for those of you crashing with the Feedbacker Parry,I've posted a small bugfix update, please keep me posted on if its crashing still. I can 't accommodate for every single method people use to make projectiles, but I can do my best.
BlackShuck  [author] 10 Jul @ 2:38am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3515816395

For those of y'all who wanted the old jank barely functional machine link
I need to add it to the upload page so it doesn't get overwritten every time I do a patch
DMMM 9 Jul @ 6:13am 
i like it and it is the best one of v1 i seen so far but there is room for improvement
E_MAN 8 Jul @ 9:50pm 
it might just be me but why is it i giant blob of glitchy squares? i figure it's due to an incompatibility but im fighting vanilla characters
CreeperDude0509 7 Jul @ 7:00pm 
Update, fighting against natasha there were several moves where hits did not hit machine rf in replay even though in match those where combo hits.
CreeperDude0509 7 Jul @ 6:31pm 
Hey Vermilingus, to help clarify what is bugging the replays I noticed that in a match where I did not use the counter projectile feedback ability the replay did not bug until the very end with a killing move. This was played against the Meta character
BlackShuck  [author] 7 Jul @ 12:42am 
Oh right yeah I changed the name internally, uh might need to grab Pix so we can fix that
Hazzy 6 Jul @ 8:03pm 
Archangel is missing his character specific stuff against this version of Machine.
just_jay_litterally 5 Jul @ 10:52pm 
idk why, but anytime v1 tries to parry a projectile from a character like for example bonehead it crashes my game. any help???
BlackShuck  [author] 4 Jul @ 11:28pm 
Okay I'm pretty sure a lot of this is down to the projectiles (probably the coins they're normally the issue) from a clip I've been sent. I'll do some more digging
RecruitRush0533 4 Jul @ 8:25am 
it's hard to discern but replay breaking seems to just be random? i would upload or send a clip but the YOMI Record mod can't record the clips.
BlackShuck  [author] 3 Jul @ 2:36am 
I've pushed a quick update with some tweaks to the "usual culprits" of prediction and replay errors to try to help some of them
BlackShuck  [author] 3 Jul @ 2:03am 
If you're gonna report replays breaking can you all please try to provide more detail as to where it diverges? I can't really fix replay errors without knowing what the error *is*
jack the bucket 3 Jul @ 12:02am 
WE ARE SO BACK
RecruitRush0533 2 Jul @ 10:22pm 
for whatever reason using this character seriously messes up replays? they don't go anywhere how the actual battle goes
Zekanark 2 Jul @ 7:56pm 
theres something really screwy about the coins in the update, sometimes they just dont go where the prediction shows if you have no DI set
also in multiple circumstances this character entirely desyncs replays in online
H^nT3R17 2 Jul @ 7:26pm 
fun
Chosen_HuntDead 2 Jul @ 2:07pm 
Peak. No more words necessary